6otM133 AAR

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
929
Welcome to the 6otM133 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please attach your victory save to your post.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- What were your initial 5-10 builds in the capital or other early cities?
- Early order for technology/civics? What did you prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
 
Last edited:
Science victory turn 228, score 1143.
I stuck with the core cities until I needed coal, but I think I delayed the settling phase too long. I founded a late religion, which was probably a waste of time and may have delayed the victory. However, it was still one of my fastest science victories, and was fun.
 

Attachments

Turn 166 SV

This is the turn after I won

20220418210409_1-jpg.625392




- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

just wanted to spam observatorie but a forward settle from nubia mad me change direction towards war

- What were your initial 5-10 builds in the capital or other early cities?
Scout-builder-settler-mounument-herc-observatory

- Early order for technology/civics? What did you prioritize for technology/civics?
Pottery-irrigation-writting - mining

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
because of the housing issues maya has i did build an early worker- and i did try and max farms aroun observatories sincer it was an old map and i new i would need production

- How many cities did you settle and/or capture? Where did you settle your first few cities?
Settleed 10 and captured 2 from nubia. the forward settle was exactly 6 tiles away fromn my cap

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
observatorie and holysites was my main focus

- Pantheon chosen and why? Religious beliefs chosen, and why?
Goddes of the festival - for culture

- What governments did you select? What key policy cards did you use? Why?
Classical Republic - theocracy - Democracy and ofc Synthetic Technocracy- moonlanding was key to reach international space agency (+5% science pr CS)

- Which Governors were most important; when and why?
Amani she helped me scout the map fast around turn 90 I had the entire map scouted

- Was diplomacy/trading useful? How? Relations with other civs?
trading was very usefull since ui had alot of extra copies of each rersource

- When did you have Dark/Golden ages?
Golden - Golden _golden - game ended in the Rennaissance

- How did the game modes affect or impact your play?
Secret Soceity- Voidsinger is so damn good for science victories

- Any surprises/frustration/elations you ran into, how did you deal with it?
was halted by the barb in the early game + i got a surprice DOW from Nubia

- Did you enjoy your game?
Yes very much
 

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SV T274

Not the most optimized effort, but abundant resources stress me out - no place to build! Especially for a civ that's all about layout planning. But this is my first official submit, and I'm happy about it :) It's very difficult for me to not reload misclicks, but I have to admit, it's also fun this way!

Spoiler :

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
The plan was to settle Maya-style and start observatories ASAP. I failed at scouting and didn't get hermetic order until, like, turn 200... Also, two cities had to be outside Maya range: one to prevent Nubia from forward settling and another west for coal

- What were your initial 5-10 builds in the capital or other early cities?
Observatories first, then builders for plantations

- Early order for technology/civics? What did you prioritize for technology/civics?
Whatever there was inspiration for, Irrigation and universities. Culture game was very weak, and I struggled to get to new governments.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
A builder when founding nearby city is insanely good! No problem with housing if you're on top of building farms

- How many cities did you settle and/or capture? Where did you settle your first few cities?
8 cities, most settled after Magnus promotion was ready

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
Only built a couple of wonders for era score. In the cities built observatories first, then production, then housing. Bought buildings and builders when had money.

- Pantheon chosen and why? Religious beliefs chosen, and why?
Culture from plantations, no religion

- What governments did you select? What key policy cards did you use? Why?
Classical republic -> merchant republic -> communism. Cards for science and production and settlers/builders when needed

- Which Governors were most important; when and why?
I forgot to move city projects Pingala to the capital that was building space projects, so yeah... :blush: not my best day :)

- Was diplomacy/trading useful? How? Relations with other civs?
One surprise war from Dido, but she lost steam very fast, friendships otherwise

- When did you have Dark/Golden ages?
Mostly golden, one dark

- How did the game modes affect or impact your play?
Corporations don't count as plantations :cry: so I mostly forgot about them. Used Anansi once for extra science and culture, but then forgot about him. Wanted to go Hermetic order, but didn't discover them until about turn 200... So not good :lol:

- Any surprises/frustration/elations you ran into, how did you deal with it?
ALL my spies got killed on first missions, and I chose something with 84% success rate :cry: So I gave up on spying, especially as at this point I was already going into space

- Did you enjoy your game?
Yes, Lady Six Sky is always nice when there are enough plantations around :)

2022-04-21 (1).png
 

Attachments

Science Victory T197, Score 1655, Time 32 h

Achievements obtained through this play:
  • The stars are right: Win the game with Lady Six Sky

This Lady Six Sky early game really feels very different from other games, with this high incentive to pack all the cities together.

Plan
To build a tall empire around the capital building the best Observatories possible and planting as many farms around as space allowed. Later when I discovered there were so many science city-states, I gave priority to anything able to bring me envoys (Diplomatic League, Himiko hero, Owls of Minerva+Trade routes and whatever City-state mission was at hand). This also made me think the International Space Agency policy would be even more strong than normal, so I started to try get as much culture possible to get to Globalization. I built monuments everywhere, a few gilded vaults and even one theater square.

