Current: As 7-33 explains, the growth scaler on Tradition is weak. It was nerfed due to conditions that are no longer present and should be reverted.
However, it is also weak because %growth is fairly useless in the early stages of the game when food outputs are low. In return it scales later on.
Proposal:
Tradition gets +1 food in all cities instead of growth on the scaler. The opener 5% growth is removed and the +2 food in capital is increased to +3.
Fealty loses +1 food in all cities on the scaler. Instead it gains +1 faith. (edit: the combat strength is not changed) The +3 faith per city following your religion on the finisher is changed to +3 gold (it is currently +3 ).
Thoughts:
+1 food on the Tradition scaler is great for the early Tradition game because it allows you to immediately work tiles like Hills or Plains that you usually have to wait to be able to use.
Later, it helps with working that first specialist slot. Overall this will push Tradition to be stronger early, and cut down on the scaling power later. The lasting impact of the tree remains its GPP bonuses.
The change to Fealty is approximately a neutral swap of yields (5 food for 2 faith and 3 gold), and shouldn't impact the balance a great deal. You will get more faith, earlier, which I think will be welcome for the religious fanatics amongst us.
However, it is also weak because %growth is fairly useless in the early stages of the game when food outputs are low. In return it scales later on.
Proposal:
Tradition gets +1 food in all cities instead of growth on the scaler. The opener 5% growth is removed and the +2 food in capital is increased to +3.
Fealty loses +1 food in all cities on the scaler. Instead it gains +1 faith. (edit: the combat strength is not changed) The +3 faith per city following your religion on the finisher is changed to +3 gold (it is currently +3 ).
Thoughts:
+1 food on the Tradition scaler is great for the early Tradition game because it allows you to immediately work tiles like Hills or Plains that you usually have to wait to be able to use.
Later, it helps with working that first specialist slot. Overall this will push Tradition to be stronger early, and cut down on the scaling power later. The lasting impact of the tree remains its GPP bonuses.
The change to Fealty is approximately a neutral swap of yields (5 food for 2 faith and 3 gold), and shouldn't impact the balance a great deal. You will get more faith, earlier, which I think will be welcome for the religious fanatics amongst us.
Spoiler Why not just swap scalers? :
My initial draft, as per the 7-33 thread, was just to swap the two scalars. However, as I wrote the proposal I realised that %benefits like that really don't belong on a Medieval tree either. The other trees give flat yields like prod, sci, gold instead. You don't see %-type benefits until the industrial era trees. Rationalism has +25% growth in a tier 3 policy, better it be there you go looking for crazy food bonuses, I think. There's an argument that should be spread out over the scaler too (because that policy is really good already), but this isn't a thread about Rationalism.
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