6otM 98 AAR

Knowtalent

Emperor
GOTM Staff
Joined
Dec 13, 2009
Messages
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Welcome to the 6otM 98 After Actions Report. In this thread you can post the results of your game. Please state victory type, date, and score and the save choice (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
STOP - Please do not continue reading this thread until you have completed and submitted your game
Please attached your victory save to your post.
- How many cities did you settle?
- What did you prioritize for research and policies?
- Did you bother with Religion?
- How did you subdue your enemies?
- Were City-States helpful?
- Any surprises you ran into, how did you deal with it?
- Did you enjoy the game?
-What do you think of the random tech/civ trees?
Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
 
Culture Victory t239, score 1319
I love being first to report... at least for a short while I am in the lead.:lol:

I was going to be peaceful, until I see Rome is the biggest culture maker and has ZERO in military power. I left him 2 cities... he declared an emergency with Poundmaker and took back Rome, which I got back 2 turns later, took another Roman city, and then left Poundmaker with only 1 city (which was close to flipping to a free city, but fortunately that didn't happen.

On the tourism side, I found a relic early from a hut, so took a religion with relic tourism tripled. I then bought a relic from Rome. I got the martyr ability for apostles, but was only able to get one (maybe 2?) more relics that way -- the AI just wouldn't kill them.

My biggest delay then was that I generated a lot of great writers but had too few amphitheatres to put them in. Spamming theatre districts took a long time. By the time I settle the last great work of writing, I also had 3 national parks, 5 seaside resorts, a full archeological museum and two full art museums. Oracle worked better than expected, I guess. That plus Pingala in capitol with 4 promos. Then as many walls as I could build at the end. about 500 tourism per ter at the end (Brazil has 83 culture defense and is last to be dominated by my tourism). I built a lot of wonders in the capitol, Hermitage, Oracle, St Basils, Petra, and another religious one. Rome had a couple that gave extra policy cards.

I was hoping to get under 200 turns. At about t180 I had "14 turns to victory" according to the scoreboard, but that was when my ally Brazil turned up his culture. Took a while to overwhelm it. However, I was pleased that I was able to win before Rock Bands were available. I think that is a consequence of the unknown tech and culture trees.. I don't know how much farther it would be to Rock Bands, as I never revealed it.

I was able to stay in golden ages the whole way through, btw. That really helped expansion early, but didn't matter much the last 100 turns, and I was mostly annoyed that nothing helped culture, so I took policies that helped science and gold. Espionage not a factor - someone tried to kidnap Pingala but failed. Probably De Medici. I never built a spy.

Thanks for a fun game!
 

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T199/200 CV
Dammit. missed first post
I did not get a relic in any goodie huts so thought I would try a marathon single play game with dom/rock bands. (kill off all but the weakest who you just run over with rock bands)
nowhere near efficient, I forgot things like Kilwa for my theaters until quite late... and the emire gets so big I just CBA
Only Scotland left in the end which was quite early but finding Cold War was a nightmare, way too long down the list for a fast run.
Spoiler :

- How many cities did you settle?
Five, there was not many really great places and luxuries in the way of a multi city sdjacency group.
- What did you prioritize for research and policies?
It was not easy to prioritise with the random tree. It was all tactical prioritisation, it loses some of the subtleties of longer term beelining.
- Did you bother with Religion?
Yes, The religion of Victorious took no cities but took the hearts and minds of young scottish people late in the game.
- How did you subdue your enemies?
Oh yes, a knight army one way and a musket army the other. TBH, muskets are just great.
- Were City-States helpful?
Kabul was and Antananarivo most of all. Not the greatest selection out there.
- Any surprises you ran into, how did you deal with it?
Nope, not really. I play a lot on continents and islands. I guess the random tree surprises me how annoying it becomes.
- Did you enjoy the game?
Yes, GOTM games are always interesting, far better than most random generated maps but that is no surprise. Thanks again
-What do you think of the random tech/civ trees?
Hate them, They make sense, after all you do not know what you are discovering before you discover it right? But it removes some planning and stability of overall plan.... I guess it is just what you are used to but to me the game is random enough without tech/civics also being so.
 

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T274/CV
I got a peaceful victory. I took Religious Settlement as Pantheon. I took Religious Settlement as Pantheon. I enhanced later with Cathedrals. I killed Roman religion shortly after he found it. I got an alliance and then attacked his religion.

