.

But a single strategy that works extremely well doesn't make the whole civ a top tier one, right?

True most civilizations seems to be specialist doing very well in a specific enviroment. I think in general people undervalue late game stuff because it was not good in previous games but that do not have to be the case in civilization VI.

and France, Egypt and America are the weakest

France is one of two civs in the game that get an industrial infantry unit, if you got another civ on your home continent that civ will probably lose all its cities on your home contient. The unit also give extra great general point and at 65 strength it is not much weaker then infantry while it come about an era earlier and is better at all other respect then brute strength. Double tourism from wonders can be extremely powerful and probably a killer combination with Chateau. The spy bonus look to be extreamly strong as well an earlier extra spy is very nice as the only counter to spies are spies, extra information is nice as well.

France is probably a stealthy civilization that may not look to be a threat but can quickly put you in a dangerous position for losing.

Egypt have a good early unique unit that should make it easy to build a large empire which work very well with its trade bonus which get stronger the more trade routes you have and more cities allow more trade routes. Sphinx will make this civlization strong in both culture and faith and work well with the boost to wonders. Egypt is a civilization that can be dangerous at both winning religious and culture victory with the gold to purchase the extra great people it need.

America is not the quickest nation, it is a sleeping giant but that is also what make it so dangerous. Founding father get stronger and stronger as the game moves on. While all other civs have one legacy bonus America have 2 which becomes 4 which becomes 6 and so on. While it have no early unique unit its home continent combat bonus should allow it an rather easy early game so it may be a rather quick expander although not the strongest. The national park bonus will help both building large cities as well making it a culture strong civilization, combined with the film studio and america may be the strongest culture civ in the late game. The Rough rider will make it a feared civ in industrial era and the Mustang may make it extremely strong in the last eras.
 
True most civilizations seems to be specialist doing very well in a specific enviroment. I think in general people undervalue late game stuff because it was not good in previous games but that do not have to be the case in civilization VI.



Like always, there are some civs that are game dependent (opponents, map, victory condition) and some which are universal, have similar chance in different conditions.

Later will seem stronger if you randomize your start every game (do not choose map, opponents). Rome and Greece are, as usual, allround civs. Congo not so much. For better answer we'll need to wait a bit.
 
France is one of two civs in the game that get an industrial infantry unit...

Egypt have a good early unique unit...

America is not the quickest nation...

Well I didn't say they are worthless, I think they are all good and love them all. Point of this thread is comparison of civs based on the limited info we have. And based on that, I don't think anything you said changes anything on my (and I guess prevailing) opinion that Brazil and China just seem to be stronger.
 
Just wanted to revisit this thread. It seems much more interesting now, at least to me. I think this started when Scythia or Germany was revealed, and I think it was pretty straightforward discussion at that time - it seemed that civs like Brazil, Germany or China would be among the better, and France or Egypt little worse.

But now we have a lot of civs with quite a unique gameplay - Kongo, India, Spain, Norway and Sumeria, and I think it became much more complicated to make any reasonable comparison. But if I had to choose with a gun pointing to my face, I'd say Brazil, Japan, China, Germany, Rome and Aztecs are the top tier, and France, Egypt and America are the weakest.

However, my main guess that civs are much better balanced this time, and we will not be able to create (after playing the game I mean) 5 tiers easily, like we were in Civ 5 - where the difference between Poland/Babylon and Iroquois/France was easily four tiers.

Based on everything we know at this stage; going into most map set ups I personally would take France and Egypt over these that you listed as better: Brazil, Japan, China, Germany, and the Aztecs.

I agree with you re Rome though. They are my vote for #1 Civ since they showed up; and there's daylight between them and the chasing pack.

This does all depend on the map that you end up on, and the play style that you use of course - there is no wrong or right answer per say.
Though I'd be surprised if most people don't see Rome as...overpowered ;)
 
overpowered
Some people would say that all civs seen so far are overpowered;)

We don't really know that much about the civs or how the game is going to play out. Number could have been changed. Abilities may not have been mentioned (like Sumeria). We don't know things such as how museum works (England) so we have no clue how strong that can be.

