7.5 Difficulty

FrostK

Prince
Joined
Apr 26, 2013
Messages
330
In GNK and now also in BNW me and my friend have a great problem:

If we play on Immortal (7) difficulty, game is too easy, usually after 150-200 turns AI completely fails in science, wonders, population etc. It is also easy to conquer them.

On the other hand when we play on Deity(8), game is too hard. I do not mean here that we can not win on deity - we can but it is required to make strong focus. You can not play as u want, u must do your best.

So... we need 7.5... Any ideas? Didnt tried yet to put AI in same team in BNW, but in GNK it was senseless.
 
There were mods for gods and kings that allowed you to have more flexibility in difficulty setup, but I'm not sure if they have that for bnw.
 
Ya I hear you....going to have to be more creative with your victory types. Select a random leader and before even going into the game agree with yourself to get the victory type that leader is NOT associated with. Japan must get cultural/science victory. Siam must dominate. etc.
 
I don't remember all the details, but isn't the main difference between Immortal and Diety that AI starts with 2 Settlers on Diety? Obviously, that's going to make a huge impact, and is not something you can differentiate on - there's no such things as starting with 1.5 Settlers. But if there are other differences, I guess one could make a level that has all those except the Settler - or alternatively, has the Settler, but not quite all the other bonuses.
 
If you're going to try modding, try Deity level to be without that extra settler, keeping everything else. Note that would probably be more like 7.2 or 7.3 than 7.5.
 
Problem is AI cannot play late-game, so the "difficulty" is simply giving them a head start. This is why the Immortal AI kind of trails off and feels like Emperor AI by the time you get to Industrial.

You'd notice it with Deity, too, but their head start is significant enough that the game usually ends before you notice their performance dying off.

I don't know what the fix would be. Giving them lower tech costs later on in the tech tree, or coding them to actually optimize science more effectively. Something. Either way, it is obvious that the issue cannot be solved by fudging around with their starting bonuses, since the issue is their late-game performance.
 
Ya I hear you....going to have to be more creative with your victory types. Select a random leader and before even going into the game agree with yourself to get the victory type that leader is NOT associated with. Japan must get cultural/science victory. Siam must dominate. etc.

If you have doubled score of nearest comp, you can win any way you wish. This is just question of time. Or do you mean I should take Assiria and go peacefull game?
 
You mean it makes things easier.
Bigger map = AI runs away like Usain Bolt and they get major advantages.
Small map = AI sucks, you get a bit of risky early warfare but that's about it.

no no, in small maps the ai will usually settles cities in a normal rate, makes you pushed to a smaller patch of lands, thus ruining the perfect 4 cities plan. Less trading partners is also a problem.
 
no no, in small maps the ai will usually settles cities in a normal rate, makes you pushed to a smaller patch of lands, thus ruining the perfect 4 cities plan. Less trading partners is also a problem.

Easy, you clear out the neighbor's lowest city to make space. :)
It's much harder when you have to compete on a big map where one AI has 40 cities popping hundreds of units and out-teching you, winning WC proposals and stuff.
 
Easy, you clear out the neighbor's lowest city to make space. :)
It's much harder when you have to compete on a big map where one AI has 40 cities popping hundreds of units and out-teching you, winning WC proposals and stuff.

I'd agree with this as well. If AIs can spread out, they get more dangerous.

More AIs in a limited space == not much room for them to get bigger, ergo unless one AI wipes out the other ones, they'll stagnate very quickly.
 
Easy, you clear out the neighbor's lowest city to make space. :)
It's much harder when you have to compete on a big map where one AI has 40 cities popping hundreds of units and out-teching you, winning WC proposals and stuff.

^ this.

Anyone with experience on deity knows that large maps are harder. Mostly because there is always a civ on the other side of the world that none of the AI care is winning by a huge margin.

This usually means you have to send a huge army to the other side of the map to take him out.
 
^ this.

Anyone with experience on deity knows that large maps are harder. Mostly because there is always a civ on the other side of the world that none of the AI care is winning by a huge margin.

This usually means you have to send a huge army to the other side of the map to take him out.

And another guy (I call him gay, usually) that sits on another farest side of a map and builds one wonder per turn.:D
 
Deity- Tiny Islands Difficulty level 7.5

The AI has absolutely no concept of Naval Warfare
 
Back
Top Bottom