- Joined
- Nov 26, 2016
- Messages
- 785
Welcome to game 180 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.
Must Read!
Civ VI - 6otM180 Details:
Here is where you will start:
Pachacuti - Inca Unique Attributes:
File Upload System
In development.
This game runs for a month and ends 1 May 2024.
@The_J @Blake00
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.
Civ VI - 6otM180 Details:
Player (You): Pachacuti - Inca
Victory Condition: Domination or Religious, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: King
Civs/City-States (including player): 8 / 18
Map Type/Size: Terra / Standard Size
Start Position: Standard
Resources: Standard
World Age: New
Temperature: Cold
Rainfall: Arid
Sea Level: High
Disaster Intensity: 2
Game pace: Standard
Game Mode(s): Barbarian Clans, Monopolies and Corporations
Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.
Here is where you will start:
Pachacuti - Inca Unique Attributes:
Spoiler Unique Attributes :
Leader Bonus: Qhapaq Ñan – Domestic Trade Routes gain +1 Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.
Civ Ability: Mit'a – Citizens can work Mountain tiles. Mountain tiles provide +2 Production, increasing to +3 Production after reaching the Industrial Era, and +1 Food for each adjacent Terrace Farm.
Unique Unit: Warak'aq – Replaces Skirmisher, Unlocked by Machinery
Common abilities: Has a ranged attack with Range 1. -17 Ranged Strength Ranged Strength against District defenses and naval units. Gains XP when activating Tribal Villages (+5 XP) and discovering natural wonders (+10 XP), besides the normal gains from combat.
Special abilities: Can make 1 additional attack per turn if Movement allows.
Special traits: Higher Production cost (165 vs. 150). Higher Ranged Strength (40 vs. 30).
Unique Infrastructure: Terrace Farm – Built by Builder; Replaces N/A; Unlocked at start
Effects: +1 Food; +1 Housing; +1 Food for each adjacent Mountain; +2 Production for each adjacent Aqueduct; +1 Production if adjacent to fresh water and not an Aqueduct
Improves: Hills (grassland, plains, desert) or Volcanic Soil
Unique Infrastructure: Qhapaq Ñan – Built by Builder; Replaces N/A; Unlocked by Foreign Trade
Effects: Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement.
Restrictions: Can only be built on an adjacent mountain tile. Cannot be pillaged or removed.
Note: same effects as a Mountain Tunnel
Civ Ability: Mit'a – Citizens can work Mountain tiles. Mountain tiles provide +2 Production, increasing to +3 Production after reaching the Industrial Era, and +1 Food for each adjacent Terrace Farm.
Unique Unit: Warak'aq – Replaces Skirmisher, Unlocked by Machinery
Common abilities: Has a ranged attack with Range 1. -17 Ranged Strength Ranged Strength against District defenses and naval units. Gains XP when activating Tribal Villages (+5 XP) and discovering natural wonders (+10 XP), besides the normal gains from combat.
Special abilities: Can make 1 additional attack per turn if Movement allows.
Special traits: Higher Production cost (165 vs. 150). Higher Ranged Strength (40 vs. 30).
Unique Infrastructure: Terrace Farm – Built by Builder; Replaces N/A; Unlocked at start
Effects: +1 Food; +1 Housing; +1 Food for each adjacent Mountain; +2 Production for each adjacent Aqueduct; +1 Production if adjacent to fresh water and not an Aqueduct
Improves: Hills (grassland, plains, desert) or Volcanic Soil
Unique Infrastructure: Qhapaq Ñan – Built by Builder; Replaces N/A; Unlocked by Foreign Trade
Effects: Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement.
Restrictions: Can only be built on an adjacent mountain tile. Cannot be pillaged or removed.
Note: same effects as a Mountain Tunnel
Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
In development.
This game runs for a month and ends 1 May 2024.
@The_J @Blake00
The save is attached below.