pineappledan
Deity
Current situation:
Current UA:
Influence with City-States starts at 40.
Yields from Friendly and Allied City-States increased by 100%.
+25% to Combat Strength of Allied City-State Capitals.
+10 Experience to Units gifted by City-States.
Current Wat UB
Constabulary replacement
Unlocks at theology (2 techs earlier)
+1 to forests and jungles
+2 to shrine and temple in the same city
Proposal
Proposed UA:
Yields, Resources, Happiness, and Unit Gift frequency from Friendly and Allied City-States increased by 100%.
Proposed UB change:
Remove +1 to forests and jungles
Increase the bonus to shrines and temples to +3
Add +10 Influence from Diplomatic Missions.
Civilization change:
Remove jungle start bias
Rationale:
UA change
Complex Proposal: DLL + UI + Database Changes
Current UA:
Influence with City-States starts at 40.
Yields from Friendly and Allied City-States increased by 100%.
+25% to Combat Strength of Allied City-State Capitals.
+10 Experience to Units gifted by City-States.
Current Wat UB
Constabulary replacement
Unlocks at theology (2 techs earlier)
+1 to forests and jungles
+2 to shrine and temple in the same city
Proposal
Proposed UA:
Yields, Resources, Happiness, and Unit Gift frequency from Friendly and Allied City-States increased by 100%.
Proposed UB change:
Remove +1 to forests and jungles
Increase the bonus to shrines and temples to +3
Add +10 Influence from Diplomatic Missions.
Civilization change:
Remove jungle start bias
Rationale:
UA change
- The current UA has 3 weird, ancillary bonuses. None of them affect how you play with Siam, they’re all just narrow steroids:
- +25% to Combat Strength of Allied City-State Capitals is basically useless. It doesn't affect you. It only manages to make tributing your allies a little harder for enemy civs. Otherwise it's a non-factor
- 40 starting Influence is a 1-off bonus that translates to some free early yields, and then doesn't do anything ever again. A bonus that affects your decisions and has impact for the whole game would be much better.
- the unit gift XP boosts militaristic civs a bit, which is nice, but it's not very useful
- Proposal is to expand the 1 relevant UA bonus so it doubles ALL bonuses from city-states. Currently the yield bonus doubles everything from cultural, maritime, and religious city-states, but mercantile and militaristic city states give things that aren't doubled.
- This makes Siam's treatment of all city-state ally types more consistent and makes the doubling bonus more holistic.
- The resource quantity doubling would affect the unique luxuries from mercantile CS, as well as the luxuries and strategic resources provided by all CS allies. The luxury quantity is only relevant if you have adopted statecraft, allowing CS-imported luxuries to contribute to monopolies, but the strategic resource quantity is always useful.
- The resource quantity doubling would not interact with the Statecraft bonus that gives +1 strategic resource copy per CS ally, because those resources are given by the policy, and not the CS directly. The SR quantity bonus only augments resources given by CS from their own tiles or from their unique luxury resource, in the case of Mercantile CS.
- The Iroquois also give +1 yield to all forest/jungle. The bonus there is much earlier, feeds into the rest of the civ’s kit better, and justifies the starting bias better.
- Siam’s UB bonus to forest/jungle has no thematic link to wats, and is very late to be dictating a start bias. If it wasn’t for this bonus, Siam wouldn’t have to be in jungles at all, and as it stands has >2 eras with no interactions with jungle.
- If Siam didn’t have a start priority, and had no bias, that would make it easier to place other civs on the map and improve map placements for other civs that rely on the map biases more.
- The diplomatic bonus is a conventional, safe bonus for the most pure diplomatic civ in the game. relevant, straightforward, and easy to use.
- It's unique. We don't have a civ that boosts diplomatic missions
- Increase the to double-down a bit more on that science secondary focus, which is a rarer yield type than for uniques. Compensates for the loss of the raw yields a bit.
Complex Proposal: DLL + UI + Database Changes
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