Pre-Turn:
Micro for 10 shields and 4 food.
IT
Incas show off their reg warriors spearhead force. Not convincing.
T1.
Archer -> warrior since we have 4 turns at 10 spt.
Send the archer to the Cuzco raiding party.
BW is now known
T2.
warrior -> Settler
IT
Settler going SW of Piccu.
T3.
Scout near Cuzco: more reg warriors, a reg spear.
IT
Get booted off Cuzco
T4.
Settler next turn
IT
Tiwanaku sends a settler SW.
T5.
Settler -> Granary
T6.
Tasty ...
IT
Huamanga (incan) settled just SW of the Beornvegas tile. I'd certainly to grab that one in a peace deal.
T7.
Added '(1)' and '(2)' to our built cities' names
T-Bone starts on a chopper granary
Archer goes elite (5/5) capturing the 2 settler-slaves. Capture a random worker near Cuzco
IT
Incans stunned, no direct reaction on turn 1
T8.
Gather our forces together
IT
Incan reaction: reg warrior galore scrambling incoherently across the lands
T9.
Split the 3 worker slaves we've got for bait, move in on Cuzco full throttle
T10.
Send our warrior out to snipe the incan scout. Raise lux

Lose 3 archers on Cuzco

gripe:!), get 1 elite victory. Stack down to 3 vet 1 elite. Incans will not negociate now, we must sue for peace ASAP. This will have bought us some farmer time, next rush will come in faster: we'll have 10 spt and faster growth to build up.
Huamanga is too recent to have built anything so if a unit was to come out of Machu Piccu, just flee SW if you need. I doubt 3 archers would break through Machu, we'd need a little more for charge #2.
Pictures pending
Roster-
Own -
Mump -
B- just played
Tusker - up
Othniel- on deck
Killer - down there