[Vote] (8-35) Rome

Approval Vote (select all options you'd be okay with)


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    83
  • Poll closed .
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hokath

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Morituri te salutant, Imperator

Proposer: @pineappledan
Sponsor(s): @KungCheops

New Unit - Ballista (Catapult Replacement):
available at Mathematics
100 :c5production: Production Cost

8:c5strength: CS, 14 :c5rangedstrength: RCS
"Legatus Legionis"
(+1 :c5moves: Movement Point if :c5capital: GG is within 2 tiles)
2 :c5moves: Movement
no "Siege Inaccuracy"
no "Limited Visibility"

"Moves at Half-Speed in Enemy Territory"

New Improvement - Villa:
available at Engineering
900 Build Time
Connects resources
Cannot be built on visible resources, next to Cities or next to another Villa

+3 :c5culture: Culture on Tile
+2 :c5food: Food added to the Capital, regardless of Villa's Location or if it is being worked
+1 :c5culture: Culture and :c5gold:to adjacent Plantation
+1 :c5food: Food and :c5gold: to adjacent Farms
spawns and improved Figs Bonus Resource on completion (ie. plantation is placed at same time)
if spawned figs are outside the Roman borders, Rome claims that tile, including already-owned tiles
If a Villa is removed, 1 adjacent Figs resource and plantation is also removed
+1 :c5food: Food and :c5gold: at Civil Service
+1 :c5culture: Culture and :c5gold: at Economics
+1 :c5food: Food and :c5culture: Culture at Fertilizer

Figs:
bonus resource
improved by plantation
+1 :c5food: Food
+1 :c5food: Food and +1 :c5production: Production with Plantation
Grocer & Austrian Coffee House change:
+1 :c5food: Food, +1 :c5production: Production and +1 :c5gold: Gold to Figs

Old Building - Fornix (Heroic Epic)
Unlocked at Iron Working
:c5production: Production cost scales with number of Cities
No Population requirement

Can build 1 Fornix without restriction. Can build 1 additional Fornix for each player you have eliminated (including city-states)
2:c5culture:Culture, 2 :tourism:Tourism

FREE Great Writer and 10 Turns of :c5happy:WLTKD when constructed
1 :greatwork:Great Work of Writing Slot
+10% :c5war: Military Supply from :c5citizen: Population
Morale Promotion for units trained in this City
+2 :tourism: Tourism and :c5gold: Gold for Aqueducts built in this city
+1 :tourism:Tourism and :c5gold: Gold for Aqueducts built in other cities on empire


Old Unit - Legion
"Praefectus Castrorum" (Unit creates Improvements 60% faster if :c5capital: GG is within 2 tiles. Lost after unit upgrade)


Proposer: @azum4roll
Sponsor(s): @azum4roll

All as in the base proposal except:
New Improvement - Villa
unlocked at Engineering
Must not be adjacent to city
Must not be adjacent to another Villa
Must not be placed on resources, and does not connect them
Valid on all owned land tiles otherwise

700 build time (8 turns in Standard without modifiers)
3 :c5production: 1 :c5gold: 1 :c5culture:
+1 :c5gold: :c5culture: for every two adjacent Farms/Plantations/Pastures
+2 :c5food: in the :c5capital: Capital (does not need to be worked)
+1 :c5culture: at Civil Service
+1 :c5production: :c5gold: at Architecture
+1 :c5gold: :c5culture: at Electricity
 
Last edited:
The 2-adjacency bonus looks like it will be implemented on the Incan UI. The fig placing Villa is far more unique in that context. It also looks great in-game.
 
@KungCheops has implemented and test played the version with Figs. It's too good with the free plantation that also cuts trees and clears marshes for you.

And of course, there hasn't been any UI support of where the Fig is going to spawn, and in addition whether it's going to steal a tile.

On the other hand, my proposal was already voted in.
 
After test playing with fig spawning, I don't like it much. feels like you just end up with figs everywhere and the farm adjacency becomes kinda useless (there are no places for triangle farming).

But it is what it is.
 
the farm adjacency becomes kinda useless (there are no places for triangle farming).
The farm adjacency bonus is stronger than the triangles they disrupt. Otherwise yes, it’s very much intended Rome plants and uses plantations in the capacity that another civ would use farms. The purpose is to evoke the latifundium agricultural system which was the basis of the Roman economy.
 
Timestamp post to arrange all the threads in a neat order.
 
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