It is easy to become blinded with civilization V knowledge but this is not civilization V. Everything you know about civilization V is useless for civlization VI.
 
Some people would say that all civs seen so far are overpowered;)

We don't really know that much about the civs or how the game is going to play out. Number could have been changed. Abilities may not have been mentioned (like Sumeria). We don't know things such as how museum works (England) so we have no clue how strong that can be.

It is easy to become blinded with civilization V knowledge but this is not civilization V. Everything you know about civilization V is useless for civlization VI.

If all civs are OP then that's balanced and not really worth mentioning in a context of OP.

Denkt, are you always this much of a bore? This is the second thread today you've commented on where you've been all "we don't know enough to judge". No ****!! We're speculating. It's a fun thing to do while we wait for Christmas to arrive on the 21st of October!

So stop being a spoil sport already!
 
Based on everything we know at this stage; going into most map set ups I personally would take France and Egypt over these that you listed as better: Brazil, Japan, China, Germany, and the Aztecs.

I think Egypt is a bit undervalued, but come on, better than Brazil ? From what we know Brazil is god-tier, with an insane early adjactancy bonus for several districts, much better GP generation and a unique district.
 
From what I have seem so far Brazil looks like the science powerhouse, Mabozir was pumping out +50 science in turn ~80 with the +100% adjacency bonus economic card and 2 science districs.

Not only that, rainforest are like already having an improvement in your tiles in the early game with their +1 food over standard terrain. And every start I have seem so far with Brazil gameplay it gets that hugh amount of rainforests near the city.
 
I think Egypt is a bit undervalued, but come on, better than Brazil ? From what we know Brazil is god-tier, with an insane early adjactancy bonus for several districts, much better GP generation and a unique district.

Egypt get an early unique unit, a significant production boost to both district and wonder, a unique improvement that provide both faith and culture and a significant trade bonus which may be about equal to brazil great people bonus but more flexible.

We do not know the final numbers for unique abilities as such things are subject for change. If they felt Brazil rainforst bonus was to large they may have reduced it. Brazil may often be without its unique unit, Im not that impressed by its district either and a creative player could cut down its rainforest or just capture its rainforst cities. Rainforst may be a drain to the economy later on because they do reduce appeal, unlike farms they do not give housing and produce much less food then feudalism farms.

How are France or England even remotely overpowered?
England and France get bonuses we do not know to much about. England get a museum bonus which may be very powerful depending on how it work and France can become a tourism powerhouse very early on. England get the redcoat which may be 70 strength unit in the industrial era, as strong as infantry but a whole era earlier. It can get free units that cost more then the settlers you build to found cities especially if you use the capture and raze strategy. France get an extra spy and that spy come earlier which may be very powerful.
 
Civ VI looks like the game that'll rejuvenate my Sid Meier crave, after having not played Sid Meier's games much for some time.

Personally, I loved the Incas and Brazil in Civ V. I like that they seem to have spent more effort on differentiating the civs from each other in VI.

Kongo looks interesting. Rome looks super strong, especially in the early-mid game.
 
So I figure'd I'd weight in.

For me the ones that stand out are still China and Scythia.

China

Those builders man.... crazy. While I think the unit and improvement are just so so, their other abilities are crazy. Wonders and Tech are always good, no matter what playstyle, no matter what victory condition or erra. Given how OP science bonuses used to be, their Eureka boost is one of the few science buffs in the game. Rushing wonders with workers still seems to me like it was an ability that is too good to be in the hands of only one civ. The only thing keeping me calm is the fact that it "Appears" to be so plainly obvious that playtesters must know more than we do to keep it there.

