(7-72a) Change How "Purchase Cost Reduction" Abilities Work - Industry Scaler Alternative

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Anarcomu

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Counterproposal to (7-91) Change how "purchase cost reduction" abilities work.

Original proposal (summed up):
Most cost reduction (excluding -33% to unit from Autocracy, and -25% to building from Order) are change to "purchase effectiveness".

Formula :
Discounted cost = Base cost / (1 + Sum of effectiveness modifiers)

Affected bonuses :
  • Forbidden palace : -15% :c5gold: cost => +20%:c5gold: efficiency
  • Industry Opener and Scaler : -5% :c5gold: cost => +7%:c5gold: efficiency
  • Stock Exchange: -20% :c5gold: cost => +25%:c5gold: efficiency
  • Rialto District: -10% :c5gold: cost (-15% :c5gold: in capital)=> +15%:c5gold: efficiency (+25%:c5gold: in capital)

Proposal :
Industry Opener and Scaler is +10%:c5gold: efficiency instead of +5%.

Rational :
As pointed out by @pineappledan, the industry base and scaler is too huge of a nerf. Since everything else is very good, I just change this part.
 
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@Recursive @axatin I am still not convinced that the original math that has been presented correctly, the numbers seem way higher than is my experience. I am worried we are making changes more on a misunderstanding of the mechanics than an actual real balance is.
 
I already stated that MIC (and Communism I guess) stacks multiplicatively, but you kept factoring that in.
 
I already stated that MIC (and Communism I guess) stacks multiplicatively, but you kept factoring that in.
Well, it stacked multiplicatively, and this proposal won't change that.
It is still good for everyone to now that those are untouched.
 
Timestamp post to arrange all the threads in a neat order.
 
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