I should have prioritized wonders with slots in my capital. I didn't need the room, seldom I had to wait to use a Great Writer or Great Artist, but if I have concentrated as many as possible there, Pingala would have boosted them. Also I should have built an art museum there and not an archeological museum. By the end I had two themed art museums and none of the archeological were themed.

Near the end I spammed neighborhood for shopping centers and renaissance walls. I could have built neighborhood before capitalism and just buy shopping centers with gold. Most of the walls I had built shortly before conservation taken advantage of a world congress resolution but I hadn't researched the tech for renaissance walls.

I built four nature reserves and settled one city just to send a trade route to France. I used Rock Bands at the end.

Spoiler :
408103777BABAB550CB20B4D8BC95C5935137BB7

F7E817EDA33A2333C94A24DE42A4ECE128432F56

29DFE64856C37EFF918895ACA9710D68A7A62361

 

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T299 Cultural Victory - 1546 points
I didn't really try to rush and wanted a peaceful game, but I must say I still don't really get how you manage a fast CV ! I get how you get fast Religious, Domination and Science but CV still eludes me somehow.
I didn't fight a single war (somehow ended up at war with France for one turn due to some city states shennanigans), founded 14 cities (last one just for a national park). Had a hard time getting national parks, safe for a early one, but got almost all the writers, artists and musicians (and a whole bunch of wonders)... Eiffel Tower helped for chemamulls and national parks.
Got Divine Spark, and a religion that probably didn't make much difference except for helping get that faith for rock bands.
 
I have finished the game with a Cultural Victory T229, but reloaded after some 100 turns due to really crappy city placement by me that spoiled the fun, so my score is out of competetion.

I played a completely peaceful game, focused early on some key wonders (Oracle, Apadana, Pyramids), got Religious Settlements as Pantheon and founded a religion that I spread all over my island. Mid-game I pushed Theatre Squares, and settled more land and even some of the islands around me. I focused a lot on ensuring Open Borders deals and Trade Routes to everyone for the +50% Tourism bonus. Yerevan helped me getting some Martyr Apostles that generated 2 Relics for me. I continued building Wonders and pushed my Tourism higher. A faster victory should definitely be possible if I would have fought Rome. They even had a couple of Golden Ages so that might have been fun to try out the Mapuche benefits, but I decided against it because I was busy building my glorious cities. In the end I spammed Ski Resorts on every mountain near me.

Even if the game was at a quite low level, it was interesting for me to understand better the concepts of Cultural Victory. I start to get a grip on how Tourism works now.
 
CVT177

Plan was to increase appeal with Liang’s city parks and build as many Chemamull as possible. I wanted to build Big Ben to get for the flight eureka. Ended up building Oxford because Scientific Theory was the first industrial tech I unlocked. Also built Eiffel tower late.

Spoiler :

- How many cities did you settle?
Settled 10, captured 16, flipped 1 (Cree)
- What did you prioritize for research and policies?
Techs: Writing, astrology, free trade, education, cartography, flight, computers.
Civics: Mysticism (built Oracle as fast as possible so AI wouldn’t take it), PP, RH, Feudalism, Mercenaries, Theology, Civil Engineering (got it too late to help with Oxford), Suffrage.
- Did you bother with Religion?
Yes built 3 holy sites. Took work ethic and holy order.
- How did you subdue your enemies?
Sort of mixed bag army to take out Rome and Cree. Two galleys and a quad to Brazil. Pedro put up a bigger fight than expected (aided once again by the -50% cost military resolution!). I had to upgrade to a Frigate before I could take Rio. Continued on to take a few cities from Norway, Scotland, and Macedon, but was mostly pillaging with Malon Raiders (bought with faith) at that point.
- Were City-States helpful?
Not really. I took out Kabul even though I was suzerain because I wanted the campus location. Armagh was ok. I built a couple monasteries.
- Any surprises you ran into, how did you deal with it?
More competition for great scientists than expected. Was still able to get Galileo and Newton.
- Did you enjoy the game?
Yes! Mostly because this is the first time I’ve ever used Liang’s city parks. They were fantastic. I’ll probably use them for Earth Goddess games in the future.
- What do you think of the random tech/civ trees?
Very interesting. I’d still like to play some regular tech tree games as well. Excited for more great people/heroes in the next patch.
- Hindsight:
Revealed horses too late, so my third city location was less than ideal. Wish I had built a few horsemen to take out Cree and Rome capitals earlier. I underestimated Pedro - had to retreat my navy to my territory for caravel upgrades before I could continue the war again.

Edit: Of note: I had 2 commercial hubs and 2 harbors (all +4) ready when free inquiry started.
 

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CV 277. Peaceful game. Settled quite large areas and focused on science early to get Flight and win by chemamuls. Don't know how big a portion they actually provided of my tourism, as I ended up having TS in almost all cities anyways. IMO this is probably one of the worst civs.
 

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Been a prowler of CivFanatics for years! And yesterday was my very first GotM. Can't believe it took me this long (and all the way to Civ6) before finally doing this. Was a ton of fun, and a great way to explore things you wouldn't normally be able to do on a Deity game. I look forward to trying out more of these. Now, onto my summary.

CV, T275. (around 1800AD I think)
13 Cities.

Went heavily insular and infrastructure focused at the beginning. And if anyone happened across me they would get the royal treatment. Open Borders, favorable trade deals, and a friendship request as quick as I could get it. Keep them all as friendly as possible so I can just skip past any military builds (and I'm happy to say I finished this game with my original warrior, a second one I built early on to smash barbs, a single scout, 2 galleys (for the inspiration), and my Admiral granted Ironclad.

Chased after a couple of early wonders, failing to get the Great Bath even after a deer and woods chop (to make room for a Campus later on). But, managing still to get Hanging Gardens and Pyramids, Theatre, Campus, Gov't Districts, and Magnus all in place in the Capital quickly, I went on a Settler spree. I was building Settlers in 4-6 turns, and they all came with a free boosted builder and no loss to my Capital. Every city went straight to culture spamming. Kept my science just at par with the AI, and my economy nearly as strong as my culture. Built Trade Routes and rushed meeting everyone, making friends, allies, trade partners.

Never considered a religion. Took the Pastures/Culture pantheon. Spent my faith on Builders during a Golden Age. Then a Naturalist for a northern mountain range I couldn't establish as a National Park for some reason, and a single Rock Band (which somehow managed to last 4 concerts without getting an extra promotion).

A spammed out Wonders in almost all the cities. Didn't chase anything in particular. Just the ones that felt right for their city/placement. By the end, I was just spamming Theatre District activities across the empire to keep my churn of Great People coming in.

The mixed up Tech/Civic Tree was loads of fun. And super convenient to get into Democracy and then Digital Democracy. City States didn't really matter I felt.
 

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Culture Victory @T202 - all major civs alive and relatively well :mischief:
Plan was to find Flight using an Industrial wonder and beeline it, and win the game with a combo of Chemamull & another city-state enabled building (Moai, Collossal Head, Alcazar)
Conquered Armagh, Cardiff and Kabul, took several cities from Rome (left with 2 cities) and the Cree (left with 1 city). Totally peaceful game afterwards. Last 50 turns went in a blur, as it was basically a click-fest where I stopped paying attention :sleep:.

Here is the play by play:
Spoiler Play by play :

T02 - Ngulu Mapu founded (1 NE)
T05 - Met Kabul (+1 envoy)
T09 - Met Cardiff (+1 envoy)
T10 - Met Armagh (+1 envoy)
T19 - Nag Mapu founded
T23 - Pantheon founded (Earth Goddess)
T27 - Barb camp at NW 'pacified', boosting Mil Trad, Era Score and money :)
T34 - Mamull Mapu founded (on shore of Crater Lake - now +6 Faith wow)
T40 - Iron Working completed, Iron pops exactly where the 1st Chemamull should be :)
T41 - Met Poundmaker
T49 - WAR on Armagh
T52 - Armagh conquered
T56 - Political Philosophy (Classical Republic, 27/25 Era Score)
T61 - Classical Age (Golden, Monumentality)
T64 - Met Rome
T66 - WAR on Kabul
T69 - Kabul conquered (1 Warrior lost)
T70 - Puel Mapu founded
T73 - Wente Mapu founded
T74 - Hypatia recruited
T78 - Met Mexico City
T79 - Met Brazil
T80 - Ina Pire Mapu founded
T82 - Met Scotland
T82 - Pehuen Mapu founded
T83 - Met Vilnius
T86 - Met Antananarivo
T86 - Met Norway
T86 - Pikun Mapu founded
T86 - WAR on Cardiff
T87 - Met Yerevan
T88 - Cardiff conquered
T91 - Met Venice
T92 - Hildegard of Bingen recruited
T93 - Met Alexander
T93 - First circumnavigation!
T97 - WAR on Rome
T98 - Met Granada
T98 - Met France (+5 Era Score, met everyone)
T100 - Puteoli conquered
T103 - Met Hong Kong
T104 - Abu al-Qasim recruited
T104 - Ravenna conquered
T104 - Rangkuk Mapu founded
T104 - Bandar Brunei met
T106 - Medieval Era (Golden Age, Monumentality)
T108 - Arretium conquered
T108 - Peace with Trajan
T111 - WAR on Cree
T112 - Makwa-Sahakihan conquered
T112 - Met Mitla (finally a Science CS!)
T113 - Chadi Mapu founded
T118 - Arretium rebels against me
T119 - Mikisiw-Wacihk conquered
T122- Pihtokahanapiwiyin conquered
T126 - Mistawasis conquered
T129 - Arretium rejoins
T130 - Galileo Galilei recruited
T146 - Flight completed (+145 Tourism)
T152 - Willi Mapu founded
T153 - Oxford University completed (but Flight already researched)
T203 - Culture Victory (everyone is alive and well ... relatively)


Thank you 6otM team!
 
Diplo turn 306. Playing on prince caused me to be over confidant and make some silly mistakes.
 

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Diplomatic Victory: Turn 292

Turn 0: First impression: There are 2 victory conditions and the difficulty level is prince. Civ's choice wise I'm only interested in building the Chemamull. I have played with tech shuffle before and I liked it. I know I will win this game, the question is how? I have only played GOTM 95 and 96. Some players are real quick in achieving the objective.
I also want to be as quick as possible (but I'm a 'prince'compared to those 'immortal' players, who considers himself a deity?....... Gameplay related I don't have a plan. I'm not sure, what's meant with "If you choose Culture all major civs must be alive if you win and you havent ressurected a civ keep playing until you do, that is your win turn", but I'm not looking for a cultural victory anyway.
I'm heading for a diplomatic victory, since I think it is the fastest way to win. Let's play!

- Where did you settle your cities?
I settled cities on my continent. Later on I settled cities to acquire luxury resources.

- What did you research and which policies did you choose and why?
I went for a religion ASAP.

- What was your build order?
scout, scout, slinger, builder, holy site

- How soon did you build a District? Which ones did you prioritize?
T28: holy site finished.

- How did you place your districts?
As efficient as possible

- Did you bother with Culture?? How many cities have you built/captured in the first 100 turns?
No, I went for a diplomatic victory from the start.

- How did you play your governance cards, priorities?
Nothing special, just maths.

- What City-States did you meet and which ones did you cultivate to your side?

- Were your neighbors peaceful?
Yes, to me they were. Rome and Poundmaker were in a fight. Poundmaker lost (some cities).

- Any surprises?
Not really.



- How many cities did you settle?
11 cities.

- What did you prioritize for research and policies?
I prioritized all policies where I could get research boosts of. I scored 95% of the boosts.

- Did you bother with Religion?
Yes, because religion is useful in getting more faith, which is usefull for buying great people and bonuses (Feed the world, pagodas, pilgrimage, holy order)

- How did you subdue your enemies?
I didn't have any enemies. They were all friends and allies.

- Were City-States helpful?
As always they are. They are really (too) powerfull. Monasteries in the beginning!

- Any surprises you ran into, how did you deal with it?
I lost the chance of one extra vote, because of miscalculating the votes of others.
I lost the chance of one extra vote, because of stupid voting choice of myself.
I had 1 natural disaster, which awarded me two points.
I had one competition which awarded me one points.
If I played better, I could have won 30 turns ago, but on the other hand, I was lucky with the natural disastor mission.

I've learnt that a cultural victory is a quicker way to win the game than a diplomatic victory.

- Did you enjoy the game?
I really did! I played quite slow and I took time to understand the mechanics in the later part of the game.

-What do you think of the random tech/civ trees?
I like it, because it fits a real-world situation, where you don't know what's next in life. Opposed to this, the random trees makes it less tactical.
 

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CV T155

Played this game late waiting for 6otM100.
Tech shuffle made things interesting screwing some timings: delayed Governor titles and found Printing Press as the last Renaissance tech
Tech shuffling really makes it harder to beeline

Bug: Bought 1 relic from Catherine for 1 DF
AI: She however took her revenge not much later when she stole a GWoW from me T112! Even on deity I have never seen this. This must be because of a combination of early Castle through tech shuffle and Catherine's UA with the early spy.

Edit: Never noticed it before, but killing religious units also lowers city loyalty by 20. On deity, if the AI is spamming religious units, you could potentially flip cities without ever going to war!
 

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