Early game
After moving the warrior to the south, I spotted the forest tile was mixed with tundra. After checking the edge of the map and confirmed I was too close to the south, I decided to move the settler to the north across the river and start an exodus for more fertile lands. With another civilization I sure would have not bothered with it, but given the Maya have bonuses to the cities 6 hex from the capital and you cannot build farms over the tundra, I decided the trip, even if dangerous, it could compensate the lost turns and losing the legendary start location.

And thus, I settled my capital on T4 after finding an ok spot next to luxuries and with a clearly ample valley around, with much space to build cities to the south before hitting tundra. When I discovered later the two city-states very close, I was a bit of cooled down, but still, I found enough space to pack a good group of cities.

I strongly planned the deployment of my capital affected area, and by T100 I had already 8 cities and 3 more on the go.
Captura de pantalla de 2022-04-17 01-30-13.png Captura de pantalla de 2022-04-18 18-45-38.png

Cities

Second city went to the north, to get the Coast eureka and prepare the Galley extra Era Score. Third went to the southwest to cut the advances of Gitarja. I settled the legendary start location only with the fourth city.

Settled 14 cities in total. Got 2 from Nubia, and 2 other cities flipped to me because of loyalty. Also conquered two more cities I liberated for they were more useful as city-states.

9 of the settled cities were in the inner hexagon around the capital. My last city, Yokib, I settled in the Eyjafjallajökull with the idea to build the Amundsen-Scott wonder in the snow there. It also revealed plenty of oil there which was useful. I settled a few other cities out of the inner hexagon to get extra luxuries. As I found all the strategic resources I needed on this expanded crown, I did not have to build any extra late game city for resources.

Diplomacy

All peace except for a war with Nubia as I wanted to liberate Zanzibar. Also liberated Rapa Nui from a free city after a loyalty pressure victory.

During the early stage I traded horses and luxuries for a tone of gold. But through mid-game and late-game they just did not have coin enough to absorb my luxuries and diplomatic favor. I really thing there is a bug with the AI, they just seem to focus on building wonders and other not useful stuff when their land is still not improved at all.

Governors
Amani first, gave me suzerainty with Geneva early, on T12, levied their armies for 160 golds to explore the map. I had never done this type of exploration before but it worked very well, specially on a map with so much land like this one. I kept moving Amani around through the game when it was possible, and this worked specially well with Himiko hero.

Second governor was Magnus for the extra chop value that helped to get out settlers faster, and the Provision advance kept my population high on the capital. Along with an early Government Plaza and Early Empire, this helped me build my inner crown of cities without the need of Monumentality.

I gave priority to Liang over Pingala, because the Maya benefit so much from farms, I wanted the boost to the number of early farms I could build.

On the late game, I used Magnus' Vertical Integration on the capital with Industrial zones and power plants in most of the other cities around which gave a real boost to the construction of the Space Projects. I think the boost is higher than the 30% boost from Pingala.

Wonders

The Colosseum was incredible in such a packed space, it brought all my empire into happiness. Tried to get the Forbidden city for the extra culture and policy but lost. Also lost the Oxford University by one turn (I had one more chop available but I thought I was going to win that one...). Managed to get the Kilwa Kilwasi, which was very strong with so many city-states. Built the Mausoleum at Halicarnassus with an Engineer for extra charges. And also managed to build the Amundsen-Scott research station with Gustave Eiffel. Angkor-wat in the end game for the extra population. There were other minor wonders.

Heroes
Went for Hercules immediately, in the early game it brought up an Encampment for civic boosts and late game Integrated Space Cell policy boost, a Holy Site for my religion and a Commercial Hub for early merchant points, trade route and the market/trade routes civic boosts. On the late game he built 6 Spaceports single-handedly!

Himiko served me well to ensure my city-states, scale their bonuses and then move Amani to other new city-states.

I totally wanted Maui to scale up bonuses on Observatories and city locations, but regretfully it was reclaimed by Dido before I even started to build my first hero.

The last hero I reclaimed was Hunahpu & Xbalanque, basically because a barbarian camp had gone crazy in the tundra to my south and I had no real army. It helped me to get multiple man-at-arms and archers.

Monopolies
Thanks to the abundant resources it was very difficult to get a monopoly and so I was not as much worried about a Tourism unwanted victory as in previous Science+Monopolies games. I built industries and three corporations, but other than the Dyes corporation in my second city for the +25% faith, I really did not pay much attention to this mode.

Just comment this mode specially breaks the AI, when it is enabled, and it is the case in this game, they rarely make improvements, and never have resources to exchange.

Secret Societies
Discussed with myself for a time between the Owls of Minerva and the Ley lines one, but decided to go with the Owls, because there were so many city-states and the trade routes envoy bonus was very handy, also little space and did not want Ley lines to take more of it. The extra cards where very handy. The gilded vault extra culture was nice, but getting adjacency bonuses for the Commercial hub just seems so tough...

Final State
Thanks to the Maya bonuses with settled cities, the many luxuries in the map, and the geometry that made Colosseum and Stadium very strong, the happiness was triumphing in my Empire through the whole game, the rest of the leaders were looking with envy.
Captura de pantalla de 2022-04-22 17-26-55.png Captura de pantalla de 2022-04-22 17-27-24.png Captura de pantalla de 2022-04-22 17-27-35.png Captura de pantalla de 2022-04-22 17-28-04.png Captura de pantalla de 2022-04-22 17-28-42.png Captura de pantalla de 2022-04-22 17-24-45.png

The International Space Agency policy was very strong, it was giving me 2500+ science by the end game. Also, with all the modifiers from happiness, Amundsen-Scott, Maya capital, etc. my Pingala city has a +104% total modifier to science.
Captura de pantalla de 2022-04-22 17-31-35.png

Thanks a lot, it was a fun game, specially the early to mid game felt very different from other ones.

Spoiler Full log :

1 - :c5greatperson:Ancient Era; Australia:trade:
4 - Wak Kab’nal:c5capital:
6 - Granada:c5influence:
7 - Geneva:c5influence: Hercules:c5influence: Owls of Minerva:c5influence: Amani:c5citizen: Gitarja:c5influence:
11 - Warrior:c5production:
12 - Pottery:c5science: Code of Laws:c5culture: Geneva♟
15 - Kazakhstania:trade:
17 - Builder:c5production:
19 - Writing:c5science:
22 - Barbarian camp (+35 gold):c5gold:
23 - Foreign Trade:c5culture: Nalanda:c5influence: Zhangye Danxia:c5food: Hermetic Order:c5influence:
24 - Mining:c5science: Geneva:c5gold:
25 - Rapa Nui:c5influence: Fez:c5influence: Oya:c5influence:
26 - Settler:c5production: Barbarian camp (+35 gold):c5gold: Kandy:c5influence:
29 - Craftsmanship:c5culture:
30 - Chichen Itza:c5capital: Builder:c5capital: Village (mysticism)
32 - Observatory:c5production: Dido:c5influence: Amanitore:c5influence: Anansi:c5influence:
34 - Animal Husbandry:c5science:
36 - Taruga:c5influence: Yerevan:c5influence:
37 - Sailing:c5science: Pantheon (Fertility Rites):religion: Builder:religion: Trader:c5production:
39 - Monument:c5production:
42 - Early Empire:c5culture: Slinger:c5production: Magnus:c5citizen: Anshan:c5influence: Mitla:c5influence: Mount Kilimanjaro:c5food: Mulan:c5influence: Ba Trieu:c5influence: Mvemba Nzinga:c5influence:
43 - Hong Kong:c5influence:
44 - Hercules
45 - Currency:c5science:
46 - State Workforce:c5culture: Provision (Magnus):c5citizen: Simbad:c5influence: Library:c5production:
47 - Observatory:c5production:
48 - Wheel:c5science: Settler:c5production: Hattusa:c5influence: Arthur:c5influence: Terra Australis:trade:
49 - Archery:c5science:
51 - Galley:c5production: Sun Wukong:c5influence: Gilgamesh:c5influence: Calakmul:c5capital: Builder:c5capital: Kumasi:c5influence:
52 - Bologna:c5influence:
53 - :c5greatperson:Classical Era (Golden Age - Free Inquiry) Barbarian camp (+35 gold):c5gold:
54 - Horseback Riding:c5science: Political Philosophy:c5culture: Classical Republic:c5citystate:
55 - Masonry:c5science: Settler:c5production:
56 - Military Tradition:c5culture:
58 - Government plaza:c5production: Liang:c5citizen: Himiko:c5influence:
59 - Astrology:c5science: Holy site Coba:c5capital: Builder:c5capital:
60 - Irrigation:c5science: Aryabhata:greatwork::c5citizen:
61 - Hippolyta:c5influence:
62 - Settler:c5production:
64 - Hul’che:c5moves: Village (Scout) Beowulf:c5influence: Voidsingers:c5influence: Monument:c5production:
65 - Construction:c5science: Gandhi:c5influence: Meet all the civilizations:c5trade: Bologna♟ Hunahpu & Xbalanque:c5influence: Water mill:c5production: Xunantunich:c5capital: Builder:c5capital:
66 - Games and Recreation:c5culture: Builder:c5gold: Circumnavigation:c5trade:
67 - Shrine:c5production:
68 - Bronze Working:c5science: Monument:c5production:
69 - Encampment Kandy♟
70 - Mathematics:c5science:
73 - Library:c5production:
75 - Defensive Tactics:c5culture: El Mirador:c5capital: Builder:c5capital: Granary:c5production: Owls of Minerva:c5citizen:
76 - Iron Working:c5science: Commercial hub
77 - Epic Granary:c5gold:
78 - Engineering:c5science: Ancient walls:c5production: Monument:c5production: Spearman:c5production: Settler:c5production: Ancient walls:c5production:
79 - Apprenticeship:c5science: Ancient walls:c5production:
80 - Ancient walls:c5production:
82 - Confucius:greatwork::c5citizen: Religion (Zen meditation, Itinerant preachers):religion:
83 - Education:c5science:
84 - Feudalism:c5culture: Observatory:c5production: Copan:c5capital: Builder:c5capital:
85 - Mysticism:c5culture: Settler:c5production: Ancient walls:c5production:
86 - Granada♟
87 - Stirrups:c5science: Aqueduct:c5production: Missionary:religion: South America:trade: Buenos Aires:c5influence: Hul’che:c5production:
88 - Military Training:c5culture: Monument:c5production: Galley:c5production: Builder:c5gold:
89 - Hul’che:c5production:
90 - Shipbuilding:c5science: Buenos Aires♟ Palenque:c5capital: Builder:c5capital:
91 - Monument:c5production:
92 - Celestial Navigation:c5science: Monument:c5production: Granary:c5gold:
93 - :c5greatperson:Medieval Era (Golden Age - Free Inquiry) Moksha:c5citizen: Library:c5production: Observatory:c5production: Library:c5production: Audience Chamber:c5production: Zanzibar:c5influence:
94 - Hunahpu & Xbalanque Man-at-arms
95 - Buttress:c5science: Commercial hub:c5production:
96 - Machinery:c5science: Archer
97 - Military Engineering:c5science: Man-at-arms
98 - Settler:c5production: Man-at-arms
99 - Mercenaries:c5science: Observatory:c5production: Builder:c5gold: Crossbowman:c5moves: Rapa Nui:c5unhappy:
100 - Drama and Poetry:c5culture: Barbarian camp (+35 gold):c5gold: Builder:c5gold:
101 - Theology:c5culture: Yerevan♟ Valletta♟ Stable:religion: Granary:religion: Diplomatic quarter:c5production:
102 - Recorded History:c5culture: Market:c5production:
103 - Zhang Qian:greatwork::c5citizen:
104 - Entertainment complex:c5production: Settler:c5production:
106 - Settler:c5production: Consulate:c5production: Granary:religion: Trader:c5production:
107 - Civil Service:c5culture: Tikal:c5capital: Granary:religion: Builder:c5gold: Trader:c5production: Gandhi (research):c5strength:
108 - Kaminaljuyu:c5capital:
109 - Military Tactics:c5science: Commercial hub:c5production: Warrior:c5unhappy:
110 - Ucanal:c5capital: Zanzibar♟ Muscat:c5influence: Ba Trieu (cultural):c5strength: Gilgamesh (militar):c5strength: Gitarja (religious):c5strength: Dido (economic):c5strength:
111 - Castles:c5science:
112 - Guilds:c5culture: Ritual (Owls of Minerva):c5citizen: Temple:c5production: Builder:c5gold: Holy site:c5production:
113 - Banking:c5science: Aethelflaed:greatwork::c5citizen: Apostle:religion:
114 - Library:c5production: Aqueduct:c5production: Archer Trader:c5gold: Village (+40 gold) Eyjafjallajökull:c5food: Relic:c5food:
115 - University:c5production:
117 - Medieval Faires:c5culture: Piero de Bardi:greatwork::c5citizen: Harbor:c5production: Builder:c5gold:
118 - Gunpowder:c5science: Armory:religion: Man-at-arms Monument:c5production: Builder:c5gold:
120 - Mass Production:c5science: Monument:c5production: Observatory:c5production: Barbarian camp (+35 gold):c5gold: Builder:c5gold: Zanzibar:c5unhappy:
121 - Printing:c5science: Astronomy:c5science: Ibn Khaldun:greatwork::c5citizen: University:c5production:
122 - Colosseum:tourism: Builder:c5production: Water mill:religion:
123 - Siege Tactics:c5science: Himiko:c5production: Epic
124 - Cartography:c5science: Diplomatic Service:c5culture: Harbor:c5production: Shrine:c5production: Granary:religion: Ancient walls:religion: Caravel:c5moves: Caravel:c5moves:
125 - Exploration:c5culture: Utica:c5puppet: Granary:religion: Merchant Republic:c5citystate: Denounced Amanitore:c5war: Hul’che:c5unhappy:
126 - Industrial zone:c5production:
127 - University:c5production: Observatory:c5production: Buenos Aires:c5gold:
128 - Irene of Athens:greatwork::c5citizen: University:c5production: Victor:c5citizen: Trebuchet:c5production: Monument:c5production: Lighthouse:c5production:
129 - Metal Casting:c5science: Emergency war to liberate Zanzibar against Amanitore:c5war: Barbarian camp (+35 gold):c5gold: Temple:c5production: Granada Crossbowman:c5moves: Bombard:c5moves:
130 - Scientific Theory:c5science: Square Rigging:c5science: Water mill:c5production: Observatory:c5production: Village (square rigging)
131 - Village (+60 faith)
132 - Observatory:c5production: Bologna:c5gold:
133 - :c5greatperson:Renaissance Era (Golden Age - Monumentality) Humanism:c5culture: Workshop:c5gold: Settler:religion: Crossbowman:c5moves:
134 - Observatory:c5production: Builder:c5production: Barbarian camp (+35 gold):c5gold:
135 - Foreign ministry:c5production: Connoisseur (Pingala):c5citizen: Lighthouse:c5production: Library:c5production:
136 - Mercantilism:c5culture: Commercial hub:c5production: Quirigua:c5capital: Builder:c5capital: Settler:religion: Trader:religion: Builder:religion:
137 - Temple of Artemis:tourism: Builder:c5production: Trader:c5production: Taruga♟ Library:c5production: Siege tower:c5gold: Builder:c5production: Granary:c5production:
138 - Ibn Fadlan:greatwork::c5citizen: Aqueduct:c5production: Monument:c5production: Trader:religion:
139 - Nalanda♟ Taruga:c5gold: Library:c5production: Settler:religion: Library:c5gold: Siege Tower:c5unhappy:
140 - Military Science:c5science: Military engineer:c5production:
141 - Sanitation:c5science: Ballistics:c5science: Builder:religion:
142 - Monument:c5production: Library:c5production: University:c5production: Builder:religion:
143 - Rifling:c5science: Civil Engineering:c5culture: Grants (Pingala):c5citizen: University:c5production: El-Kurru:c5war:
144 - Village (ranger)
146 - The Enlightenment:c5culture: Isidore of Miletus:greatwork::c5citizen: Ana Nzinga:greatwork::c5citizen: Ranger:c5moves: Line infantry:c5moves: Yaxchilan:c5capital: Builder:religion: Granary:religion:
147 - Commercial hub:c5production: Gilded vault:c5production: Harbor:c5production: Granary:religion: Market:c5production:
148 - Zheng He:greatwork::c5citizen: Trader:greatwork::c5citizen: Mausoleum at Halicarnassus:tourism:
149 - Steel:c5science: Napata:c5war: Pyramids:c5war: Jebel Barkal:c5war: Statue of Zeus:c5war: Builder:religion: Granary:religion: Observatory:c5production: Gilded Vault:c5production: Yokib:c5capital:
150 - Economics:c5science: Colonialism:c5culture: Kilwa Kisiwani:tourism: Field cannon:c5moves: Market:c5production: Harbor:c5production: Barbarian camp (+35 gold):c5gold:
151 - Refining:c5science: Trader:c5production: Shipyard:c5production: Liberated Zanzibar❤️:c5war:
152 - Combustion:c5science: Anshan♟ Apostle:religion:
153 - Raja Todar Mal:greatwork::c5citizen: Trader:c5production: Monument:c5production:
154 - Replaceable Parts:c5science: Potala Palace:tourism: Sewer:c5gold: Industrial zone:c5production: Workshop:c5gold: Sewer:c5production: Hong Kong♟ Artillery:c5moves: Line infantry:c5moves: Line infantry:c5moves: Builder:c5gold: Builder:religion: Missionary:religion: Dyes Corporation:greatwork::c5citizen:
155 - Industrialization:c5science: Builder:c5gold: James Young:greatwork::c5citizen: Kumasi♟ Field cannon:c5moves: Field cannon:c5moves: Sewer:c5production:
156 - Chemistry:c5science: Nationalism:c5culture: Theater square:c5production: Amphitheater:c5gold: Black marketeer (Magnus):c5citizen: Library:c5gold: Builder:c5production:
157 - Shipyard:c5production: Industrial zone:c5production: Builder:c5production: Missionary:religion:
158 - Steam Power:c5science: Gilded vault:c5production: University:c5production: Apostle:religion: Industrial zone:c5production: Peace to Amanitore
159 - Flight:c5science: Urbanization:c5culture: Great Barrier Reef:c5food: Relic:c5food: Builder:c5gold: Builder:c5gold:
160 - Radio:c5science: Research lab:c5gold: Industrial zone:c5production: Lighthouse:c5production: Observatory:c5production: Builder:religion:
161 - Scorched Earth:c5culture: Factory:c5production: Archaeological museum:c5production: Universidad:c5production: Valletta:c5gold: Geneva:c5gold: Builder:c5gold:
162 - Rocketry:c5science: Trader:c5production: Aqueduct:c5production: Industrial zone:c5production: Giovanni de Medici:greatwork::c5citizen: Observatory:c5production: Hercules:religion: Spaceport
163 - Electricity:c5science: Epic Industrial zone:c5production: Market:greatwork::c5citizen: Gilded vault:greatwork::c5citizen: Chancery:c5production: Barbarian camp (+35 gold):c5gold:
164 - Plastics:c5science: Natural History:c5culture: Industrial zone:c5production: Spaceport Workshop:c5production: Oil power plant:c5gold: Missionary:religion:
165 - Advanced Ballistics:c5science: Library:c5production: Commercial hub:c5production: University:c5gold: Builder:c5production: Library:c5production:
166 - Aqueduct:c5production: Library:c5production: Observatory:c5production: Spaceport Holy site:c5production:
167 - Combined Arms:c5science: Research lab:c5production: Research lab:c5production: Research lab:c5production: Aerodrome:c5production: Shrine:c5production: Missionary:religion: Builder:religion: Research lab:c5gold:
168 - Mobilization:c5culture: Fillippo Bruneleschi:greatwork::c5citizen: Workshop:c5production: Vertical integration (Magnus):c5citizen: Workshop:c5gold:
169 - Nuclear Fission:c5science: Library:c5production: Missionary:religion: Sewer:religion:
170 - Advanced Flight:c5science: Jakob Fugger:greatwork::c5citizen: Encampment:c5production: University:c5production: University:c5production: Aerodrome:c5production: Gypsum Corporation:greatwork::c5citizen: Temple:c5production: Missionary:religion:
171 - Mass Media:c5culture: Launch Earth Satellite:c5production: Albert Einstein:greatwork::c5citizen: Santa Cruz:greatwork::c5citizen: Barracks:c5production: Workshop:c5production: Space initiative (Pingala):c5citizen: Factory:c5gold: Coal power plant:c5gold:
172 - Satellites:c5science: Military academy:c5production: Market:c5production: Library:c5production: University:c5gold: Missionary:religion:
173 - :c5greatperson:Industrial Era (Golden Age - Heartbeat of Steam) Synthetic Materials:c5science: Neighborhood:c5production: Lighthouse:c5production: Workshop:c5gold:
174 - Leonardo da Vinci:greatwork::c5citizen: Research lab:c5production: Armory:c5production: Factory:c5production: Missionary:religion: Barbarian camp (+35 gold):c5gold: Research lab:c5production:
175 - Composites:c5science: Shrine:c5production: Trader:c5production: University:c5production: Monument:c5production: Bomber:c5gold:
176 - Nanotechnology:c5science: Ideology:c5culture: Dam:c5production: Factory:c5production: Liberated Rapa Nui❤️:c5war:
177 - Missionary:religion: Hercules:c5unhappy:
178 - Advanced Power Cells:c5science: Suffrage:c5culture: Democracy:c5citystate: Builder:c5gold: University:c5production: Nuclear power plant:c5production: Factory:c5production: Research lab:c5production: Builder:c5production: Water park:c5production: University:c5production: Oil power plant:c5production: Hercules:religion: University:c5production:
179 - Lasers:c5science:
180 - Nuclear Fusion:c5science: Seaport:c5production: Trader:c5production: Builder:c5production: Gilded vault:c5production: Man-at-arms**:c5unhappy:
181 - Guidance Systems:c5science: Cold War:c5culture: Rapid Deployment:c5culture: Napoleon Bonaparte:greatwork::c5citizen: Military academy:c5production: Launch Moon landing:c5production: Builder:c5production: Research lab:c5production: Oil power plant:c5production: Zoo:c5gold: Research lab:c5gold:
182 - Space Race:c5culture: Royal society:c5production: Factory:c5production: Builder:c5production: Indoctrination (Owls of Minerva):c5citizen: Research lab:c5production: Spaceport Belief (Sacred Places):religion:
183 - Seasteads:c5science: Globalization:c5culture: James Watt:greatwork::c5citizen: Missionary:religion: Missionary:religion: Factory:c5production: Researcher (Pingala):c5citizen: Builder:c5production:
184 - Computers:c5science: Professional Sports:c5culture: Colossus:tourism: Stadium:c5gold: Spy:c5production: Builder:c5gold: Spaceport Research lab:c5production: Workshop:greatwork::c5citizen: Factory:greatwork::c5citizen: Himiko:religion:
185 - Robotics:c5science: Social Media:c5culture: Harbormaster (Reyna):c5citizen: Gilded vault:c5production: Research lab:c5production: Builder:c5gold: Shipyard:c5production: Research lab:c5production: Water mill:religion:
186 - Predictive Systems:c5science: Optimization Imperative:c5culture: John Jacob Astor:greatwork::c5citizen: Coal power plant:c5production: Launch Mars landing:c5production: Ferris wheel:c5production: Builder:c5production: University:c5production: Spaceport Armory:religion:
187 - Smart Materials:c5science: Nuclear Program:c5culture: Water park:c5production: Oil power plant:c5production: Research lab:c5production: Jade Corporation:greatwork::c5citizen:
188 - Cybernetics:c5science: Conservation:c5culture: Tuban:c5puppet: Angkor Wat:tourism: Yi Sun Sin:greatwork::c5citizen: Dam:c5production: Aqueduct:c5production:
189 - Advanced AI:c5science: Cultural Heritage:c5culture: Broadcast center:c5production: Ferris wheel:c5production: Seaport:c5production: Military academy:religion:
190 - Offworld Mission:c5science: Environmentalism:c5culture: Amundsen-Scott research station:tourism: Launch exploanet expedition:c5production: Research lab:c5production: Builder:c5gold: Alfred Nobel:greatwork::c5citizen: Dam:c5production: Hydroelectric dam:c5gold: Builder:c5production: Seaport:c5gold: Temple:c5gold:
191 - Future Tech:c5science: Near Future Governance:c5culture: Surplus logistics (Magnus):c5citizen: Launch Lagrange laser station:c5production: Launch Lagrange laser station:c5production: Stock exchange:c5production: Trader:c5gold: Ada Lovelace:greatwork::c5citizen: Aquarium:c5production: Gilded vault:c5production: Research lab:c5production:
192 - Future Tech:c5science: Launch Lagrange laser station:c5production: Builder:c5production: Shipyard:c5production:
193 - Future Tech:c5science: Launch Lagrange laser station:c5production: Launch Lagrange laser station:c5production: Launch Lagrange laser station:c5production: Adam Smith:greatwork::c5citizen: Stock exchange:c5production: Industrialist (Magnus):c5citizen: Sewer:religion: Sewer:religion: Granary:religion: Water mill:religion: Water mill:religion: Aquatics center:c5gold: Hydroelectric dam:c5gold: Granary:religion: Hangar:c5gold:
194 - Future Tech:c5science: Exodus Imperative:c5culture: Build terrestrial laser station:c5production: Build terrestrial laser station:c5production: Build terrestrial laser station:c5production: Build terrestrial laser station:c5production: Gustave Eiffel:greatwork::c5citizen: Builder:c5production: Barbarian camp (+35 gold):c5gold:
195 - Future Tech:c5science: Industrial zone:c5production: Workshop:greatwork::c5citizen: Factory:greatwork::c5citizen: Orszaghaz:tourism:
196 - Future Tech:c5science: Launch Lagrange laser station:c5production: Build terrestrial laser station:c5production: Build terrestrial laser station:c5production: Janaki Amal:greatwork::c5citizen: Aquarium:c5production: Naturalist:religion:
197 - Future Tech:c5science: Global Warming Mitigation:c5culture: Launch Lagrange laser station:c5production: Launch Lagrange laser station:c5production: Palenque:c5food: Barbarian camp (+35 gold):c5gold:
198 - Scientific Victory:c5happy:


