Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 758
Counterproposal to (7-91) Change how "purchase cost reduction" abilities work.
Original proposal (summed up):
Most cost reduction (excluding -33% to unit from Autocracy, and -25% to building from Order) are change to "purchase effectiveness".
Formula :
Discounted cost = Base cost / (1 + Sum of effectiveness modifiers)
Affected bonuses :
Proposal :
Industry Opener and Scaler is +10% efficiency instead of +5%.
Rational :
As pointed out by @pineappledan, the industry base and scaler is too huge of a nerf. Since everything else is very good, I just change this part.
Original proposal (summed up):
Most cost reduction (excluding -33% to unit from Autocracy, and -25% to building from Order) are change to "purchase effectiveness".
Formula :
Discounted cost = Base cost / (1 + Sum of effectiveness modifiers)
Affected bonuses :
- Forbidden palace : -15% cost => +20% efficiency
- Industry Opener and Scaler : -5% cost => +7% efficiency
- Stock Exchange: -20% cost => +25% efficiency
- Rialto District: -10% cost (-15% in capital)=> +15% efficiency (+25% in capital)
Proposal :
Industry Opener and Scaler is +10% efficiency instead of +5%.
Rational :
As pointed out by @pineappledan, the industry base and scaler is too huge of a nerf. Since everything else is very good, I just change this part.
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