This is one of a series of proposed tweaks to the Spy system to polish the new version.
Proposal:
Current Security Bonuses:
Note that every population gives a -2 to security (not -1, a lot of people were confused about that!).
So imagine a Pop 10 city with a constabulary. It has security:
10 (Base) +15 (constab) - 20 (population) = 5 security (basically nothing).
So what you see in games right now is that vast majority of cities have 0 security for the VAST MAJORITY OF THE GAME!!!
With this change, constabularies will now provide a real bonus:
With change: 10 (Base) + 20 (constab) + 5 (constab pop bonus) - 20 (population) = 15 security.
The police station loses half of its per pop security bonus, but constab + police station will nullify the population penalty to security (which is how the police station works now). So once police stations are online, the effective overall security will only increase by 5 over what we had before.
MAGI: Complex Proposal, database and DLL changes
Proposal:
- Constabulary: Base security increased from 15 to 20. Gain +1 security for every 2 population. (Wat would be adjusted the same)
- Police Station: Base security stays at 10 (unchanged). Reduce +1 security per 1 pop to +1 security per 2 population.
Current Security Bonuses:
Base | 10 |
At least one player doesn't have spies | +1000 |
Difficulty | +20 on Settler, +10 on Chieftain (humans only) |
England | +15 |
Empiricism | +12 |
Bletchley Park | +10 global |
Public Works | +5 each |
Piazza San Marco | +10 |
Constabulary | +15 |
Wat | +20 |
Police Station | +10 +1/ Population (+10 more with Police State) |
National Intelligence Agency | +10 |
Great Firewall | +50 |
Every time the city is hit by a spy mission | +2 (scaling with game speed, less on slower speed) |
Population | -2 each |
Trade Routes from/to this city | -1 each |
Excess Unhappiness | -4 each |
Note that every population gives a -2 to security (not -1, a lot of people were confused about that!).
So imagine a Pop 10 city with a constabulary. It has security:
10 (Base) +15 (constab) - 20 (population) = 5 security (basically nothing).
So what you see in games right now is that vast majority of cities have 0 security for the VAST MAJORITY OF THE GAME!!!
With this change, constabularies will now provide a real bonus:
With change: 10 (Base) + 20 (constab) + 5 (constab pop bonus) - 20 (population) = 15 security.
The police station loses half of its per pop security bonus, but constab + police station will nullify the population penalty to security (which is how the police station works now). So once police stations are online, the effective overall security will only increase by 5 over what we had before.
MAGI: Complex Proposal, database and DLL changes
Last edited by a moderator: