6otM107 AAR

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
959
Welcome to the 6otM107 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please attached your victory save to your post.

- What was your plan for achieving your VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What did you prioritize for technology/civics?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- Were City-States helpful? Any competition with other civs for key city states?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?

- How were the Barbarians?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
 
Last edited:
I guess I'll start things off- SV Turn 300.

I skipped the last GOTM as I had just played Gaul, and was looking forward to this one. Nice of you to load it on a Sunday evening before my day off !

What was your plan for achieving a Domination VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

I have never played Nubia before, nor have I ever tried Tech and Civic Shuffle, but overall the plan was to try for a Pitati archer rush and build from there. I assembled a force of chariots, warriors and archers and chose to go after Shaka at the beginning of the Classical, reasoning he was a bigger threat than Cleopatra. He had 4 cities, all unwalled. This proved to be a major miscalculation- I was just one turn away from taking the first city when it raised walls, with the others following a turn or two later. At first I tried to tough it out, using the archers to eat away at the walls, but he generated archer Corps (!- at the beginning of the Classical) which were decimating my troops. I had to strike a peace having lost half of my army, and immediately turned instead to Egypt. There things went much better- razed two poorly placed district-less cities and captured three, eliminating her from the game. Then came a long period of peaceful expansion until the end of the Industrial, where I made my second big mistake. I did not pay attention to troops on my border and had not kept up with military strength, and Shaka declared a surprise war on me. I had to scramble to raise the combat strength of my border cities, and was able to get to Advanced Flight and Radio so that I could fend him off with bombers. Then I made yet another mistake- I captured a small and unproductive border city, but didn't have the ground troops to press further against an army that rapidly replaced itself with fully formed Corps and Armies. This led to an Emergency in which Mali and Zulus were constantly harassing me as I tried to devote minimal effort to combat while still building up science infrastructure. Eventually the Emergency ended and the rest of the game finished peacefully, despite repeated denunciations from Shaka, Victoria , Mansa Musa, and even Mvemba.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?

Decided the beginning would have to be war, to try to use the Pitati archer, but came to realize there was so much open map space to the east it could easily have been a more peaceful opening.

- How many cities did you settle and/or capture? Where did you settle your first few cities?

Captured three from Egypt (razed two), and one in the late game from Zulus that was of no use, and really quite a bother as above. I think I had about 15 cities total at the end.

- What did you prioritize for technology/civics?

Really enjoyed the shuffle mode- was just trying to figure out how to optimize Eurekas if possible.

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?

Only built two wonders: ToA, and Statue of Liberty in the late game (to keep it away from Canada who was close to a Diplomatic Victory).

- Pantheon chosen and why? Religious beliefs chosen, and why?

The one that gives culture for plantations- how could you not with all those bananas hanging around? No religion.

- What governments did you select? What key policy cards did you use? Why?

The most surprising key policy card, which I have never used before, was Science Foundations, which gives extra Great Scientist points for Universities and Research Labs. Coupled with a full court Campus Research Grants rush it allowed me to grab Carl Sagan after being 1800 Great People points behind.

- Which Governors were most important; when and why?

Magnus and Pingala; used Reyna only at the very end to buy a second spaceport.

- Was diplomacy/trading useful? How? Relations with other civs?

No diplomacy to speak of; I'm not very good at that part of the game.

- Were City-States helpful? Any competition with other civs for key city states?

City state bonuses were useful of course; but the scientific city states were very hotly contested- only got suzerain of Hattusa at the very end.

- When did you have Dark/Golden ages?

Golden Classical, dark Medieval, then normal until a dark Modern, followed by a Heroic Atomic. Strangely the game ended at the beginning of a dark Information Era. The Eras seemed to be longer than usual for me on Deity, but I'm not the most experienced player. Maybe that's normal with the Tech and Civic Shuffle mode?

- How did the game modes affect or impact your play?
- How were the Barbarians?

Barbarians were largely irrelevant. None of the isolated camps turned into city states as far as I could tell.

- Did you enjoy your game?

