Counterproposal to:
Current Songhai UA:
Triple
Gold from destroying Encampments and plundering Cities.
Land Units gain the Amphibious Promotion, and move along Rivers as if they were Roads.
Rivers create
City Connections.
Proposed Songhai UA:
Triple
Gold from destroying Encampments and plundering Cities.
Land Units (including civilians) gain the War Canoes Promotion.
War Canoes
Ignore terrain costs and can move after attacking on River tiles.
Eliminate combat/movement penalties for attacking or moving across a river.
This counts the tile the unit is on after an attack, so a Songhai melee unit can deliver a kill from a non-river tile to a river tile and immediately move off.
Rationale:
Requires a new Promotions column/table to allow move after attack on rivers, and another for ignore terrain cost on rivers.
(7-48) Remove Triple Gold From Barb Camps + Cities From Songhai UA
Proposal : Remove triple gold from barb camps + cities to Songhai UA Rationale : Songhai is a bit too strong right now and their UA is just better than Iroquois, as they can move/fight along rivers and clear camps while Iroquois can only move/fight on forest. The city connection is also there...
forums.civfanatics.com
(7-48a) Songhai UA Change
Current Songhai UA Units moving along rivers as if they were roads Rivers make :c5trade: City Connections All Land Military units have the Amphibious promotion Triple :c5gold: Gold from capturing cities and clearing Barbarian Encampments Proposed Songhai UA Units gain Double Movement along...
forums.civfanatics.com
Current Songhai UA:
Triple

Land Units gain the Amphibious Promotion, and move along Rivers as if they were Roads.
Rivers create

Proposed Songhai UA:
Triple

Land Units (including civilians) gain the War Canoes Promotion.
War Canoes
Ignore terrain costs and can move after attacking on River tiles.
Eliminate combat/movement penalties for attacking or moving across a river.
This counts the tile the unit is on after an attack, so a Songhai melee unit can deliver a kill from a non-river tile to a river tile and immediately move off.
Rationale:
- The current river connection doesn't care whether the cities are on the same river system, and lakes cut it off.
- Optimizing roads for Songhai is difficult and unintuitive, since the road movement is only along rivers and sometimes you have to build bridges for civilians who don't get Amphibious.
- The huge movement bonus and every land unit having no penalty attacking from water is what makes them one of the best civ played by a human. The AI doesn't utilize the latter as well but is still performing well with just the river movement alone.
- Iroquois arguably has the better movement bonus on the right terrain (they would win the fight if every tile was forest + river), but trees aren't omnipresent on the map unlike rivers.
- The proposal is a sidegrade - reinstating penalty attacking from water, nerfing movement speed (by 50% post-Machinery), but adding utility to river combat while allowing civilians (mainly workers and Great Generals) to benefit from crossing rivers.
- This decreases the overlap with Denmark who also has bonus on amphibious attacks.
- Ignore terrain cost fits more on Songhai than double moves, since this will make moving along and across rivers consistent (both requiring one move).
- There's an unfortunate overlap with Inca ignoring cost on hills and mountains. We may change it to double moves instead, but that would require more code change unless we also make it a promotion. Either way it belongs to another proposal.
- The move after attack on rivers is a minor bonus for non-mounted units to keep the momentum near rivers - otherwise the only bonus they have is moving across river/onto rough river tiles and still being able to attack.
Requires a new Promotions column/table to allow move after attack on rivers, and another for ignore terrain cost on rivers.
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