Scythia

All those Military bonuses...... plus their tile improvement seems crazy good. But getting 2 Light Cav for the price of one seems insanely difficult to fight against. Very Impressive.

Rome

I think Rome sneaks in here as well. It's still contingent upon us knowing the exact details of Trade routes. If they are even close to as OP as they were in other games, their bonuses are huge. I'm a bit disappointed by the unique unit though as going from 35 to 40 which I believe it does over other swordsmen seems very minor. The Engineering ability also seems meh. But so far the civ seems very good.

Germany

Depends entirely on the District to Population ratio. No one can know how good their main ability is until we have the game. If we're always bumping up against the Pop cap and thinking "MAN! I wish I could build more districts! Now I have to wait for my Population to slowly climb up!" I think Germany will be a powerhouse. However, if you're never really building all of the possible districts anyways, this ability might be a huge disappointment. Only actually playtime will tell. I'm looking forward to a streamer hopefully playing Germany.


I do NOT see the appeal of Brazil as one of the best. I think the Jungle bonus will be overrated with play experience. Having to keep that many tiles at such relatively low yields will ultimately lead to issues with cities I believe. It's good on paper that you can have a +6 campus surrounded by jungles, but that's 6 of your cities potential tiles. I also think that it'll work out to be less perfect as people are imaging it in their mind.

The Aztecs are the other ones that really interest me. Now that we kind of know more about how luxury resources get divided up, I think they will be quite interesting for big empires.
 
I would say India in the top spot with Rome a close second, also in the top half would be China, Aztec, Brazil, Scythia, Spain, Kongo and Sumeria
 
At the moment I'm thinking the strongest civ is Sumeria; but that's what I thought about Rome when it was announced and Greece right before.
So this very well could change after Arabia & Russia are announced, but I'm currently giving the edge to Sumeria if they start next to a decent size river (7+ tiles long, which is 3 past the city center in both directions)
Reserving one of the river tiles for the city center (so it has immediate fresh water), another for an aqueduct (for that housing bonus), and one more for the Commercial district (bonus to commercial district for river); that is still up to 11 Ziggurats all providing science & cultural bonuses for fast progress thru both the science & civic trees.
 
Do people really think Egypt looks weak? They have probably the best wonder bonus in the game – where other civs are limited by eras, hers lasts from start to finish and is only limited by the river condition – and you want to be settling rivers anyway, as they're the most key game feature for early city growth. The district bonus is also really nice, and can save Egypt a ton of hammers on early development.

I don't think the floodplain bonus should be underrated either. In past games, they've been some of the strongest tiles in the game, often only limited in what you can build on them. Given Egypt's bonus, it looks like flood plains construction will be limited again – except for Egypt, who can make the most of the best tiles in the game for early pop growth.

I'm a little skeptical of Brazil. I know they look strong, but it all depends on rainforest. Will Brazil's ability boost an already good tile, or salvage a weak tile that civs would otherwise chop down? Based on past games, I would guess the latter, but we won't know until the game is out.
 
I think Egypt is a bit undervalued, but come on, better than Brazil ? From what we know Brazil is god-tier, with an insane early adjactancy bonus for several districts, much better GP generation and a unique district.

From what I have seem so far Brazil looks like the science powerhouse, Mabozir was pumping out +50 science in turn ~80 with the +100% adjacency bonus economic card and 2 science districs.
Not only that, rainforest are like already having an improvement in your tiles in the early game with their +1 food over standard terrain. And every start I have seem so far with Brazil gameplay it gets that hugh amount of rainforests near the city.

I think Denkt says it best below:

Brazil may often be without its unique unit, Im not that impressed by its district either and a creative player could cut down its rainforest or just capture its rainforst cities. Rainforst may be a drain to the economy later on because they do reduce appeal, unlike farms they do not give housing and produce much less food then feudalism farms.

