New update: https://mohawkgames.com/2023/03/29/old-world-update-107/
Headline changes
Design
New events
Programming
Bug Fixes
Headline changes
- Improvement pings system added. City planning just got a lot easier!
- Family balancing
- New events added
- Text for all language localizations updated
Design
- Cleric seat no longer gets a free Religion on founding. Instead they get access to a one-time city project which founds a religion, available at Developing culture.
- Trader cities get Money per Specialist instead of Culture
- Sage cities now get a free Archive I and lose the Urban Specialist Cost discount
- Statesmen cities get a -25% Specialist Resource Cost and lose the free Treasury I
- Bullion Resources have been renamed to Precious Resources. Map scripts amended to make these resources more common.
- Discontent penalty for having more citizens than urban tiles removed.
- Stunned cooldown now reduces at the start of the player’s turn instead of the end. This prevents teammates from using a stunned unit later in the same turn.
- Stunned cooldown now changes to Attacked Cooldown after one turn, for UI clarity.
- Damaged Tribal cities no longer produce units. This only affects cities taken over by Tribes, not Tribal camps.
- Cities captured by a tribe start at 50% HP
- Hurried builds now never have production overflow
- Eliminated players in team games will now automatically gift units and goods to their closest teammate
- Seaside map script improvements
- Better city site generation with hopefully fewer all-flat boring starts
- Fixed the random seed for some event bonuses, to reduce undoing and redoing moves in a different order giving a different result
New events
- Research at Rest
- Three Days of Solace
- On the Payroll
- Fled in the Night
- Sorry State of Furnishings
- New Strings
- Building Better Governors
- Governor School
- Governor Training
- Heart of the Empire
- Glory and Heroes
- Tales Spread
- Rule of Wisdom
- Sow Discord
Programming
- Memory optimizations
- Improved AI getting out of the way of its own units for retreat
- AI is more frugal with its yield expenses
- AI more likely to choose Tacticians and Zealots as generals
- Exposed recruit mercenary legitimacy cost, city build queue decay rate and promotion cost per XP to XML
- Optimized load time of Event Browser
- Improved raider priorities. They will now move to the target city and are then free to attack units and pillage rather than just attack the city.
- AI now properly takes into account the yield consumption cost of free units
- Better support for cloud games with multiple players having the same online ID
UI - Improvement pings system added. Click on a tile while holding Alt and select the down arrow. This allows you to plan out your city layout visually.
- Text for all language localizations updated
- Added hotkey (by default ‘/’ ) to show known visibility of other players. Select a foreign player or unit and press hotkey to highlight tiles they have visibility on.
- Placeholder icon added for Rival Player visibility overlay
- Added UX to explain to players how to resume construction of a wonder
- Pings with a reminder turn now show on the map
- Improved ping interactions with animated resources
- Scrollbar position now reset when cycling between decisions
- Improved clarity of city happiness and discontent bar when level is decreasing
- Added outlines to yield progress text on city screen, for readability on happiness bar
- Added more descriptive text on religion tab for unfounded religions
- Wonders are sorted by culture and appear after other improvements in worker actions
- Scenario screen background can change per scenario
- Nation help text no longer shows irrelevant information
- Added URL field to characters. Some historical characters now have a globe symbol which can be clicked for more information about them.
- Undo turn now skips animations for each move.
- Advanced Options in Single Player setup are now organized by category
- Event Browser tab improvements
- Rival player visibility overlay hotkey works with a selected rival unit as well as a selected rival player
- Initial tech tree screen position now based on current tech
- Removed advanced options from Heroes of the Aegean scenarios that didn’t do anything
- Added more custom backgrounds to scenario screens
- Law adoption added to timeline
- Added lines for opinion thresholds on family opinion graphs
- Added subtotal to city yields tooltip, if that yield is being modified
- When a theology is established, the establishing nation is now shown in the turn summary message
Bug Fixes
- Fixed requirements text sometimes showing in the wrong color
- Fixed issue on Epic build that would cause mouse inputs to sometimes not work as intended
- Fixed issues with national alliance vision
- Fixed Capture Three City ambition for OCC
- Fixed Barracks helptext still showing the requirement for a unit to be idle in order to gain XP
- Fixed city widget happiness color not applying in some cases
- Fixed low level specialist being lost when upgrading improvement
- Fixed issue where anchoring radii were culled when they shouldn’t be
- Fixed issues with happiness/discontent display
- Fixed filename inside zipped save files
- Fixed AI being too cautious when capturing cities and sites
- Fixed Elephant Panic messing with AI danger tiles cache
- Fixed AI build hurrying
- Fixed yield previews sometimes getting stuck
- Fixed bug with production overflow
- Fixed movement pips initializing with wrong rotation
- Fix tribe succession issues
- Fixed bug with display of culture requirements for free city projects in events
- Fixed some units with the siege trait not showing up under the siege filter
- Fixed missing subtitle on Barbarian Horde scenario and updated rules text
- Fixed display of city gift and luxury menus
- Fixed bug with locked save remote server hosting
- Fixed bug with Improvements that give Legitimacy
- Fixed inconsistent specialist background color on city screen city widget
- Fixed bug with animal model display when hiding units
- Fixed map pings appearing for all players in MP
- Fixed yield rates not updating when connecting hamlets
- Fixed tooltip positioning null reference on research popup
- Fixed unit cycling after closing popup
- Fixed end turn button effect not persisting in some cases
- Fixed bug with only one custom mapscript showing
- Fixed bug with number of Barbarian camps spawned around player start
- Fixed some luxury menu overlap issues in Russian/German
- Fixed AI getting Legitimacy in No Characters games
- Fixed city tooltip sometimes not updating
- Fixed bugs with coastal improvement orientation
- Fixed citrus trees missing from groves
- Fixed elephant resource model animation
- Fixed scrolling sometimes not working in mod manager
- Fix for cycling to a stacked unit not always updating the other stacked unit’s banner
- Fixed character url links showing in generated character tooltips
- Fixed cloud game replay turning active player into observer
- Fixed incorrect UI yield values when changing from governors with yield-granting traits
- Fixes for Heroes of the Aegean scenario 4 discontent
- Fixed Heroes of the Aegean scenario 6 nations not displaying correctly in the Hall of Fame
- Fixed distant raids spawning in inaccessible locations
- Fixed research button widget error
- Fixed issues with holding Alt to see a damage preview for non hostile units. Now works inside neutral borders and with other nations units selected
- Fixed mission audio sometimes not playing
- Text and event fixes