6otM111 AAR

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
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Welcome to the 6otM111 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please attached your victory save to your post.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What did you prioritize for technology/civics?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- Were City-States helpful? Any competition with other civs for key city states?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?

- How were the Barbarians?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
 
I treid 4 times and get basically the same result. Generally so slow before stabilizing the zombie situation that other civs are too big to fail. I want to see a report if someone wins this on a first run-through with no replays.:bowdown:
 
I tried 4 times and get basically the same result. Generally so slow before stabilizing the zombie situation that other civs are too big to fail. I want to see a report if someone wins this on a first run-through with no replays.:bowdown:

No fair to compare a playtest to a first time run through as I generally do a couple threads to try to cover different starts and styles, but obviously missed big on this one based upon comments so far. Some things I tried to do every time in the beginning:
1) Took H&X as first hero when available. Did this to convert barbarians.
2) Purposely let one barbarian scout find me and get back to camp. Wanted more normal units instead of zombies to convert, especially more warriors to upgrade.
3) Didn't destroy camps too quickly (zero in ancient era) as I didn't want new camps with new zombies to appear. Took the first Dark Age as a result.
After I started converting:
4) Placed units to view map so new camps would not spawn near me - 3 new zombies with each camp I wanted to avoid. Then started destroying camps.
5) Placed 2 converted zombies and an archer where lots of deaths had occurred to destroy new zombies for a while.
6) Then started moving toward nearest enemy to (almost) completely put them under my rule (used road to CS, then Suz of CS, upgraded units at that CS).
 
First Gotm I did not enjoy.The zombies is not my cup of tea.I was able to turn them with the X Hero witch ate all of my GPT .Then another bunch spawn without stopping.About 20 Zombies at turn60
I gave up.Good luck :)

Definitely sorry to hear that. Attached is a Bonus Version of 6otM111 (exact same map) with No Zombies and Immortal level (vice Deity) for those who want to try it without the insanity.
 

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No fair to compare a playtest to a first time run through ...

As the father of Humbaba of BOTM fame, I would never criticize your valient efforts. I actually would like to see a few of the top players manage this... just to learn and be amazed. :grouphug:
 
DV176 Deity with Zombies(after many tries)
I could not let it go,I had to try :)
After many bad start I finally got a relic that gave me the first pantheon for a free settler then I got Sinbad that gave me a lot of gold.
I lost some units to the new traps or defense tiles as I kept seeing arrows taking down my units health without realizing I was on top of it.
I could of use them myself against the zombies but did not figure them out till the end of the game...
I opened with 2 cities and 2 Campi then straight to my UB and the horses.
I got 2 golden ages then 1 normal (should have built some wonders)then the last GA.
I did enjoy it once I got the hang of the Zombies with a great start :)
Thanks

PS: I uploaded the turn 7 relic if you wanted to start a little more even :)
 

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  • ALEXANDER 7 3760 BC-relic.Civ6Save
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DV176 Deity with Zombies(after many tries)
I could not let it go,I had to try :)
After many bad start I finally got a relic that gave me the first pantheon for a free settler then I got Sinbad that gave me a lot of gold.

On my second try at Deity Zombies, I also got the relic and the free settler. It still wasn't enough for me to win, but it was my best start with some cities taken from Greece (until revolts). I still haven't built a zombie trap... they seem to come too late, because you'd want them around turn 10, I think.

Great job! Persistence pays. I am in awe! :worship:
 
DV 151t (This is a second try result)
I played the first try to ~ 85t then I abandon because I think I spend too many resources to make sure the first golden age but acutally that is not that helpful for a DV game. So I optimize some operations and restart the game. This game is challenging but I think I can share some tips to help everyone win the zombies version.

1. Start from Qin Shi Huang or Gorgo?
In my game, I choose to conquer Gorgo first, because cities from China got ancient wall at 29t, which is impossible to conquer by only having horseman.

2. What is the order for conquer, choosing which unit?
I set two conquer lines, the long one starts from Greece, then Maya, then Vietnam, then we have two final branches, one to Zulu, one to Korea. The short one starts from China and finshed in Russia. The long one will use UU / knight / Cuirassier / Tank (in my game Korea got Renaissance walls so I have to upgrade to tank but it's possible to end with Cuirassier) + catapult / trebuchet / Bombard (resolve wall issues). The short one will use Musketman / line infantry + Siege tower. I prepared ~6 warriors before upgrading to Musketman.

