6otM140 Opening Action


GOTM Staff
Nov 26, 2016
Welcome to the 6otM140 Opening Actions thread.

STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.

This thread is used to discuss the game once you've started playing through your first 100 turns. Apart from normal decency, the only posting restrictions are to please not post videos until the deadline is finished and to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind.

Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. Anything after that should be posted in the After Actions thread once you have completed your game.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- What were your initial 5-10 builds in the capital or other early cities?
- Early order for technology/civics? What did you prioritize for technology/civics?

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
Been playing Civ6 extensively lately, have a single deity under my belt (was cheesy kupe), immortal korea science and religion poundmaker, couple emperor, couple king. I'm alright, I'm not amazing, but I feel like I'm alright.
I cannot get this game to into a solid culture start, tried 3 - 4 times now, making it past 100 each time but struggling.

I tried founding a religion, took 4 tries to be able to found one, and even after that lost ability to summon them from russia being next to me and knocking out my majority religion asap. Finally gave up on founding religion, figured I might make do on archaeology, national parks and great wall.

Have a decent-ish start, but the general area of the map you start is so crowded and so sparse of production that getting districts out while getting settled and getting units out to fend off the barbs and keep neighbors from declaring war, was around turn 130-140, had a decent great wall up, but only 1 maybe 2 districts up in any given city, with already 6-7 districts tech'd so cost was $$$. I could've expanded slower, but feel like I'd be crunched in then by russia, as it was I was having to buy tiles just to try to counter their extreme forward settling.

Gonna step away for a day or two and come back and see what I can change, maybe only expand to 5-6 cities instead of the 8-9 I had initially. Try and drop districts soon as I unlock them even if I'm not going to finish them then. Feel like great wall spam would've worked fine, just felt like my civ had become a bit stagnant with no real growth or production going on.
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