Cultural Victory turn 232. Probably could have been faster, but I didn't feel slow. My exploitation of the AIs was tempered.
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I didn't have a great plan initially. I figured I'd build some wonders and leverage my Economic advantage to buy a bunch of Great Works to buff tourism. I planned to be peaceful. Biggest decision point was when I decided to snuff out Nan Modal and Caguana as a means of limiting Cleopatra's Egypt's cultural yields. I wasn't committed to Cultural Victory over Diplo until I got all the choices wrong in World Congress around turn 180. None of my early Rock Bands did well, but I also had a large number of Parks.
- What were your initial 5-10 builds in the capital or other early cities?
Zulu forced me into some early conflict so they were a lot more military-focused than I had wanted.
- Early order for technology/civics? What did you prioritize for technology/civics?
With a Wonder at hand and a Cultural Victory being likely the better option, I prioritized religion. I also got Sugubas online ASAP.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
I bought a LOT of infrastructure with cash. The Suguba bonus definitely helped as did the extra gold yields on Mines. Markets allowing for two great works led to an early accumulation of Writings. I bought every great work I could with gold as soon as I recognized it was on the market.
- How many cities did you settle and/or capture? Where did you settle your first few cities?
I had two waves of settlement. My initial wave settled 6 additional cities around my capital. I didn't press immediately for more territory, instead relying on a Hic Sunt Draconis in the Industrial Age for my eastward Desert expansion. 8 mainland cities were settled during this phase and 2 island cities, all at 4 pop.
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
Given how aggressive the Zulu acted, I expected to need a strong Military game, and chose Warlord's Throne in my Gov Plaza. Probably would have been better off getting free Workers in new cities. I ended up White Peacing Zulu in the initial conflict, and then he was my best bud. So weird. Instead, my military focused a little more southern, at the city-states of Nan Madol and Caguana. Cleopatra had 6+ Envoy Suz over both and they were doing work for her cultural defense so I razed Nan Madol and captured Caguana (located in the red box of my screenshot). I later acquired Heh from Amanitore and Mendes from Cleopatra due to loyalty issues. I built a *lot* of Wonders. That happens when I play lower than Deity. It might be a crutch but I saw everything open and went for it all. I ended up with: Eiffel Tower, Mausoleum, Great Lighthouse, Statue of Liberty (a hedge in case Diplo opened itself up sooner), Eiffel Tower (great with my parks & Seaside Resorts), Cristo Redentor, Petra, Potala Palace, Mont St Michel & St Basil's Cathedral (not put to great benefit), Hermitage, Casa de Contratacion (empowered Moksha), Estadio do Maracana, Bolshoi Ballet, Big Ben, and Hagia Sofia, all in my five core cities. Oracle was my biggest near-miss.
- Pantheon chosen and why? Religious beliefs chosen, and why?
Desert Folklore. From turn 1 that was my intention given this map. My Holy Sites were fantastic. I took Work Ethic to pair with this. I grabbed two standbys that are never bad, Tithe and Holy Order. I wanted a better building but since I don't prioritize it when I found a religion, I was ok with Gurdwaras over Meeting Houses or Wats. Deserts being desirable and easy to settle were an advantage.
- What governments did you select? What key policy cards did you use? Why?
Tier 1 didn't matter much. I was on Autocracy when I got my card. I moved to Monarchy ASAP. Given the barb/city state situation, I spent some time in Monarchy using the Influence Point bonus to establish Suzerainities over the "new" city states. Once it came to buying Naturalists and Rock Bands, I swapped to Theocracy. I never left it - I find the tourism negative modifier enough of a hurdle that trying to clean things up while still in Theocracy is the better choice for most Culture games. For policy cards, this was a Frescoes & Scripture game. I had both nearly full stop once they were unlocked.
- Which Governors were most important; when and why?
Early, Pingala and Amani. Starting in the midgame, Moksha being able to Faith-purchase districts and Magnus for chops were both fantastic at getting my colonization rush up to speed.
- Was diplomacy/trading useful? How? Relations with other civs?
Relations were mostly good, save immediately after I razed Nan Madol. That led to some denoucements and formal wars with most of the AIs, but not any emergencies. After ten or twelve turns, I sued for peace and got it. Back to open borders and trade routes. I aggressively spread my religion through the Zulu (who didn't have one) and Ramses's Egypt (who did). I never directly targeted Cleo's Egypt's religion. Has I been aiming for a Religious Victory, it would have happened sooner.
- When did you have Dark/Golden ages?
Normal in Classical, then Golden on out after that. Oops. So I went normal in Classical, golden in Medieval, but only hit normal in the Renaissance. That slowed down my expansion (along with the frustratingly resilient barbs) because I couldn't Monumentality Settlers everywhere. Gold and Hic Sunt Draconis helped me regain momentum in the Industrial Golden Age. I misremembered when I wrote this up the first time.
- How did the game modes affect or impact your play?
The Barbarian Clans turning into City States definitely impacted my play. I discussed above my decision to take out two Cultural city-states. I spent a lot of micromanagement energy ensuring I was completing as many quests as possible each age. Spies were suited up to remove Envoys. I passed on Stamford Raffles, expecting Mansa Musa's Mali to grab it and use it on Ayutthaya, lowering their Culture output as the second-highest culture generator, and that's exactly what happened. Otherwise, I took a lot of generally good great merchants, engineers, and artists.
- Any surprises/frustration/elations you ran into, how did you deal with it?
Nan Madol added 15 to its city defense total right before I attacked it, but a Bombard Corps levied from Lahore proved strong enough to overcome. Edit: I also narrowly missed The Oracle in my capital. Would have been pretty strong.
- Did you enjoy your game?
Yes! Very much. Though micromanaging the city states did start to become tedious.