6otm197 AAR

Thorak

Warlord
Joined
Dec 22, 2013
Messages
213
Welcome to the 6otM195 After Actions Report (AAR) thread.

STOP - Please do not continue reading this thread until you have completed and submitted your game.

In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Please attach your victory save to your post. Players are encouraged to provide feedback on the game. Please use spoiler tags for any surprise details you'd like kept hidden. Thank you.


If this is a replay, please indicate 'REPLAY' at the top of your post. If you conduct regular restarts, please indicate 'RELOADS' at the top of your post. More posting helps us all get play better as we understand the methods of others, but want to clearly distinguish between a first run through without reloads and other submissions as it is much harder to recover in game from the mistakes we all make.

Some questions to consider answering.
- What are your first impressions of online game speed?
- What do you think about allowing all victory conditions?
- What victory condition did you chose and why? Did you have one in mind from the start of the game and did you change it later on?
 
Turn 108 Culture Victory

Spoiler Victory screenshot :
6otm197_win.png


This is one of the most hillarious games I have finished for a long time. I was going for an early flight with La Venta as my main source of tourism improvement. I was planning on going totally peaceful as there was enough room to expand anyway. A few turns after I finished flight, Japan, which was my ally for 17 more turns at the time, conquered La Venta. Luckily it wasn't razed so I was planning to end the friendship after those 17 turns and liberate La Venta.

So I produced a lot of heavy chariots and timed the rought rider unique unit for a push and started a war with Japan and liberated La Venta. So far so good. But, I have never experienced something called a "Betrayal Emergency" before from the world congress after over 1000 hours in Civ6, this is a new experience. Even my allies, some of which I had a lvl 2 alliance with, turned their back on me and declared war on me. The only civ that didn't declare war on me, which I found even more hillarious, was the Hungary who already denounced me and was my closest neighbour. I think they were afraid of my military though that was quite a bit stronger than everyone else after producing military units in most of my cities for 10 turns and upgrading them.

Anyway, I continued to pillage all of Japans improvements and used the resources to buy Rock bands which gave me the victory. ;)

- What are your first impressions of online game speed?
I like the variation it brings. The decisions have more impact and are tougher to make, the games are quicker and it favours a more city building/peaceful way of playing that I like.

- What do you think about allowing all victory conditions?
I think it brings another dimension of strategical thinking and also a way to adapt if one victory conditions seems lost or another seems quicker after a while.

- What victory condition did you chose and why? Did you have one in mind from the start of the game and did you change it later on?
I was going for Culture victory all the way. I think that's the quickest peaceful victory condition on online speed. Potentially a religious or domination victory might be quicker and I might replay the game to try it out. I did not change it, but I was close when Japan conquered La Venta.
 

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