pineappledan
Deity
Current Songhai UA
Proposed Songhai UA
Rationale:
- Units moving along rivers as if they were roads
- Rivers make
City Connections
- All Land Military units have the Amphibious promotion
- Triple
Gold from capturing cities and clearing Barbarian Encampments
Spoiler Notes about current UA mechanics :
- Amphibious promotion gives: Crossing rivers costs 1 movement, no combat penalty when attacking across rivers or while embarked
- Road movement on rivers only works when moving alongside a river. Crossing a river tile costs 1 movement
- Road movement on rivers ignores rough terrain etc like a normal road. This means a forested hill next to a river costs 0.33 moves to enter
- Road movement works in enemy lands. This often results in Songhai having faster movement in enemy land than the defenders
- Road movement negates half movement in enemy land penalty on siege weapons
- Road movement gets faster with tech improvement (eg. machinery bonus that makes units faster on roads)
- Road movement does not upgrade to railroad movement, it stays at road movement.
Proposed Songhai UA
- Units gain Double Movement along Rivers
- All Land Military units have the Amphibious promotion
- Triple
Gold from capturing cities and clearing Barbarian Encampments
Spoiler Notes about current UA mechanics :
- City connection bonus is removed entirely
- Double movement on rivers does not stack with other double movement bonuses. For instance, a Songhai unit with Woodsman moving into a forest river tile would only move at 2x speed, not 4x speed.
Rationale:
- The Songhai are extremely powerful right now, to the degree that playing as them feels like cheating. Multiple users have reported that using the Songhai in a playthrough is equivalent to lowering difficulty by 1 or 2 levels.
- The Songhai kit is intensely overlapped with the Iroquois. Both use road movement on terrain and have UBs available at the same tech level that add +1
to each tile with that terrain.
- Given this overlap, it's easy to see that the Songhai kit is in many ways a direct upgrade to the Iroquois bonuses
- River is not removable like forest, so enemies cannot counter your ability by removing the terrain you have bonuses on
- River can be upgraded by villages and GPTIs while forest can only be improved by camps and lumber mills without clearing them. This means the Tabya can give its +1
bonus to more powerful, high priority tiles
- Enemies have direct incentives to settle on rivers that don't exist for settling in forest. This gives Songhai more direct and consistent access to enemy cities
- River doesn't block vision, so Songhai have better visibility while also moving faster than the Iroquois do
- Tabya does everything the longhouse does AND it gives +10%
towards buildings AND it unlocks
internal trade routes in all cities. It does everything and more.
- The Songhai UA does everything the Iroquois UA does AND it gives bonus
from cities and encampments. It does everything and more.
- Their Songhai's UU is also stronger than the Iroquois', albeit not as spammable.
- Double movement doesn't overwrite rough terrain or foreign land penalties, so it would still allow siege units to benefit without being overpowered.
- Double movement isn't as radical a departure from regular movement as roads is. This means that there is not such a severe disparity between moving along vs moving across rivers as there is now.
- Double movement is not a road, so it wouldn't warrant free city connections. It's more similar to Inca's movement bonus in hills.
- It's a unique movement bonus from both the Inca and Iroquois. This means the Songhai are actually unique now.
- While unique as a UA, double movement is familiar as a mechanic, already appearing on scout line promotions, Woodsman, and Altitude Training
Last edited: