pineappledan
Deity
Host Note: The Moai yield changes in this proposal were not passed. (7-08-2) Change Moai Yields From Tech was passed instead in the (7-89) confirmatory revote.
Counterproposal to this:
Current Polynesia UA
Base: 1 1 2 BGP, +1 if adjacent to city, +1 per adjacent Moai
Proposed Polynesia UA
Proposed Moai yields
There is also a proposal to change the UU into a scout. In combination with the embarked vision bonuses, this should make Polynesia's early scouting and settling phase much more potent.
Rationale:
Counterproposal to this:
[Complex] - (7-NS) Polynesia UA and Carthage UA+UB rework
Problems: 1) Both Civs underperform in AI tests. (Especially Polynesia, but Carthage too dependent on map) 2) Carthage and Polynesia are different but have one thing in common – they have ability to use water tiles earlier than ordinary Civs. While it could be justified for Polynesia, it’s...
forums.civfanatics.com
Spoiler Polynesia UA Proposal :
Current Polynesia UA
- +1 Sight when Embarked. Units can Embark and enter Deep Ocean immediately.
- +2 Food from Fishing boats and atolls.
- Melee and Gunpowder Units can construct fishing Boats.
- No unhappiness from isolation.
Base: 1 1 2 BGP, +1 if adjacent to city, +1 per adjacent Moai
- Engineering: +1
- Astronomy: +1 -1 BGP
- Architecture: +1 -1 BGP
- Flight: +1
Proposed Polynesia UA
- +2 Sight when Embarked. Units can Embark and enter Deep Ocean immediately.
- +2 Production from Fishing boats and Atolls
- Melee and Gunpowder Units can construct fishing Boats.
- No unhappiness from isolation.
Proposed Moai yields
- Base: 1 1 2 BGP, +1 if adjacent to city, +1 per adjacent Moai
- Engineering: +1
- Astronomy: +1 -1 BGP
- Architecture: +1 -1 BGP
- Flight: +2
There is also a proposal to change the UU into a scout. In combination with the embarked vision bonuses, this should make Polynesia's early scouting and settling phase much more potent.
(7-07) Maori Warrior As Scout Replacement
Current Maori Warrior (Longswordsman) 22 CS :c5strength: cheaper Does not require Iron Unlocks at Chivalry Haka War Dance (-15% :c5strength: CS to adjacent enemy units) Proposal Maori Warrior (Scout) Unlocks at Sailing 90:c5production: 13:c5strength:CS (+3) No Movement Penalties Treasure Hunter...
forums.civfanatics.com
Rationale:
- Polynesia is doing poorly in test games, and are appear to be in need of some buffs. I diagnose the problem as being too unfocused on converting their tile culture into CV power
- The +2 embarked vision will help Polynesia find more land faster while embarked. This is a vision radius of 3, equivalent to a scout unit's base vision on land. This means Polynesian naval scouting will not suffer a vision penalty when embarked. Polynesian units can also survey coastline while remaining inside deep ocean, outside the interference of naval barbs until they are ready to commit.
- Extra food on Fish and Atolls, both already food-rich tiles, is overkill. Coastal/island cities suffer for lack of production, not food.
- The +1 gold on a late tech boost on the Moai doesn't help Polynesia push towards that CV, and it makes their UI yields more similar to all the other UIs. This is more unique, and more sharply directed at Polynesia's core VC
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