Txurce
Deity
I don't see how that is an argument for a lower impact on culture cost from adding cities.
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My main problem isn't with the method or anything, it is that the warrior is too weak now, particularly compared to the strength value of the early barbarians (warrior vs poacher for example) and vs the archer and spearman (warrior should be able to defend against spearman, warrior should be able to beat archer 1v1 if it attacks first - not 1 shot, but in 2 attacks).
1. As I said earlier, doesn't cripple the expansionist civ to the point where it can't make much use of SP's. I've played with it, and I like the present balance. It'll be tough t change my mind, since I'd be going against my own experience (not to mention it;s supported by others). If you see it differently, then we disagree here.
2. I haven't even noticed the difference with my opening warrior, but that is not yet enough of a sample.
The player is more likely to build walls if the AI is taking their cities.If this turns out not to be the case, however, perhaps the base city defense should be lowered (might be a good idea anyway now that I think about it).
I do like this for Tradition, and would be fine with moving it there. I think it could fit equally well (from a gameplay perspective) in Liberty because smaller cities = lower defense values and a wider empire will by definition have more border cities. Otoh, for a small empire each city is more valuable, so it could fit in any of the first three trees.
1. I will definitely build walls, based on the enemy's composition, or the general diplomatic vibe. The reduction in wall strength wouldn't affect my decision at all. I either think I need them, or I don't.
2. That's pretty much exactly how I feel.