PhilMyBelly
Chieftain
- Joined
- Oct 31, 2020
- Messages
- 41
Same as all the other projects.
Faith is the only yield that doesn't have a project.
Could be useful to buy a building if missing a bit of faith production for a turn.
Can help faith generation/converting later on as faith costs increase and there aren't really any faith-providing mid-late game buildings
Faith is the only yield that doesn't have a project.
Could be useful to buy a building if missing a bit of faith production for a turn.
Can help faith generation/converting later on as faith costs increase and there aren't really any faith-providing mid-late game buildings
to scale with
, then you are functionally uncapping faith. This has massive implications for beliefs like Zealotry, who can now leverage much higher faith economies in later eras for fast and efficient unit purchases. It blows the lid off GP purchases post-Industrial. It could be used to mill out larger quantities of GProphets, especially for a civ like India who has adopted Prophecy (combined 60% cost reduction to GProphets).