7.0 Beta City Production Bug

Yes !!!

That did it. Something we were overlooking, like Thal said. That's the sort of thing I should have thought of.

Thanks for chipping in, Seek... what do you think of the re-ordered Commerce tree?

Now on to Arabia!
 
Glad we were able to identify the problem! :)

I'll add this information to that part of the main thread. What I should have said is other mods and versions of this mod, sorry about that! :crazyeye:

  1. Clear Civ's cache.
  2. Try TBC alone.
  3. Duplicate files.
  4. Mod incompatibility.
  5. Problem with this mod.
  6. Post a thread on the Beta & Bug Reports forum.


  1. Close CiV and delete the cache folder. It contains only temporary data and deleting it will not adversely affect CiV, but often solves bizzare problems from lingering game information:
    C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
    .
  2. Try the Balance mods with a cleared cache and other mods moved out of the Mods folder:
    C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
 
Thanks for pointing that out. I'm working on merging the chaotic mess of vanilla yield functions (food, production, gold, science, culture, happiness, great person points) into a single generalized function chain. Some of the old ones inherently rounded, it seems... which is poor programming, because it can introduce cascading rounding errors. I've just gotta track down where things should be rounded and add that at the point where the number is displayed. If you could list out places you notice rounding is needed, that'd help! :)

So far I know to check the Production Popup.
 
Just tried 7.0 beta5, cleared cache and moduserdata before.

City production doesn't work, was with 6.9 fine (played before).
 
Was or will be the A. theory production fixed? Prty pointless to start new game knowing it will get buged >_>
I dont mind using 7.0 just to test it for more bugs, but then an option todisable M. project could be helpfull.

Dont mind game with no nukes if that will temp fix the issue .
 
Well then, starting new conquest - um i mean game ;)

Will post issues i find asap

If i find any that is
 
Just tried 7.0 beta5, cleared cache and moduserdata before.

City production doesn't work, was with 6.9 fine (played before).

Do you have any other mods or versions of this mod in the mods folder?

I found the problem: I had a new R.E.D. modpack (V9) installed (used V7 before) and didn't delete the old version in the mod folder. This is an issue which should be fixed by the game developers, so that both the mod id and the mod name/version/whatever is determined in order to distinct between two different versions, allowing them been holded in the mod folder without problems.
 
Hum, I had the same bug + the fact that when launching a new game, the screen was black instead of the maps & figure...

I desinstalled CSD and it works now.

Mods: Civ Willard, ModList, Great People, Info Info Addict, TBC

Mod User and Cache deleted, Beta 12

QDI
 
Also been getting this bug.
It only happens when using 7.0 & CSD at the same time.
Using 6.9 & CSD work fine. Vanilla, just CSD, & just 7.0 all work fine. But when I try to use 7.0 & CSD the production menu won't open. Also the science research menu & tree breaks - http://img31.imageshack.us/img31/2283/borkedr.jpg
Deleted cache/moduser, also tried renaming & deleting the VanillaBReq.xml in the CSD/Buildings folder that was suggested in the CSD mod, to no avail.
 
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