Spoiler City build order :
Wak Kab’nal:c5capital: (T4): Warrior > Builder > Settler > Observatory > Trader > Library > Settler > Settler > Government plaza > Water mill H Encampment > Settler > Settler > Audience Chamber > Settler F Stable > Entertainment complex > Trader > Trader > Arena F Armory > Colosseum > University > Foreign ministry > Trader > Military engineer > Monument > Commercial hub > Market > Trader > Trader > Gilded vault > Military engineer € Research lab > Industrial zone H Spaceport > Aqueduct > Workshop € Factory € Coal power plant > Military academy > Launch Moon landing € Zoo > Royal society € Stadium > Launch Mars landing > Trader > Launch exploanet expedition > Launch Lagrange laser station € Trader > Launch Lagrange laser station > Launch Lagrange laser station > Launch Lagrange laser station > Build terrestrial laser station > Launch Lagrange laser station > Launch Lagrange laser station > Launch Lagrange laser station
Chichen Itza:c5capital: (T30): Monument > Slinger > Hercules > Observatory > Galley H Holy site > Settler > Shrine > Library > Spearman > Ancient walls > Aqueduct F Missionary > Galley € Builder > Settler > Temple F Apostle > University > Harbor > Lighthouse F Trader > Kilwa Kisiwani F Apostle > Industrial zone € Workshop F Missionary > Shipyard F Missionary F Apostle > Factory > Trader F Hercules H Spaceport € Oil power plant F Missionary > Launch Earth Satellite > Research lab > Dam F Hercules > Seaport > Commercial hub > Market > Gilded vault > Water park > Ferris wheel > Aquarium > Launch Lagrange laser station € Aquatics center € Hydroelectric dam F Granary > Build terrestrial laser station > Build terrestrial laser station
Calakmul:c5capital: (T51): Monument € Builder > Builder € Granary > Ancient walls > Hul’che > Hunahpu & Xbalanque > Observatory € Builder € Builder € Builder > Commercial hub > Library F Water mill > Industrial zone > University € Workshop F Setler > Forbidden City F Settler F Settler > Oxford University Potala Palace > Theater square € Amphitheater > Archaeological museum G Market G Gilded vault H Spaceport > Research lab > Encampment > Barracks > Armory > Repairs > Military academy > Factory > Coal power plant > Broadcast center > Builder > Launch Lagrange laser station F Sewer > Build terrestrial laser station > Build terrestrial laser station > Launch Lagrange laser station
Coba:c5capital: (T59): Monument > Granary > Ancient walls > Observatory > Hul’che > Library > Settler > Holy site > Harbor > Builder > Shrine > Temple > Builder > Lighthouse > University > Shipyard > Sewer > Builder > Research lab > Neighborhood > Trader F Missionary > Builder > Trader F Missionary F Missionary > Colossus H Spaceport > Dam € Seaport € Hydroelectric dam > Build terrestrial laser station > Build terrestrial laser station
Xunantunich:c5capital: (T65): Monument > Ancient walls € Granary > Commercial hub > Market > Observatory > Water mill F Builder > Builder > Aqueduct € Library F Builder F Builder > Gilded vault F Builder € Builder € Builder F Builder € Builder > Industrial zone > Workshop F Builder > University > Workshop > Factory > Oil power plant € Builder > Research lab € Builder € Builder G Orszaghaz > Builder+
El Mirador:c5capital: (T75): H Commercial hub > Ancient walls > Monument F Granary > Market > Himiko > Observatory > Gilded Vault > Industrial zone > Aqueduct > Library > University € Workshop > Research lab > Factory F Himiko > Oil power plant > Dam € Hydroelectric dam > Builder+
Copan:c5capital: (T84): Monument > Observatory > Library F Granary > University > Temple of Artemis > Harbor > Industrial zone € Workshop > Aerodrome > Lighthouse > Factory € Oil power plant > Research lab H Spaceport > Shipyard > Seaport € Hangar > Build terrestrial laser station > Launch Lagrange laser station > Carbon recapture
Palenque:c5capital: (T90): Monument € Granary > Diplomatic quarter > Consulate > Aqueduct > Observatory > Trebuchet > Library > Builder > University € Sewer > Industrial zone € Builder > Chancery > Research lab > Workshop > Factory > Nuclear power plant > Builder > Builder > Angkor Wat > Builder+
Tikal:c5capital: (T107): F Granary € Builder € Trader > Monument > Observatory > Commercial hub > Library > Market > Industrial zone > Aerodrome € Bomber > University G Workshop G Factory > Research lab > Aqueduct > Gilded vault > Stock exchange > Campus research+
Kaminaljuyu:c5capital: (T108): Monument F Granary F Ancient walls > Observatory > Library € Siege tower > University > Research lab > Water park > Ferris wheel > Aquarium > Aquatic center
Ucanal:c5capital: (T110): € Builder € Builder € Builder > Monument > Harbor F Granary > Mausoleum at Halicarnassus > Lighthouse > Observatory > Library > University € Research lab > Builder > Shipyard > Seaport
Utica:c5puppet: (T125): F Granary > Monument > Observatory > Library > University > Holy site > Shrine F Missionary F Missionary > Temple F Missionary F Missionary F Missionary > Research lab > Builder > Industrial zone G Workshop G Factory > Aqueduct
Quirigua:c5capital: (T136): F Trader > Granary > Monument > Observatory € Library > Commercial hub € University € Research lab > Market > Gilded vault > Spy > Stock exchange F Sewer > Builder+
Yaxchilan:c5capital: (T146): F Granary F Builder > Monument > Sewer > Observatory > Library > University > Research lab > Builder F Water mill > Builder > Builder > Spy
El-Kurru:c5war: (T143): Monument > Repairs > University > Research lab > Builder
Napata:c5war: (T149): F Granary F Builder > Repairs > Builder > Builder > Library > Shrine > Builder H Spaceport F Water mill > University F Armory F Military academy € Temple > Research lab > Build terrestrial laser station
Yokib:c5capital: (T149): € Builder > Observatory F Sewer > Library € University > Monument € Builder > Research lab > Amundsen-Scott research station > Harbor
Tuban:c5puppet: (T188): F Granary F Water mill > Aqueduct
 

