Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 7, Proposal 53
Discussion Thread: (7-53) Landmarks In City-State Borders Grant Resting Points (and Influence Up To That Resting Point)
Proposer: @Enginseer
Sponsor: @Enginseer
Proposal Details
For something permanent, Influence can be easily taken away and voided. I propose Landmarks offer a Resting Point increase to the City-State you built it in with Influence matching the Resting Point.
Edit: Changed 100-175 to 40-70 : 10 Resting Point scaling with Era
VP Congress: Session 7, Proposal 53a
Discussion Thread: (7-53a) Landmarks Give Resting Influence Only While The City-State Owns Them
Proposer: @Recursive
Sponsor: @Recursive
Proposal Details
Proposal: The extra 40-70 resting Influence is still applied, however it only remains as long as the Landmark you built remains in the City-State's borders.
The original proposal awards 40 resting Influence if the Landmark is constructed in the Industrial Era, 50 in Modern, 60 in Atomic, and 70 in Information. I see no reason to create this weird incentive for a delay - so I propose a bonus of 10 resting Influence, scaling with the current era of the player that constructed the Landmark (i.e, it retroactively goes up by +10 when the player's era increases). This will be easier to code.
Rationale: I like the idea of a resting Influence buff for this and this amount feels about right to me, but this feels more polished and less exploitable. It's also thematically appropriate for the City-State to only increase your resting Influence with them for a monument that's still present in their lands.
Game (average) era was not used for the retroactive increase because City-State yield bonuses also scale with player era, not game era, so I figured I'd keep things consistent.
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 7, Proposal 53
Discussion Thread: (7-53) Landmarks In City-State Borders Grant Resting Points (and Influence Up To That Resting Point)
Proposer: @Enginseer
Sponsor: @Enginseer
Proposal Details
For something permanent, Influence can be easily taken away and voided. I propose Landmarks offer a Resting Point increase to the City-State you built it in with Influence matching the Resting Point.
Current | Proposed | |
---|---|---|
Influence gained from Landmarks | 200-350 (or 50 Influence scaling with Era) | If you have more influence than that, then 0. If you have less then it will set at the resting point of the City-State you have with it. |
Resting Influence from Landmarks | 0 | 40-70 Resting Point (or 10 Resting Point scaling with Era) based on era when Landmark is constructed |
VP Congress: Session 7, Proposal 53a
Discussion Thread: (7-53a) Landmarks Give Resting Influence Only While The City-State Owns Them
Proposer: @Recursive
Sponsor: @Recursive
Proposal Details
Proposal: The extra 40-70 resting Influence is still applied, however it only remains as long as the Landmark you built remains in the City-State's borders.
- If the Landmark tile becomes unowned by the City-State, the resting Influence bonus is lost.
- If the Landmark tile is regained by the City-State after being unowned by it, the resting Influence bonus is regained.
- If a City-State gains a Landmark, but it wasn't built within territory that was, at the time, owned by that City-State, that Landmark doesn't count.
- If the City-State lost possession of the Landmark because you or your teammate citadeled them, used America's UA to steal the tile, or conquered the city containing the tile, then the bonus is removed.
- Whether the Landmark is pillaged doesn't affect anything.
- Declaring war on the City-State doesn't affect anything, and you can even build the Landmark while at war to get the bonus upon making peace.
The original proposal awards 40 resting Influence if the Landmark is constructed in the Industrial Era, 50 in Modern, 60 in Atomic, and 70 in Information. I see no reason to create this weird incentive for a delay - so I propose a bonus of 10 resting Influence, scaling with the current era of the player that constructed the Landmark (i.e, it retroactively goes up by +10 when the player's era increases). This will be easier to code.
Rationale: I like the idea of a resting Influence buff for this and this amount feels about right to me, but this feels more polished and less exploitable. It's also thematically appropriate for the City-State to only increase your resting Influence with them for a monument that's still present in their lands.
Game (average) era was not used for the retroactive increase because City-State yield bonuses also scale with player era, not game era, so I figured I'd keep things consistent.
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