It's cool that rain forrest/jungle is more useful than in previous games, but I suspect that I won't want to leave as much of it lying around as is likely to be required to get all the benefits you allude to.
And as much as I love the oceans and anyway to get them into the game more; a late game naval unit isn't nearly as influential as most the other UU's.

I do like Pedro's LA: Magnanimous; but when compared to most other LA's I end up ranking it low.
I think the Street Carnival UI is great, but still only mid table when compared to other UI's.

Egypt get an early unique unit, a significant production boost to both district and wonder, a unique improvement that provide both faith and culture and a significant trade bonus which may be about equal to brazil great people bonus but more flexible.

Damn skippy! Unlike Brazil, Egypt can build over it's (likely) unique starting position; meaning that floodplains are much more flexible than rain forest for their respective Civs.

We do not know the final numbers for unique abilities as such things are subject for change. If they felt Brazil rainforst bonus was to large they may have reduced it. Brazil may often be without its unique unit, Im not that impressed by its district either and a creative player could cut down its rainforest or just capture its rainforst cities. Rainforst may be a drain to the economy later on because they do reduce appeal, unlike farms they do not give housing and produce much less food then feudalism farms.

Yes, this is all subject to change lol. Amen to the rest.

England and France get bonuses we do not know to much about. England get a museum bonus which may be very powerful depending on how it work and France can become a tourism powerhouse very early on. England get the redcoat which may be 70 strength unit in the industrial era, as strong as infantry but a whole era earlier. It can get free units that cost more then the settlers you build to found cities especially if you use the capture and raze strategy. France get an extra spy and that spy come earlier which may be very powerful.

And one level higher diplomatic visibility (France) making it easier to discern both what is happening beyond your vision; and possibly more importantly, what the AI leaders hidden agenda is.

France's UU is a candidate for the best home continent unit in the game, and comes into play at a time where borders are pressing close together everywhere. Having such a strong home unit, allows me to take more of my military further afield knowing the Garde left behind have things in hand if anything goes wrong.

Having + 20% on wonder building for almost half the game is HUGE. And the doubled tourism from wonders for the whole game isn't too bad either :D

Germany

Depends entirely on the District to Population ratio. No one can know how good their main ability is until we have the game. If we're always bumping up against the Pop cap and thinking "MAN! I wish I could build more districts! Now I have to wait for my Population to slowly climb up!" I think Germany will be a powerhouse. However, if you're never really building all of the possible districts anyways, this ability might be a huge disappointment. Only actually playtime will tell. I'm looking forward to a streamer hopefully playing Germany.

I've thought that with Germany too, but now that we're seeing that you can only have one district per 3 pop, I think this ability is a big deal.

I do NOT see the appeal of Brazil as one of the best. I think the Jungle bonus will be overrated with play experience. Having to keep that many tiles at such relatively low yields will ultimately lead to issues with cities I believe. It's good on paper that you can have a +6 campus surrounded by jungles, but that's 6 of your cities potential tiles. I also think that it'll work out to be less perfect as people are imaging it in their mind.

The Aztecs are the other ones that really interest me. Now that we kind of know more about how luxury resources get divided up, I think they will be quite interesting for big empires.

Yeah, unlocking Brazil's strengths is going to take much more thought than most are seeing I believe. Could be a good challenge for those who want one :)
With the way amenities look to be working; the Aztecs def have an advantage in building some big cities between their LA and UI.

At the moment I'm thinking the strongest civ is Sumeria; but that's what I thought about Rome when it was announced and Greece right before.
So this very well could change after Arabia & Russia are announced, but I'm currently giving the edge to Sumeria if they start next to a decent size river (7+ tiles long, which is 3 past the city center in both directions)
Reserving one of the river tiles for the city center (so it has immediate fresh water), another for an aqueduct (for that housing bonus), and one more for the Commercial district (bonus to commercial district for river); that is still up to 11 Ziggurats all providing science & cultural bonuses for fast progress thru both the science & civic trees.

You'll need to get a farm in there somewhere ;) hehe
 
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