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SV 244
(SS from turn after VIC)


maya.png

I made a lot of mistakes:
trying to find vampires which I couldn't find despite destroying like 5 barb camps early, going for religion and then abandoning it, and loosing a lot of production for nonsense wars. I Killed Gitarja and Nubia.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

I focused on building as many observatories as I could, but I failed the settling and map exploring game, so I stayed with 4 cities on turn 100 ;x

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
There was some +7 and +6 observatories, but I ruined some of them by building industries instead of plantatnions around them :x

- How many cities did you settle and/or capture? Where did you settle your first few cities?
Around 8-10.

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
observatories

- Pantheon chosen and why? Religious beliefs chosen, and why?
production from strategic resources

- Which Governors were most important; when and why?
Pingala - science and culture in the early game

- Was diplomacy/trading useful? How? Relations with other civs?
Yup, I made tons of money trading :)

- How did the game modes affect or impact your play?
The fact that I couldn't find vampiers destroyed optimal gameplay, so I took Hermetic order for fun and then I just played for fun, no optimization

- Any surprises/frustration/elations you ran into, how did you deal with it?
The fact that I couldn't get vampiers disappointed me a lot :c

- Did you enjoy your game?
Yes, I streamed it, so it was fun c:

Episode 1:
Episode 2:
Episode 3:
 

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Science victory t293 score 1160

Slow... too much respect for the Immortal level AI, perhaps. I'm still at the stage that a win at this level is satisfying, though, so thanks for the game! Under 300 turns is a fair achievement for me.
 

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SV turn 198

Completely peaceful game. Never before had experience with secret societies, and the one I needed for science unlocked only after I found the Reef with Satellites. Long before that, though, i slipped and clicked on vampire one - instalock in a society being rather a drawback of the mechanics. Among the leaders I gambled with Maui, but got no plantation resources. Corporations didn't add much either. All in all a regular vanilla space race with a few sprinkles.
 

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SV 262. Peaceful here as well. Lady Six is definitely a fun leader and a good example of how many Civ6 leaders actually influence the way you play the game, instead of just giving an UU and UB for example and keeping the rest identical. My initial core was 7 cities settled around the capital near plantationable resources and then I settled a few more cities without the bonus a bit further. Don't like the societies mode, so got the Minerva one just near the end of the game.
 

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Nice game. Played it and finished for SV in 230 Turns. Very interesting Civ/Leader to play.
 
SV @ T165 (my fastest one to date, although some turns were replayed due to misclicks and mistakes :lol:)

It was my first game to reach 2500 science/turn, build Scott-Amundsen, AND have a level 4 government

A couple of ideas from the playthrough:
  • Managed to get Hercules (first), Himiko and Anansi -- used them whenever I could, they were active pretty much throughout the entire game
  • Used Hercules to build 6 x Spaceports
  • Settled polar regions for Scott-Amundsen as well as for chopping space projects (especially the Exoplanet expedition speed boosts)
  • Reached a speed of 18 light-years / turn 🚀
  • Had a peaceful game with a bit under 20 cities; attacked Gandhi in order to farm science, and Viet Nam in order to liberate Buenos Aires
  • Insisted on having a happy population, the bonuses really really add up.
It was a super fun game, even though I needed 4 months to finish it :lol: without playing anything else otherwise. Corporations and Heroes are very good game modes, hope to see them again!

Thanks for the game 6otM team!

PS:
Thinking of picking up the Inca one, which I hope I can finish before Christmas :crazyeye:
 
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