Egypt
Egypt is a well-rounded civ with a Wonder focus, it has no real weaknesses. Good at any VC, but doesn’t excel at anyone. Still, it can be played universally, focusing either on Districts and trade, or on Wonders and Culture and even mixing the two play styles.
EGO:
Auto.: Very good and stacks with your bonus to Wonders.
Oli.: Is only interesting because XP bonus, since Maryannu don’t benefit from combat bonus. Maybe the least useful option.
CR: No big remarks here, except that Egypt can do well with any early Government and that with CR you can easily gain Great Generals, so it helps with conquest too.
VCs:
Dom.:3/5: Maryannu are powerful early-game unit, trade routes will bring you much gold for units and GGs, Sphinxes will do the same with Faith, so the only problem is that Maryannu will be quickly outdated, but otherwise there’s nothing to sniff at.
S.: 3/5: Due to Great Library trick you can get a boost to your Science and you can build quite a few Campuses with your ability, but in the late game you will meet with difficulties protecting yourself, but it is still a reasonable option.
C.:4/5: With your ability to build Wonders and extra Culture from Sphinxes you will have no difficulties winning culturally.
R.:5/5: You can very quickly get a Prophet with Stonehenge and with a lot of Faith from Sphinxes , you will be able to gain a lot of Missionaries and Apostles, so it may be even better than Culture Victory.
CAR: 3.75/5
England
Many of you underestimate England. This is because you don’t see that the real power of England is its free melee unit on a foreign continent and a synergy trick England can use. This trick is getting Civil Service civic and adopting the Retainers policy, that gives +1 Amenity to a city with a garrisoned unit. And you get that unit for free! For your newly settled cities it translates to +15% growth. Later on, when you get Exploration civic, you will gain the Colonial Offices policy that give another +15% growth to cities on foreign continents. I’m also pretty sure there are other policies related to foreign continents, especially the Colonialism civic looks very suspicious. The UD is also very good for building a trade empire, but you cannot build it everywhere, so it is not your main advantage.
EGO:
Auto: No, that’s simply not for you.
Oli: This is good if you want to go to war as soon as you get Retainers or even earlier if your neighbor is weak. But England isn’t a rush civ, so maybe it isn’t the best choice? On the other hand, XP bonus will be quite useful. Tough choice…
CR: It may be good initially, when you spread on your home continent and build up a base for your future invasion, its bonus may even stack with Retainers, especially useful on island and continents maps. Equally useful as Oligarchy.
MR: I mention it, because it’s the best option for England, but don’t beeline it, you’ll miss too much good stuff on the way.
VCs:
Dom.: 5/5: With your free army, lots of gold and Redcoats, domination is all way to go!
S: 3/5: With your gold you can buy many GSs and with your army you can defend yourself, so why not?
C: 4/5: England can be a powerful culture player with its UA later in the game.
R: 2/5: You have no extra faith source and I don’t see England as a religious civ.
CAR: 3.5/5
to be continued