6otM175 Announcement


GOTM Staff
Nov 26, 2016
Welcome to game 175 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM175 Details:
Player (You): Wu Zetian – China
Victory Condition: Science, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: Deity

Civs/City-States (including player): 9 / 0
Map Type/Size: Archipelago / Standard Size
Start Position:
Resources: Sparse
World Age: Old
Temperature: Hot
Rainfall: Arid
Sea Level: High

Game pace: Standard
Game Mode(s):
Barbarian Clans (Note: With zero city-states, barbarian camps will never convert to city-states.)

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.

Here is where you will start:
6otM175 start.png

Wu Zetian – China Unique Attributes:
Spoiler Unique Attributes :

Wu Zetian – China
Leader Bonus:
Manual of Entrapment – Receives a free Spy with Defensive Tactics and Spies can be purchased with Faith. Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 100% of the Science, Faith and Culture that city produced that turn.

Civ Ability: Dynastic Cycle – Eurekas and Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka and Inspiration from that Wonder's era.

Unique Unit: Crouching Tiger – Replaces N/A, Unlocked by Machinery
Attributes: High Ranged Strength; Has a ranged attack with Range 1; -17 Ranged Strength against District defenses and naval units.

Unique Infrastructure: Great Wall - Built by builder; Unlocked by Masonry
Effects: Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification (+6 Defense Strength); +2 Gold; +2 Gold for each adjacent Great Wall; +2 Culture for each adjacent Great Wall (with Castles); Provides Tourism equal to its Culture output (with Flight); Can only be pillaged but never removed by disasters.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

File Upload System
In development.

This game runs for a month and ends 15 Feb 2024.

@The_J @Blake00
The save is attached below.


  • 6otM175_WU ZETIAN_Science_Deity.Civ6Save
    562.7 KB · Views: 170
Krampus Challege Mode - Peaceful always.
: You cannot declare wars nor joint wars, nor join military alliances, nor support a world congress special session emergency that would result in a war declaration. If war is declared on you, you may only attack into friendly and neutral territory (no attacks into enemy territory; hence, you may never capture enemy cities); you may also ask others to join the war (joint war) if attacked. Current free cities (not aligned to a civilization to include cities now free due to culture flip) are considered neutral territory and may be captured (note: unless they flip to or are captured by another civilization first).

@leif erikson - I believe above is enough of a rules description. Please review and let me know if you think there is anything I should add / change. Trying to decide if I should release in Dec instead of 15 Jan since Wu was my plan for Krampus.

Spoiler New to deity thoughts :

This is a potentially a tough map for a new deity player, especially if you take the Krampus Challenge.

Normally the AI isn't great at sea maps as you can overpower them with ships to include capturing coastal cities. The Krampus Challenge takes that option away. You may be racing to secure territory before other civilizations while trying to avoid culture flips (and don't forget entering a dark age will lower your cultural influence).

Additionally, the initial start position appears to be very short on food and production resources, which may lead to a slow growth start.

Reminder that a culture alliance stops both civilizations culture from impacting the other so can be useful if you find some good open land near another civilization.

Spies - If you fall behind in technology, Wu Zetian has powerful and early spies to steal eurekas for techs you don't have. In the upper right, if you click on World Rankings, under the Overall tab and Science Victory, you can see how many technologies the civilizations you have met have to better target the right civilizations your spies. If you are allies with another civilization, you cannot use your spies in their territory, so choose your allies wisely.
Wow, this is a rough start and a weak leader. On top of that no city states and no warring and likely very little room to expand (archipelago). This is going to be one of the slowest science victories so far... I love it! ;)
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