Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
Proposal
Creation of a Military Readiness Budget slider that unlocks when all Civs get to the Medieval Era, inspired by the old Call to Power Civ game. This creates a slider that allows you to lower or increase military readiness which modifies (via simple multiplier) the unit maintenance gold cost, max unit HP and supply. This slider is found on the Miliary overview panel.
Has 5 settings:
Very Low (Modifies unit maintenance cost by -50%, reduces max HP of units by 40%, reduces supply by 30%)
Low (Modifies unit maintenance by -25%, reduces max HP of units by 20%, reduces supply by 15%)
Normal (normal maintenance costs, no HP modifier, no supply modifier)
High (Modifies unit maintenance by +25%, increases max HP of units by 10%, increases supply by 10%)
Very High (Modifies unit maintenance by +50%, increases max HP of units by 15%, increases supply by 15%)
If you increase the military readiness budget, the maintenance cost immediately increases to the new level, but Unit HP and supply slowly and gradually increase up until its resting point (eg. moving from Low budget to Normal takes 20 turns on normal speed to get the full effect of the unit HP and supply, using a linear formula: (new max HP modifier - current HP modifier) / -20 = (0 - 20) / -20 = +1% HP max HP per turn until resting point of 0% modifier)
If you decrease the military readiness budget, the Unit HP and supply reduces immediately to the new level but the cost savings slowly and gradually take effect (eg. moving from Very High budget to Normal takes 20 turns on normal speed to get the full effect of the maintenance gold saving, using a linear formula: (new max gold maintenance modifier - current gold modifier) / -20 = (0 - 50) / -20= -2.5% gold maintenance modifier per turn until resting point of 0% modifier)
Having a spy or diplomat in the target civ reveals their readiness status, and spies inform you of changes in readiness.
Rationale
There are a few reasons why I think this would be a nice addition.
1) To create a diplomatic meta-game where if you are peaceful and have great relations with your neighbors, you can let your guard down a bit and save on Gold maintenance in return for less readiness
2) To simulate military spending investments in Civ, allowing some customization in military decisions
3) To create a geopolitical metagame where you can get some clues as to what other civs are doing. You piss off your neighbor and they suddenly change their Military Readiness from Low to High? Better watch out and do the same!
4) To create an element of risk in being unprepared for a surprise attack by under-investing in military spending.
Creation of a Military Readiness Budget slider that unlocks when all Civs get to the Medieval Era, inspired by the old Call to Power Civ game. This creates a slider that allows you to lower or increase military readiness which modifies (via simple multiplier) the unit maintenance gold cost, max unit HP and supply. This slider is found on the Miliary overview panel.
Has 5 settings:
Very Low (Modifies unit maintenance cost by -50%, reduces max HP of units by 40%, reduces supply by 30%)
Low (Modifies unit maintenance by -25%, reduces max HP of units by 20%, reduces supply by 15%)
Normal (normal maintenance costs, no HP modifier, no supply modifier)
High (Modifies unit maintenance by +25%, increases max HP of units by 10%, increases supply by 10%)
Very High (Modifies unit maintenance by +50%, increases max HP of units by 15%, increases supply by 15%)
If you increase the military readiness budget, the maintenance cost immediately increases to the new level, but Unit HP and supply slowly and gradually increase up until its resting point (eg. moving from Low budget to Normal takes 20 turns on normal speed to get the full effect of the unit HP and supply, using a linear formula: (new max HP modifier - current HP modifier) / -20 = (0 - 20) / -20 = +1% HP max HP per turn until resting point of 0% modifier)
If you decrease the military readiness budget, the Unit HP and supply reduces immediately to the new level but the cost savings slowly and gradually take effect (eg. moving from Very High budget to Normal takes 20 turns on normal speed to get the full effect of the maintenance gold saving, using a linear formula: (new max gold maintenance modifier - current gold modifier) / -20 = (0 - 50) / -20= -2.5% gold maintenance modifier per turn until resting point of 0% modifier)
Having a spy or diplomat in the target civ reveals their readiness status, and spies inform you of changes in readiness.
Rationale
There are a few reasons why I think this would be a nice addition.
1) To create a diplomatic meta-game where if you are peaceful and have great relations with your neighbors, you can let your guard down a bit and save on Gold maintenance in return for less readiness
2) To simulate military spending investments in Civ, allowing some customization in military decisions
3) To create a geopolitical metagame where you can get some clues as to what other civs are doing. You piss off your neighbor and they suddenly change their Military Readiness from Low to High? Better watch out and do the same!
4) To create an element of risk in being unprepared for a surprise attack by under-investing in military spending.