Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
Getting a whole era ahead feels pretty difficult to do. You basically have to both fight against eurkas and the fact the later techs get more expensive.
I don't think that is entirely correct. In civilization V there are some key buildings and key units and unlocking these as early as possible have been important but I have yet to see any similar key building in civilization VI as the university was in civilization V or a unit as important as artillery.
Rading is far more powerful and important in Civilization VI. While you may assume Brazil is a good techer, what if Schythia raids them and destroy all their districts then Brazil will likely lose the tech race and the game.
The unique units I have seen so far have all been pretty much game changers, I would say a unique unit is maybe worth about as much as being 0.5 to 1 era ahead.
Of course this is quite unlikely, science has just been too overwhelmingly important in past civ games. But that just stresses the point than any bonus to science is more powerful than bonuses to anything else
I don't think that is entirely correct. In civilization V there are some key buildings and key units and unlocking these as early as possible have been important but I have yet to see any similar key building in civilization VI as the university was in civilization V or a unit as important as artillery.
Rading is far more powerful and important in Civilization VI. While you may assume Brazil is a good techer, what if Schythia raids them and destroy all their districts then Brazil will likely lose the tech race and the game.
The unique units I have seen so far have all been pretty much game changers, I would say a unique unit is maybe worth about as much as being 0.5 to 1 era ahead.