Current Ordo:
Claims adjacent tiles
+50% defensive strength
"+1 move" for units that moves onto or starting their turn on the tile
Counts as Fortification and Canal
How the "+1 move" works: (Example assumes having the Gunpowder tech and a ring of roads on and around the Ordo. Road cost = 5/12 move points)
When a unit moves onto or starting its turn on an Ordo, add 1 to both current move points and max move points (e.g. 3.92/4 -> 3.5/4 -> 4.5/5)
When the unit moves off the Ordo, max move points return to normal, and current move points is capped at max move points (e.g. 4.5/5 -> 4.08/4 -> 4/4)
Note that the unit now has full moves. By moving on and off an Ordo a sufficient amount of times, any unit can regain full moves after having the Gunpowder tech.
It doesn't matter how far away the units are, as long as they can reach the Ordo on the turn, they'll have full moves.
Like all the Skirmishers below.
And as long as the Skirmishers have enough moves to return to the Ordo after firing once, they can gain enough moves to attack again. That poor German city is going to be hit 10 times by the Skirmishers...
Things get crazier with recon units, who can move fast and can pillage for free. Every unmanned tile a certain radius around the Ordo can be pillaged in one turn with one highly promoted recon unit.
However, I'm not going to propose to heavily change this. This proposal is going to be a QoL change for humans and enabling AI to benefit from part of it.
Proposal:
"+1 move" is replaced by "regain all movement points when moving onto this tile".
Below is a comparison:
Other options considered:
Claims adjacent tiles
+50% defensive strength
"+1 move" for units that moves onto or starting their turn on the tile
Counts as Fortification and Canal
How the "+1 move" works: (Example assumes having the Gunpowder tech and a ring of roads on and around the Ordo. Road cost = 5/12 move points)
When a unit moves onto or starting its turn on an Ordo, add 1 to both current move points and max move points (e.g. 3.92/4 -> 3.5/4 -> 4.5/5)
When the unit moves off the Ordo, max move points return to normal, and current move points is capped at max move points (e.g. 4.5/5 -> 4.08/4 -> 4/4)
Note that the unit now has full moves. By moving on and off an Ordo a sufficient amount of times, any unit can regain full moves after having the Gunpowder tech.
It doesn't matter how far away the units are, as long as they can reach the Ordo on the turn, they'll have full moves.
Spoiler Example :
Like all the Skirmishers below.
And as long as the Skirmishers have enough moves to return to the Ordo after firing once, they can gain enough moves to attack again. That poor German city is going to be hit 10 times by the Skirmishers...
Things get crazier with recon units, who can move fast and can pillage for free. Every unmanned tile a certain radius around the Ordo can be pillaged in one turn with one highly promoted recon unit.
However, I'm not going to propose to heavily change this. This proposal is going to be a QoL change for humans and enabling AI to benefit from part of it.
Proposal:
"+1 move" is replaced by "regain all movement points when moving onto this tile".
Below is a comparison:
Point of comparison | Current behaviour | Proposed version |
---|---|---|
Unlock tech | Gunpowder | None |
Tile(s) a unit can have full moves | Any roaded tile around the Ordo | The Ordo |
Click(s) needed to recharge to full moves | A bazillion | 1 |
Can AI utilize this to move across their kingdom with multiple intermediate Ordos? | No | Yes |
Can AI utilize this to project their attack force further from owned land in one turn? | Yes (but only few units) | Yes (for a lot more units) |
Can AI utilize this to focus fire a nearby enemy unit/city? | No | Maybe coincidentally |
Other options considered:
- +1 move limited once per turn only
- No, this is way too weak for a unique component
- +1 move limited once per turn per Ordo
- Computationally heavy, not viable
- Full move recharge once per turn only
- Weird incentive for a unit adjacent to an Ordo to move around it in order to go back later and benefit more
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