Yes, thank you, this was a really fun game. It made me aware of a lot of weaknesses in my play, including less-than-optimal use of governor titles, some questionable envoy placement, lack of diplomacy, and a failure to use spycraft adequately until the very end of the game. But a turn 300 win on Deity is a personal best for me for Science Victory, so I can still be pretty happy with the way it turned out. I'm sure others will very handily beat this and am looking forward to seeing how they do it !

*One amusing observation: I didn't build or capture a single holy site, and did not have the Earth Goddess pantheon. The only faith generation I had was some incidental +1 faith from a few Nubian pyramids. Yet somehow, as the Eras progressed, I managed to accumulate many thousands of unspent faith. Not really sure how to account for this....
 

Attachments

SV Turn 253

- What was your plan for achieving your VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I was planning on trying to rush some neighbor with the unique unit, but I had so much land on my east, and Egypt has this early chariot, and Zulu had a boring land, so I sticked to my territory. Went for a religion after discovering Tsingy, so I ensured a couple of decent monumentalities. Ended up with around 12 cities at turn 100 and then just built the empire. Not a lot of surprises during the end game, I searched quite a while for the moon landing and lost probably a good 10-15 turns in the process.

- How did the leader bonus and civ unique ability impact your plan/play, if at all? I don't really enjoy Nubia nor play with them a lot. I guess the only useful ability is the 40% district cost with a pyramid next to the city center. Probably built 3 ranged units, the yields of the pyramids are useless, so honestly it felt a bit like a blank civ.

- How many cities did you settle and/or capture? Where did you settle your first few cities? Settled around 14-15 cities I'd say, including one end game for some oil well.No war so no city captured.

- What did you prioritize for technology/civics? Shuffle mode forces some adaptation, so that was fun. I quickly saw that holy sites were quite far in the tech tree, which was actually an advantage as it let me get a religion without forcing it too much. The different governments were also easily accessible. I think one pain point was unlocking the research labs very late.

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting? I tried to settled my main cities next to a desert tile to benefit from the nubian pyramid. There were really nice campus adjacencies so the city placement seemed relatively obvious (especially for the second city next to the Tsingy with the little desert patch in the middle, nice touch!). I didn't really feel the need to rush any wonder but ended up with some good ones, like Kilwa (useful end game thanks to Fez and Hattusa), the Mausoleum, ToA, Oxford.

- Pantheon chosen and why? Religious beliefs chosen, and why? Culture plantation pantheon, that was difficul to pass. For religion went to the obvious work ethic and Tithe.

- What governments did you select? What key policy cards did you use? Why? Classical republic, a bit of monarchy, then merchant republic and democracy to finish. I actually for one of the first time used the (newly diplomatic) card that grand more gold and production for cities on other continents, and that was actually a huge boost as all but 2 or 3 cities were on another continent. Very nice also to have it as a diplo card.

- Which Governors were most important; when and why? Pingala obviously, then Magnus for some good chops early game and Moksha to build a spaceport.
- Was diplomacy/trading useful? How? Relations with other civs? I had some good tradings with Mali (who also unvoluntarely gave me a lot of his money via espionnage, but he had something like 15k at one point so he probably didn't complain). Went to war twice with Cleopatra to protect Zanzibar and Fez, but apart from this i had courteous relations and was not even once denounced - which is probably a first.

- Were City-States helpful? Any competition with other civs for key city states? Kumasi was immensely helpful. Antananarivo was also great but sadly died after a while. I wonder why you removed the possibility for barbarian clans to transform into city states, it feels like it removes most of the fun of the mode..
- When did you have Dark/Golden ages? I started with two golden ages, then got a dark ages, then a heroic ages and a golden age to finish.Not much impact alltogether although the heroic age when starting to go to space was nice for money and production.

- How did the game modes affect or impact your play? Well obviously with shuffle mode you have to dedicate much more effort towards getting boosts. At one point i couldn't find the mood landing and thanks to a great scientist finally could identify where it was, which probably save me many more turns.

- How were the Barbarians? A bit annoying early game, but useful as they ensured me my second golden age. Sad that they didn't transform in city states tho!

- Any surprises/frustration/elations you ran into, how did you deal with it? Honestly, not really. Almost not affected by disasters, neighbours were very respectful, so alltogether quite a relaxing game.

- Did you enjoy your game? I sure did, thanks!
 

Attachments

  • NubiaVictoryScreen.png
    NubiaVictoryScreen.png
    4 MB · Views: 171
  • AMANITORE 254 1715 AD.Civ6Save
    AMANITORE 254 1715 AD.Civ6Save
    2.9 MB · Views: 123
SV turn 303, score 1587
Nubia plays well in my usual strategy that is heavily weighted towards ranged and siege. And building lots of districts. So I did that.

Took all of Egypt quickly (had settled 3-4 cities myself) using fast archers and warriors. Enough archers I could kill all the hyperchariots that were made, and only lost a few units in the process.

In the gunpowder era, I took out the Zulu because Mwemba was ahead in the space race and I needed to get more science going (he declared war on me once, too).

Barbs not an issue at all. Just razed all the camps I came across unless I needed some cash.

My exoplanet expedition was stuck at 1 lightyear per turn for 20 turns while I teched the offworld lazer thingy. Got it up to 8 ly/t at the end. Mwemba had launched but was at 1 ly/t and 15 turns behind me. No sweat there.... but Canada had 18/20 DV points, 520 diplo versus 30 for me, and the next best had 180, and the World Congress would vote on the turn my spaceship would arrive. I don't know who would get the win if we got it on the same turn, so I bought as many diplo points as possible (20 per turn per player, including Canada) and not worry about gpt rip-offs since the game would end in 2 turns anyhow. Canada lost 2 DV score in the vote and I won.

A win on the first run-thru that is submittable is always nice on any Deity level 6oTM. Had hoped for under 300t, but still satisfied. I need to learn to get those terrestrial and satellite laser (offworld something) tech faster.

Thanks for the :banana: That was the reason I took +1 culture to plantations for my pantheon. Helped a lot mwith culture which helped with golden ages. All golden except the 3rd and 4th (or 2nd and 3rd?) which were dark then normal... so no heroic. Loyalty not an issue since I killed completely pretty quick, and was otherwise peaceful. I did flip culturally 2 Zulu cities, which was a nice suprise that I rarely see.:thanx:
 

Attachments

SV turn 316 score 1476
It was one of those "You had us in the first half" games... Settled in place intending to be friendly...1st neighbour is egypt 2nd Shaka....Yeah...there goes the friendly game.
Rush 2 settlers and bottleneck shaka & egypt to protect my capital. Expansion went to east and I made 9 cities. I was almost double behind in science at that point so I decided to try poke zulus a bit and raze 2 or 3 of his cities. As I was preparing he started patroling pike and shot corps along the border so I turned north and took all Egypt cities.

And then whole map went wild..I had 4 emergencies declared against me through the game...I had to take 2 Mali cities, 2 english cities, 4 zulus,1 CS to win emergency against england. Razed 6 cities in total.
Zulu launched exoplanet exp. 1 turn before I did and I was forced to complain...Hard words were spoken, somebody flinged a stone acros the river, some angry mushroom clouds were seen :D :D and zulus were reduced to rubble. Lvl 4 jet bombers and lvl 5 rocket arty tend to make short work of any defence :D

Canada came close to diplo win with 17/20 points but I was able to win before next voting session.
I didn't bother with religion.

- How did the leader bonus and civ unique ability impact your plan/play, if at all? It was nice for district building but otherwise sucks for deity map imo.

- What did you prioritize for technology/civics? This shuffle mod sucks! It would have been much nicer and quicker if it was normal tech tree...many many turns were lost trying to find my way in the dark...

- When did you have Dark/Golden ages?
Gold, gold, dark, gold all the way

- Any surprises/frustration/elations you ran into, how did you deal with it? Mali was extra annoying with declaring war every time i start razing somebody elses cities...It ended with me takeing 2 and burning 2 of his to keep him quiet.

- Did you enjoy your game? Yeah, it was fun. I could have played it better in science departement but it was cool game.
 

Attachments

  • Nubia Deity2 107.png
    Nubia Deity2 107.png
    3.2 MB · Views: 2,210
  • Nubia Deity 107.png
    Nubia Deity 107.png
    3.9 MB · Views: 3,211
Last edited:
SV turn 187 score 1639

1. What was your plan for achieving your VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- Continent map has less place to dwell compared to Lake map or Highland, therefore I seek for SV with war. The basic idea is using Horseman to rush probably 1- 2 AI (with Catapult to resolve wall issue) and then using Courser to pillage (upgrade left 2, pillage only cost 1 move)

2. How did the leader bonus and civ unique ability impact your plan/play, if at all?
- Just use the traditional industrial-zone-assisted strategy, a little bit in advance with Nubia since it adds +20% production to district.

3. How many cities did you settle and/or capture? Where did you settle your first few cities?
- Can't remember the exact number, but ~22 cities together. Capture 3 from Zulu, 3 from Mali, 3 from Eygpt. Two-city open as heading for horseman rush, no move on capital and southeast for the first city.

4. What did you prioritize for technology/civics?
- Horseback Riding and Engineering, which unlock horseman and catapult. I goes directly for them.

5. What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Nothing special, as mentioned previously, horseman (courser) and catapult are important units. Industrial zone and campus are key districts. One important thing is that it is really difficult to find city aimed specifically for aerospace projects (>12 trees in 3 rings) in the continent map because tree distribution is scarce. So I have to choose a Petra city with Ruhr to boost production.
*edit: Wonder selection: Kilwa - Mausoleum - Forbidden City - Potala Palace - Big ben - Oxford - Bolshoi Theater I aimed for these 7 wonders and built them in order. I conquered Zulu's capital and he already completed Oracle (Good news!) and Apa (Not useful in this game). I built additional Petra and Ruhr as an alternative for not finding good spot for city to launch space projects. Also built Colosseum and Artemis at very late (only cost one city 2 turn for artemis and ~8 turn for Colosseum) to raise amenity.
6. Pantheon chosen and why? Religious beliefs chosen, and why?
- Fertility Rites, an early builder can help you produce more horseman at early stage (Magnus right 2: 1 tree = 1 horseman) I don't build holy site.

7. What governments did you select? What key policy cards did you use? Why?
- Classical Republic - Oligarchy - Monarchy - Democracy - Synthetic Technocracy. SImilar to peaceful SV but "Raid" is really important in SV with war.

8. Which Governors were most important; when and why?
- Magnus, no doubt. The core for horseman rush.

9. Was diplomacy/trading useful? How? Relations with other civs?
- Not useful in my game since I am at war with Zulu, Eygpt, Mali, Kongo, Australia.

10. Were City-States helpful? Any competition with other civs for key city states?
- Kumasi is strong and easy to control in my game. but it's not that important in the SV game with war.

11. When did you have Dark/Golden ages?
- All golden

12. How did the game modes affect or impact your play?
- I think there are probably bugs with barbarian mod in this game because I don't even see a single conversion... Tech shuffle makes game more difficult, you need to memorize important Eurekas.

13. Any surprises/frustration/elations you ran into, how did you deal with it?
- Didn't expect Satellites after Robotics lol. Really delayed the culture blast after completing second project...
*edit: Also England's spy killed Magnus which also delayed my final two station project ~3-4 turn...

14. Did you enjoy your game?
- Yes!
 

Attachments

Last edited:
SV t209
I played almost entirely peacefully except for a short war with Egypt in the start as she denounced me. I had a long think if I wanted to go peaceful or war and in the end decided to stay peaceful as I had a lot of land to settle in the east. If I replayed I think I would have done an archer rush as the unique unit of Nubia is very strong. The late agoge and early "early empire" made it easy to push cities quickly and I had around 12 cities around turn 100. After that I started playing a bit uncareful. A bit better late game planning could likely have cut a significant amount of turns of my game.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
I used the unique archer to defend against Egypt's first rush and kill her first maryanne chariot. Used it later on for scouting, built 4 totally. I am too bad at offensive warring to effectively take AI cities early on at deity difficulty I guess I need some practice on this.
The unique improvement was not that useful although I used it to speed up production speed in my capital.

- When did you have Dark/Golden ages?
Golden, golden, dark, heroic. Good thing about Nubia is the easy first golden age. The 30% discount on builders/settlers is the cornerstone of peaceful science victory.

- How did the game modes affect or impact your play?
Not much. I was a bit surprised to see the barbarians send out frigates to pillage my harbours at one point in the game. It feels a bit lackluster to play without the last expansoin, especially the city state yield are unbalanced. The shuffle tech&civics mode makes especially science victories a more difficult as the normal timings doesn't work.

- Did you enjoy your game?
Yes, but it gets a bit repetitive at the end of the game. I prefer online speed.
 

Attachments

Sv-215
I played an aggressive game opening with 2 cities and did a UU rush on Cleo as she was already a war with the Zulu.
Cleared my continent and played the rest of it peacefully.
All golden ages.I lost a lot of time with the Shuffle mode as I could not remember the prerequisite for some important tech.
Fun game
 

Attachments

SV @ T229!

I played a totally peaceful game, settled around 20 cities and tried to plan around Eurekas and Inspirations. I built Big Ben and planned for Reyna, but realized that money was better spent on getting Eurekas instead of buying Spaceports. Built 3 spaceports total and significantly upgraded my Spy-game since my previous science victory, so enemy spies were not longer a concern. Deity AI was level with me until T100, when I started to really pull away. Still impressed though, as we managed to reach Information Age GS; I actually recruited Erwin Schrodinger! Also managed to snag Oxford, but the 2 technologies it provided were still early in the tech tree (3 AIs were also building it, and I think I managed to outdo them by only a few turns).

I still need to work on the latest stage of the game, as I become bored and just click through to get over with it. A bit of micro-management would still shave of some turns.

Spoiler Turn by Turn play :

T001 - SIP
T005 - Met Cleopatra
T010 - First civ to discover Tsingy
T019 - Met Kumasi (+1 envoy)
T020 - Founded Napata
T022 - Met Zanzibar (+1 envoy)
T032 - Met Zulu
T036 - Met Ngazargamu (Poli Philo boosted)
T038 - Founded Sedeinga
T045 - Classical Republic
T050 - Founded Faras
T053 - Classical Age (Golden, Pen, Brush & Voice)
T054 - Founded Qasr Ibrim
T058 - Recruited Hypatia
T063 - Founded Nuri
T068 - Met Fez
T069 - Pantheon (Goddess of Festivals)
T073 - Patronaged Omar Khayyam
T082 - Met Canada
T084 - Feudalism!
T084 - Founded Shaat
T084 - Found Relic
T085 - Met Antananarivo
T086 - Hit 100 Science/Turn
T088 - Founded El-Kurru
T089 - Founded Kerma (+3 cities)
T092 - Met Yerevan
T093 - Medieval Age (Normal, Free Inquiry)
T093 - Met Cardiff
T093 - Met England
T095 - Founded Buhen
T097 - Met Kongo
T101 - Kawa settled
T102 - Hit 150 Science/Turn
T107 - Took about 100 turns to start pulling away from Deity AI's
T107 - Kudos to Tiger Fang and Setting Sun barb camp for REALLY giving me a hard time
T108 - Met Hattusa
T108 - Founded Heh
T111 - Recruited Emilie du Chatelet
T112 - Met Brussels
T114 - Lost 1 Pitati Archer to barb action (Tiger Fang clan)
T115 - Kilwa Kisiwani completed!
T117 - Met Australia
T118 - Lost 1 Crossbow to barb action !! (Tiger Fang clan)
T119 - Exploration (switch to Merchant Republic)
T119 - Hit 200 Science/Turn
T123 - Met Jerusalem
T124 - Founded Miam
T131 - Founded Abu Simbel
T133 - Rennaisance Age (Golden, Hic Sunt Dracones)
T134 - Hit 300 Science/Turn
T138 - Founded Soleb
T139 - Founded Wad Ban Naqa (next to Mali, using Cultural Alliance)
T144 - Hit 400 Science/Turn (456 to be precise)
T147 - Recruited Charles Darwin
T151 - Hit 500 Science/Turn
T161 - Big Ben completed (we have 7400 gold)
T162 - Recruited Filippo Brunelleschi
T163 - Oxford University completed (VERY narrowly beat Kongo and Canada)
T163 - Rocketry completed!
T163 - Recruited Yi Sun Sin
T165 - Recruited John Jacob Astor
T165 - Founded Dangeil
T165 - Got hit by a disaster, asked for help and Deity AIs are just gifting me cash ... wow!
T166 - Lost Temple of Artemis (by 2 cogs... 2 cogs)
T168 - Hit 600 Science/Turn
T170 - Recruited Alfred Nobel
T171 - Recruited William Shakespeare
T173 - Industrial Age (Golden, Heartbeat of Steam)
T176 - Founded Tombos
T179 - Class Struggle (switch to Communism)
T179 - Hit 700 Science/Turn
T184 - Someone razed Antananarivo !? ... seriously?
T188 - Bolshoi Theatre completed
T189 - Meet Valletta (finally, all CS met)
T189 - My natural disaster aid request is winding down, with players giving me money to help fund the space expedition :D
T190 - Smart Materials technology completed
T191 - Kwahlomendlini (Zulu) joins our empire :)
T192 - First satellitte launched
T194 - Recruited Erwin Schrodinger
T198 - Launched Moon Landing
T202 - Launched Mars Colony
T206 - Launched Exoplanet Expedition (no boosts yet, they are at the end of the tech tree)
T212 - Hit 800 Science/Turn
T213 - Modern Era (Normal)
T213 - Dangeil rebels!
T229 - Science Victory (spaceship at 7 light years/Turn)