3. When is the appropriate starting time?
Though Macedon's UU received extra strength from great general, it is still not worth waiting for recruiting first great general then start. Simply chopping the horseman UU with the help from Magnus can give you 4-5 UU around 50t (at least no later than 60t) and then directly start to conquer. One major problem for Macedon is that one tree is not enough for producing one UU, but by waiting for 2-3t, you can still get X UUs with X+1 trees. I used these UUs to conquer 3 cities from Gorgo. (I then sign peace with Gorgo to send my UU to the other side of Gorgo's capital and make sure that my catapult is ready, this process takes me ~12t because there is only one available hex)

4. Early tech / building order and first city location.
For tech, I directly goes for Horseback Riding. And the first district is goverment plaza in my capital followed by two encampments in capital and the first city. I settled my first city close enough to Gorgo so I don't need to spend additional time to move the horseman, all aimed for a sufficiently early horseman rush.

5. Heros
I only recruit one hero early in game to fight with barbarians and zombies, recruit the second one in the middle of the game.

6. Zombies
Building walls is much useful to fight against zombies, especially for the cities you conquered because zombies tend to exist there.
 

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DV 151t (This is a second try result)
I played the first try to ~ 85t then I abandon because I think I spend too many resources to make sure the first golden age but acutally that is not that helpful for a DV game. So I optimize some operations and restart the game. This game is challenging but I think I can share some tips to help everyone win the zombies version.

Wow! Very impressive.:worship:
Thank you for the insight to your strategies. That will be very helpful for me in future games, or especially if I give this one another try.:drool:
 
Definitely sorry to hear that. Attached is a Bonus Version of 6otM111 (exact same map) with No Zombies and Immortal level (vice Deity) for those who want to try it without the insanity.

Immortal/No Zombies
Domination Victory t323 (score 2854)

I almost quit this after 150t and having had 3 wars -- all of which fell short of capturing the capitols (Greece, China, then Russia). I did get a lot of territory, though, and I read what the UB actually does... no more campus nonsense and just build units for science!!! So I figured I'd see if I could pull out a win.

I got flight during my war with China, and that broke things open, and I got my first capitol.:woohoo:
Synergy takes over from there, as capturing also provide Eurekas and Inspirations, heals units and gives me useful WorldWonders. Then I was focused on getting enough oil to make artillery and infantry... but go all the way to Bombers before really making a lot of headway. Zulu are 3/5 to space victory, Russia and Lady 6 Sky have 16/20 diplo when I get Jet Bombers. Then I just roll the whole map at a rate of 1-2 cities per turn.:banana:

Thank you for a fun game! It is very rare in Civ6 that I can turn a bad start into a good finish, but its really fun when I do.:thanx:
 

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Gods, what a horrific slogfest.

Domination Victory, turn 312. First try c full zombie action.

Three things saved my bacon this game: 1. getting a religion first thing. 2. timely recruitment of heroes. 3. deciding up front that on a Seven Seas map it was extremely unlikely I will win this thing quickly (not the fastest domination player by any stretch), so planning for the long haul.

I beelined for a religion, figuring the passive benefits would be worth it for an expected long game, plus I would need the faith anyway to re-summon heroes so may as well get a religious benefit too. Luckily, the first goodie hut I popped gave me the Eureka for Astrology, so I built the first holy site very quickly. This proved extremely useful: on two very early occasions zombies were threatening to overrun my capital, but I was able to hold them off with a warrior and a slinger until I could Turn Undead (since I had built a holy site). Turn Undead takes fewer turns to complete than Dark Signal, the campus-based option, which was again critical in the very early game, especially as I hadn't even built a campus (or met any other civ) at the time, and every turn mattered.

Then on two occasions (well, more than two but these were crucial in the early game) I had a swarm of zombies surround cities, first the capital and then later another major city. In both cases I would have lost the cities but was already recruiting heroes at the time. In the first case, Sinbad manifested just in time and raised the combat strength of the city so high that the zombies wasted themselves on it. In the second case Hercules came through and both raised the CS of the city and then dispatched the zombies.

But I did lose my second city to zombies. I thought it would be strong enough to hold off a zombie, but then 2 more spawned right next to it and it was attacked by the three of them. I tried to build walls and thought I would succeed, but zombie attacks robbed the city of three population, meaning the walls took successively longer to build, and there was nothing I could do to rescue it. This had major implications for the rest of the game, as I had used that city to summon Mulan, and after it was lost I could never summon Mulan again, which would have helped my midgame immensely.

Founding a religion also gave me another defense in the late game. I realized, after around 280 turns as I was finally rapidly conquering other civs, that Lady Six Sky had already converted 6 civs and was therefore 6/7 on the way to a Religious Victory. Amazing to me, I was one of the converted civs! I had acquired so many cities at that point that she had already converted to Shinto that my own religion (Sikhism) wasn't even dominant in my own empire: hers was. I had to quickly launch an Inquisition and steadily claw back my own empire from her religious clutches. If I hadn't founded a religion, I would have had no defense at all (except I guess to eliminate her).

