6otm197 AAR

Thorak

Warlord
Joined
Dec 22, 2013
Messages
213
Welcome to the 6otM197 After Actions Report (AAR) thread.

STOP - Please do not continue reading this thread until you have completed and submitted your game.

In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Please attach your victory save to your post. Players are encouraged to provide feedback on the game. Please use spoiler tags for any surprise details you'd like kept hidden. Thank you.


If this is a replay, please indicate 'REPLAY' at the top of your post. If you conduct regular restarts, please indicate 'RELOADS' at the top of your post. More posting helps us all get play better as we understand the methods of others, but want to clearly distinguish between a first run through without reloads and other submissions as it is much harder to recover in game from the mistakes we all make.

Some questions to consider answering.
- What are your first impressions of online game speed?
- What do you think about allowing all victory conditions?
- What victory condition did you chose and why? Did you have one in mind from the start of the game and did you change it later on?
 
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Turn 108 Culture Victory

Spoiler Victory screenshot :
6otm197_win.png


This is one of the most hillarious games I have finished for a long time. I was going for an early flight with La Venta as my main source of tourism improvement. I was planning on going totally peaceful as there was enough room to expand anyway. A few turns after I finished flight, Japan, which was my ally for 17 more turns at the time, conquered La Venta. Luckily it wasn't razed so I was planning to end the friendship after those 17 turns and liberate La Venta.

So I produced a lot of heavy chariots and timed the rought rider unique unit for a push and started a war with Japan and liberated La Venta. So far so good. But, I have never experienced something called a "Betrayal Emergency" before from the world congress after over 1000 hours in Civ6, this is a new experience. Even my allies, some of which I had a lvl 2 alliance with, turned their back on me and declared war on me. The only civ that didn't declare war on me, which I found even more hillarious, was the Hungary who already denounced me and was my closest neighbour. I think they were afraid of my military though that was quite a bit stronger than everyone else after producing military units in most of my cities for 10 turns and upgrading them.

Anyway, I continued to pillage all of Japans improvements and used the resources to buy Rock bands which gave me the victory. ;)

- What are your first impressions of online game speed?
I like the variation it brings. The decisions have more impact and are tougher to make, the games are quicker and it favours a more city building/peaceful way of playing that I like.

- What do you think about allowing all victory conditions?
I think it brings another dimension of strategical thinking and also a way to adapt if one victory conditions seems lost or another seems quicker after a while.

- What victory condition did you chose and why? Did you have one in mind from the start of the game and did you change it later on?
I was going for Culture victory all the way. I think that's the quickest peaceful victory condition on online speed. Potentially a religious or domination victory might be quicker and I might replay the game to try it out. I did not change it, but I was close when Japan conquered La Venta.
 

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T129 CV

I loved the new concept. It was not new to me, as I have been playing at online speed for some time, albeit with BBG. It takes less time to spend, which I have so little of anyway.
With the short eras, it takes much more planning to achieve Golden Ages all the way, which is crucial. For 3 eras in a row just made the last necessary era score at the very end of the era.
I had slower Feudalism (T48), my benchmark is usually T42ish. That meant slightly later start of the steamrolling, which meant slightly later finish.
It was peaceful all the way, very enjoyable game, hope to see this coming up every month.
 

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CV145 Score 1676

Enjoyable game. High paced. Found it difficult to get use to… as I kept getting distracted from my main goal, I ended up building so many unnecessary wonders (Apadana, Terracotta Army, Chichen Itza, Venetian Arsenal and Panama Canal) just because I saw low turns to build, but hadn’t accounted for the online adjustment.

1. What are your first impressions of online game speed?

I didn’t mind it. I look forward to the next one where I can try and be more disciplined with my win condition.

2. What do you think about allowing all victory conditions?

Personally, I’d prefer a single victory condition that we all attempt to work towards. It gives a measuring stick and it enables you to learn from others.

3. What victory condition did you chose and why? Did you have one in mind from the start of the game and did you change it later on?

I didn’t choose initially; I just played the game.

Considered religion when I found Vatican City and had an easy envoy request (craftsmanship), but was too slow in founding a religion.

Considered domination… Took out Japan and Hungry capitals. It was fun using UU and Rangers (one tech up from UU) and coupling these with Giant’s Causeway and Matterhorn affects. But in the end the window to dominate the map was too narrow with online speed.

Pivoted to culture / science. Effectively working both concurrently. Launched Mars Colony, but after La Venta was liberated, Eiffel Tower, Cristo Redentor and Biosphere was built, following a spam of improvements and national parks it was just a matter of time until the culture victory page was obtained.
 
T154 science

- What are your first impressions of online game speed?
First time online speed, I like it. Usually play on quick, standard is just too slow for my liking, esp in late game.

- What do you think about allowing all victory conditions?
Fine, have done all except Diplomatic, but tend to default to science or domination unless otherwise planned from the get-go.

- What victory condition did you chose and why? Did you have one in mind from the start of the game and did you change it later on?
Ended up with science, my predictable default. At some point the game is defacto won, well before turn 100 where no other civs posed any real threat, my main motivation was to stick it to Hungary to repay earlier warmongering and settling on my scouted spot. The game passed quite fast, my start was slow, had to hustle for first golden age, and third area come surprisingly quick, leaving me in a dark age, where I re-grouped with the buffed trade routes. Evil Mali stole my merchants. Went for usual play of com-hub, feudalism and industrialization. After dark age, secured a heroic age. Anyway, after a well-deserved ***** slapping of Hungary, I focused on science as a way to end the game, I setup Magnus with vertical integration feeding of multiple ind.zones (6 range and 3+ from Mexico and +3 from a great person I think), and just autopiloted/shift-entered my way to a late victory screen before it became a chore. I enjoyed playing this game, not focusing much on the win condition until my empire was snowballing.

I sometimes get the itch to play civ, there are many interesting civs I have not yet played (including Teddy until now), usually just pick some settings and reroll until I find a fun civ/map combo, but admittedly with low threshold to abandon. Thanks for online speed and deity! I think maybe CV and diplo are my weakest wincons, and I suspect I might frown mildly but probably enjoy if that was the rule or encouraged.
 

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