Proposal (6-32): God of the Stars and Sky - Nerf to Food
Summary:
Remove the scaling food component from this tundra pantheon. Having tall tundra cities is counterintuitive, and the culture for a resource-heavy location is already strong. The capital maintains some of the food component to keep the early game flowing.
Original thread: God of the Stars and Sky - Nerf to Food by @ma_kuh
Proposal (6-32a): God of the Stars and Sky - Remove Culture, Now Yields from Improved Tiles
Original thread: God of the Stars and Sky - Remove Culture, Now Yields from Improved Tiles by @azum4roll
Summary:
Remove the scaling food component from this tundra pantheon. Having tall tundra cities is counterintuitive, and the culture for a resource-heavy location is already strong. The capital maintains some of the food component to keep the early game flowing.
Pantheon | Current | Proposed | Reasoning |
---|---|---|---|
God of the Stars and Sky |
|
| Remove the food from the scaling portion of this pantheon to solidify it as the "exotic yields" option compared to Goddess of the Hunt. Give the capital a little food boost so it can be more competitive, but still tune the pantheon down slightly. |
Original thread: God of the Stars and Sky - Nerf to Food by @ma_kuh
Proposal (6-32a): God of the Stars and Sky - Remove Culture, Now Yields from Improved Tiles
Pantheon | Current | Proposed | Reasoning |
---|---|---|---|
God of the Stars and Sky |
|
| Usually tundra is bad for growth and specialist focus, but this pantheon makes it enticing to stay in tundra. Every improved tile becomes a workable tile, at the cost of lacking Culture, but has the bonus of almost always founding because of the high Faith output. It's now also significantly different from Goddess of the Hunt. Thematically it doesn't make much sense, but let's just say the pantheon god blesses the land with fertility. |
Original thread: God of the Stars and Sky - Remove Culture, Now Yields from Improved Tiles by @azum4roll
Last edited by a moderator: