Old World update #107


Say No 2 Net Validations
Oct 22, 2008
New update: https://mohawkgames.com/2023/03/29/old-world-update-107/

Headline changes

  • Improvement pings system added. City planning just got a lot easier!
  • Family balancing
  • New events added
  • Text for all language localizations updated


  • Cleric seat no longer gets a free Religion on founding. Instead they get access to a one-time city project which founds a religion, available at Developing culture.
  • Trader cities get Money per Specialist instead of Culture
  • Sage cities now get a free Archive I and lose the Urban Specialist Cost discount
  • Statesmen cities get a -25% Specialist Resource Cost and lose the free Treasury I
  • Bullion Resources have been renamed to Precious Resources. Map scripts amended to make these resources more common.
  • Discontent penalty for having more citizens than urban tiles removed.
  • Stunned cooldown now reduces at the start of the player’s turn instead of the end. This prevents teammates from using a stunned unit later in the same turn.
  • Stunned cooldown now changes to Attacked Cooldown after one turn, for UI clarity.
  • Damaged Tribal cities no longer produce units. This only affects cities taken over by Tribes, not Tribal camps.
  • Cities captured by a tribe start at 50% HP
  • Hurried builds now never have production overflow
  • Eliminated players in team games will now automatically gift units and goods to their closest teammate
  • Seaside map script improvements
  • Better city site generation with hopefully fewer all-flat boring starts
  • Fixed the random seed for some event bonuses, to reduce undoing and redoing moves in a different order giving a different result

New events
  • Research at Rest
  • Three Days of Solace
  • On the Payroll
  • Fled in the Night
  • Sorry State of Furnishings
  • New Strings
  • Building Better Governors
  • Governor School
  • Governor Training
  • Heart of the Empire
  • Glory and Heroes
  • Tales Spread
  • Rule of Wisdom
  • Sow Discord


  • Memory optimizations
  • Improved AI getting out of the way of its own units for retreat
  • AI is more frugal with its yield expenses
  • AI more likely to choose Tacticians and Zealots as generals
  • Exposed recruit mercenary legitimacy cost, city build queue decay rate and promotion cost per XP to XML
  • Optimized load time of Event Browser
  • Improved raider priorities. They will now move to the target city and are then free to attack units and pillage rather than just attack the city.
  • AI now properly takes into account the yield consumption cost of free units
  • Better support for cloud games with multiple players having the same online ID

  • Improvement pings system added. Click on a tile while holding Alt and select the down arrow. This allows you to plan out your city layout visually.
  • Text for all language localizations updated
  • Added hotkey (by default ‘/’ ) to show known visibility of other players. Select a foreign player or unit and press hotkey to highlight tiles they have visibility on.
  • Placeholder icon added for Rival Player visibility overlay
  • Added UX to explain to players how to resume construction of a wonder
  • Pings with a reminder turn now show on the map
  • Improved ping interactions with animated resources
  • Scrollbar position now reset when cycling between decisions
  • Improved clarity of city happiness and discontent bar when level is decreasing
  • Added outlines to yield progress text on city screen, for readability on happiness bar
  • Added more descriptive text on religion tab for unfounded religions
  • Wonders are sorted by culture and appear after other improvements in worker actions
  • Scenario screen background can change per scenario
  • Nation help text no longer shows irrelevant information
  • Added URL field to characters. Some historical characters now have a globe symbol which can be clicked for more information about them.
  • Undo turn now skips animations for each move.
  • Advanced Options in Single Player setup are now organized by category
  • Event Browser tab improvements
  • Rival player visibility overlay hotkey works with a selected rival unit as well as a selected rival player
  • Initial tech tree screen position now based on current tech
  • Removed advanced options from Heroes of the Aegean scenarios that didn’t do anything
  • Added more custom backgrounds to scenario screens
  • Law adoption added to timeline
  • Added lines for opinion thresholds on family opinion graphs
  • Added subtotal to city yields tooltip, if that yield is being modified
  • When a theology is established, the establishing nation is now shown in the turn summary message

Bug Fixes
  • Fixed requirements text sometimes showing in the wrong color
  • Fixed issue on Epic build that would cause mouse inputs to sometimes not work as intended
  • Fixed issues with national alliance vision
  • Fixed Capture Three City ambition for OCC
  • Fixed Barracks helptext still showing the requirement for a unit to be idle in order to gain XP
  • Fixed city widget happiness color not applying in some cases
  • Fixed low level specialist being lost when upgrading improvement
  • Fixed issue where anchoring radii were culled when they shouldn’t be
  • Fixed issues with happiness/discontent display
  • Fixed filename inside zipped save files
  • Fixed AI being too cautious when capturing cities and sites
  • Fixed Elephant Panic messing with AI danger tiles cache
  • Fixed AI build hurrying
  • Fixed yield previews sometimes getting stuck
  • Fixed bug with production overflow
  • Fixed movement pips initializing with wrong rotation
  • Fix tribe succession issues
  • Fixed bug with display of culture requirements for free city projects in events
  • Fixed some units with the siege trait not showing up under the siege filter
  • Fixed missing subtitle on Barbarian Horde scenario and updated rules text
  • Fixed display of city gift and luxury menus
  • Fixed bug with locked save remote server hosting
  • Fixed bug with Improvements that give Legitimacy
  • Fixed inconsistent specialist background color on city screen city widget
  • Fixed bug with animal model display when hiding units
  • Fixed map pings appearing for all players in MP
  • Fixed yield rates not updating when connecting hamlets
  • Fixed tooltip positioning null reference on research popup
  • Fixed unit cycling after closing popup
  • Fixed end turn button effect not persisting in some cases
  • Fixed bug with only one custom mapscript showing
  • Fixed bug with number of Barbarian camps spawned around player start
  • Fixed some luxury menu overlap issues in Russian/German
  • Fixed AI getting Legitimacy in No Characters games
  • Fixed city tooltip sometimes not updating
  • Fixed bugs with coastal improvement orientation
  • Fixed citrus trees missing from groves
  • Fixed elephant resource model animation
  • Fixed scrolling sometimes not working in mod manager
  • Fix for cycling to a stacked unit not always updating the other stacked unit’s banner
  • Fixed character url links showing in generated character tooltips
  • Fixed cloud game replay turning active player into observer
  • Fixed incorrect UI yield values when changing from governors with yield-granting traits
  • Fixes for Heroes of the Aegean scenario 4 discontent
  • Fixed Heroes of the Aegean scenario 6 nations not displaying correctly in the Hall of Fame
  • Fixed distant raids spawning in inaccessible locations
  • Fixed research button widget error
  • Fixed issues with holding Alt to see a damage preview for non hostile units. Now works inside neutral borders and with other nations units selected
  • Fixed mission audio sometimes not playing
  • Text and event fixes
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