As usual, thank you for a great game 6otM team!



 
SV T191

- What was your plan for achieving your VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I tried to do an "old-school" university-only SV since Chemistry was on a leaf tech and the game was on the old city-states tiers. It would probably have been optimal under ideal circumstances. However, I lost Newton to Kongo (who was producing a lot GS points) which was a big blow to this strategy. Also, more than 2 scientific city-states may be needed to make this a clearly better approach (under this particular Tech Shuffle tree). Also, the somewhat recent changes to Albert Einstein and "ultra-wide play" also nerfs this strategy. Science was clearly the main bottleneck in this game. Hitting Globalization as early as possible is also more important under this approach: I should have produced more Theater Squares early on especially with Antananarivo on the map. Had I done this, sub T180 would have been doable on this map.

- How many cities did you settle and/or capture? Where did you settle your first few cities?
ended up at 30 cities

- Pantheon chosen and why? Religious beliefs chosen, and why?
Lady of the Reeds and Marshes (+116 production end game outclassing Earth Goddess by a lot)
(Having Egypt and Mali as neighbors and the arid climate setting helped me make this choice)

- What governments did you select? What key policy cards did you use? Why?
Oligarchy, Classical Republic, Monarchy, Democracy, Communism, Synthetic Technocracy
The Republic Legacy card is a card I underrated before. It is clearly better than the other ones and truly benefits wide-play a lot.

- When did you have Dark/Golden ages?
All golden: Monumentality, Free Inquiry, Monumentality, Heartbeat of Steam

- How did the game modes affect or impact your play? / How were the Barbarians?
Barbarian Clans: There was a huge patch of barbarian Musketmen to the south of the continent which took a lot of time to clear up (probably scouted Mansa Musa earlier)

- Any surprises/frustration/elations you ran into, how did you deal with it?
Egypt: I attacked them with Pitachi Archers which went smoothly until Cleo started building walls and her UU. I had to bait them with builders (which I think was a tactic I had to resort to for the first time in civ6)
Zulu: I attacked them 3rd/last on the landmass which was a mistake. Shaka had Impi/Pike&Shot Corps and Medieval walls by then which took forever to mow through.
I also lost a Bombard Corps to a volcanic eruption.

- Did you enjoy your game?
Yes, Deity / Tech Shuffle / Science is probably the combination that yields the most interesting games to me.
 

Attachments

This game is closed for submissions as time has run out.

You may continue to post here and attach saves if you wish. Results will include games above this post.
 
Back
Top Bottom