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

As I mentioned, I figured on a Seven Seas map that this would take a long time, so I planned to build as much infrastructure as I could before warring. Still, I launched the first war at the end of the Classical against China with 5 hetairoi and a Great General. The first major target city got walls up before I could take it but I was able to raze a smaller satellite city and capture a Settler. This was important because it created space in which I was able to found a city with the captured Settler at quite some remove from my empire but still free from loyalty pressure. In a later mid-game war with China I was able to capture another Settler, and actually thereby create a second nexus of cities for my civilization.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?

Healing all units after capturing a Wonder is amazing, especially in the late game when a lot of Wonders have been built. I've never played Macedon before but I found this to be a powerful ability.

- How many cities did you settle and/or capture? Where did you settle your first few cities?

The core of the empire was about 8 founded cities, plus a second grouping of cities descended from stolen Settlers up north. I also got lucky: Korea was way ahead of me technologically and was knocking down Caguana's walls (I was the suzerain). I didn't have the military to protect the city, but at the last minute I declared war on my own suzerainty and Hercules was able to sneak in and snipe the city after the walls were down and the garrison had been reduced to almost nothing. Caguana served to bridge my lower main empire with the smaller group of northern cities originating from the stolen Chinese settlers.

- What did you prioritize for technology/civics?

Astrology first, then Horseback Riding, then Bronze Working.

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?

As mentioned, getting Holy Sites first was key for me. Did manage to build Terracotta Army, otherwise had no chance to spare production for Wonders.

- Pantheon chosen and why? Religious beliefs chosen, and why?

I settled the first city on the lux for culture, figuring it would get me to God King faster. Then I built a +3 holy site pretty quick, so I was able to get the first pantheon and took Religious Settlements.
I got the second religion, and took Work Ethic (extremely important for my early game productivity) and World Church. I am really fond of this belief, as culture for me remains hard to acquire, but with World Church I was pretty much able to keep up with culture just by passive spread of my religion as the empire grew. Never built a Theater Square the whole game (ended up capturing a bunch though).

- What governments did you select? What key policy cards did you use? Why?

Oligarchy, to Monarchy, to Fascism. Researched a tier 4 government but never switched to it as I was satisfied c Fascism.

- Which Governors were most important; when and why?

Magnus for generating settlers without population loss (there was enough of that with the zombies; I think I lost more than 30 population over the course of the game from zombie attacks. In the early and mid-games it was a really debilitating phenomenon, as it meant long delays in getting down districts. Luckily, Hercules made up for that somewhat, and Moksha with Divine Architect did the rest after I got him promoted. Didn't use Pingala at all this game until very late when I needed him to help with loyalty).

- Was diplomacy/trading useful? How? Relations with other civs?

Almost no diplomacy to speak of. Remained at war with everyone for very long stretches of time.

- Were City-States helpful? Any competition with other civs for key city states?

Not useful in this game much.

- When did you have Dark/Golden ages?

Golden Classical, dark Medieval, Heroic Renaissance, then Golden thereafter thru Information

- How did the game modes affect or impact your play?
- How were the Barbarians?

Zombies were literally a constant menace, affecting everything until the very late game when units and cities were strong enough to resist them easily. (Final mutation strength of the zombies in this game = 90. They were stronger than tanks at the end.) Of the 312 turns, I estimate that >90% involved some element of zombie combat, often facing up to a dozen or more zombies across the empire at once. The zombies were much more menacing than the civs, although the civs were bad enough. Zulu, Korea, Greece and Maya were all over 300 score ahead of me at one point. Zulus reached 2600 combat strength. It was a real struggle to overcome the AIs also, accomplished at last only when I could assemble an airforce of 8 bombers/jet bombers and an equal number of tank/modern armor armies.

- Any surprises/frustration/elations you ran into, how did you deal with it?

Losing Mulan was a bitter blow. If I had retained her I suspect I would have done much better. Finding out that I was on the cusp of a religious loss was also really worrisome, but luckily by that point my faith accumulation was high enough that I could take forthright steps to correct.

- Did you enjoy your game?

Yes at first, then no as it became tooth-grindingly difficult, then elation at winning.


Thanks for a really memorable and challenging game. But let's not do it again any time soon....
 

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DV t234 score 2421

found the time here and there to finish this one, slogging it out till the end. It sped up quickly once I had bombers.
the zombies were annoying the whole game. at least they don't know how to handle walls.
It was a challenging game for sure. I don't have much to add beyond my Opening Actions report. It was just a slow grind till the end. Zulus proved to be a little difficult when I encountered them, so I diverted and saved them for last.
 

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