6otM68 opening actions

Knowtalent

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Welcome to the 6otM 68 Opening Actions thread.
STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.
This thread is used to discuss the game once you've started playing through your first 100 turns. Apart from normal decency, the only posting restrictions are to please not post videos until the deadline is finished and to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind. :)
Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. Anything after that should be posted in the After Actions thread once you have completed your game.
- Where did you settle your cities?
- What did you research and which policies did you choose and why?
- What was your build order?
- How soon did you build a District? Which ones did you prioritize?
- How did you place your districts?
- Did you emphasize expansion? How many cities have you built/captured in the first 100 turns?
- How did you play your governance cards, priorities?
- What City-States did you meet and which ones did you cultivate to your side?
- Were your neighbors peaceful?
- Any surprises?
Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
 
- Where did you settle your cities?
In the desert, like t3, to max the civ bonus.

- What did you research and which policies did you choose and why?
Research was pretty standard to start with Mining and AH. Then I found a Natural Wonder, got the boost for Myst, and went for that.

- What was your build order?
Scout, then just reacting... got barbs spawning violently just 2 tiles away, so a slinger and warrior before the 2nd scout. Bought monument and builder along the way.

- How soon did you build a District? Which ones did you prioritize?
+6faith Holy Site was first, then some campuses and then a Suguba and then just HS, for the most part.

- How did you place your districts?
Max out the adjacency bonuses. I did not place and wait, I generally build to completion when I order up that stuff. Lame, I know... but gimmicks I dont understand are not in my playbook.

- Did you emphasize expansion? How many cities have you built/captured in the first 100 turns?
Oh... I guess so. Settled 4 cities, DOW twice to take unprotected settlers helps.

- How did you play your governance cards, priorities?
I got a relic early, through city state patronage, so I went for production cards, though actually so much cash and faith end up buying everything important.

- What City-States did you meet and which ones did you cultivate to your side?
2 rel, 1 sci, one prod... I think all but the Mil CS is my vassal.

- Were your neighbors peaceful?
Yeah, and now may they rest in peace. ;)

- Any surprises?
Yes... I learned I have a bias to scout west rather than east. I think that screws me in this game.
 
Well, I feel that this game starts well, compared to my private games. But I guess that some top players already finished it before turn 100.

Spoiler Turn 100 :
5B7A1FA40C8EB6A030B5D33A36826B12538EFF0C


My mistakes are that I focused too much on faith but there was no need to because the continent is already converted. I should have focused more on science to cross the ocean. I built a military camp in capital for production but the gain is low and a campus would have been better help.
In awdaghust I ignored floodplains and placed districts for best adjacency but I got several floods before I can rebuild. I am choked and will never build again on flood plains.

Another thing I learned but not sure (since I don't keep autosaves to compare) I built a city next to a tribal village and I feel that it make it disappear like a barbarian camp but without the bonus.
 
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Well, after typing out a long reply answering nearly all the questions it unfortunately got lost while I was trying to upload images. I don't have the time to type all of that again. So here are the images of my current empire and I'll just leave it at that:


View attachment 533059
View attachment 533060

Hi

I also build cities 6 titles away from each other. Always try to do this.
I reviewed this forum a lot, and find only you actually who preffer the same, or even you preffer longer distance (jenne-tadmeka)

I can not understand why 99% of users build 3 tiles away.
What do they do with 20 population cities? Place a Pop working on Districts?
but Where even to place all those districs and wonders and UI when so little space.:)
 
Hi

I also build cities 6 titles away from each other. Always try to do this.
I reviewed this forum a lot, and find only you actually who preffer the same, or even you preffer longer distance (jenne-tadmeka)

I can not understand why 99% of users build 3 tiles away.
What do they do with 20 population cities? Place a Pop working on Districts?
but Where even to place all those districs and wonders and UI when so little space.:)

For game of the month, remember that the goal is to win in the shortest amount of time possible. So after seeing how better players than me played, I've concluded the following (though this may not be the correct reasoning): While yes, settling 6 hexes apart gives you maximum space per city, realistically it takes a long time for a city to grow/expand before you can use that space. So unless you're playing for the long-haul, you won't be using most of it before the game ends.

The advantage to settling closer is that you can have cities benefiting from each other via adjacency bonuses. For example each city building its district next to the others, or placing a government plaza in a way that it will boost districts from multiple cities (see @Vizurok's aar of this game as an excellent example. He has 3 holy sites and a campus from 3 different cities around a government plaza in the desert all benefiting from adjacancy bonuses and two of the cities benefiting from Mansa Musa's desert adjacency bonus).

When it comes to incremental gains like adjacency bonus or income, the earlier you have it, the more useful it will be. The difference between a +3 and +4 district for example might only be 1, but that's 100 over a hundred turns. Another example could be setting up farm triangles where the farms are shared between cities. It can be hard to find suitable space to set up a farm triangle for each city, but easier when sharing space between cities and both will benefit from the farms adjacency bonuses that increase with new techs.

In my later games, I've been using this strategy and it really helps me reach higher yields much earlier in the game.
 
Thank you OWNSYA

That is valuable input.

I will start now maybe 20th attempt to win culturaly on deity.
Now I will select a strong Civ, probably Japan.
 
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