It is not a random role like it was in civilization V, if you settle 30 cities on a different continent you get 30 units and the other part of that ability is the access to the redcoat.
30 units is WAY overkill, especially if they are melee units. Nor are you going to settle 30 cities.
In about 100% of cases I would be happy to get a free unit, I guess you don't like aggressive play
Quite the opposite actually. And you know what? In Civ 5, I allied mercantile and culture city-states, not military. I typically went order or autocracy, not freedom for the free 6 legionnaires. Getting units on the board was never the problem for aggressive play, it was about getting the bonuses to support your warmongering empire.
I repeat, the free unit is of low value. It is something, but it simply doesn't compare to a bonus elsewhere. Anywhere. I'd rather have an extra military card, even it being a minor bonus.
This is maybe true in older civilization games but in civilization VI you have two tech trees and one is based on culture.
And in 5 we had policies, also gained by culture. And also extremely important in keeping aggressive empires running. How many warmongers focused on culture? Most wouldn't even build museums, let alone opera houses.
But that is 5. Of course 6 will be different, but it is pure speculation that it is going to be radically different enough that aggressive warmongers will want to focus on culture any more so than 5. I've not seen any signs indicating, so at this point it is blind hope. The realistic angle is it will end up being that same weird synergy of France in Civ 5, and because of it, end up as lower tier.
Actually the museum and Britain's other uniques synergize pretty well with an aggressive CV where you steal wonders and works from other civs through conquest. It feels kind of like Assyria and their library.
I see that synergy but I still think Germany is quite a bit better. Surprised at the discussion actually.
In theory, sure. In practice, it likely won't appeal to a lot of players. As I mentioned, France in Civ 5 had a similar set up. You get a mid-game melee unit and the option to go conquer lands to put their great works in your capital museums and wonders. Placing down a chateaux in conquered lands where applicable to further increase tourism gains. Yet BNW France just wasn't that well received. People who played culture games never flocked towards the Civ, and people who just liked to play aggressive warmonger games had no reason to play France either.
The one thing right in this comparison of Civ 6 Germany and England is that the museum bonus is going to be what sets the two apart. Though I remain HIGHLY skeptical that aggressive warmonger types are going to favor England for the random free melee unit and museum bonuses. Perhaps for the naval bonuses, but not for the free unit and museum bonuses.