I've decided to host a revote of the (7-08) Polynesian UA & UI (Moai) Proposals vote. I believe it would have been better to host a separate vote on the UI versus the UA, so I'm remedying that problem now.
@pineappledan's version of the UA has clearly won. However, for the Moai, @azum4roll's proposed version (which was combined with his UA proposal in the vote) is quite similar, so I think it would have a chance of passing, and I'd rather knock this revote out of the way now rather than deal with it in a future VP Congress Session. I'll include @Legen's proposal as well for the same reason.
The following changes to the UA will be implemented regardless of how this vote turns out:
Current Polynesia UA
There will be three choices for this vote: @pineappledan's version of the Moai, @Legen's version of the Moai and @azum4roll's version of the Moai. There is no "Nay" option because @pineappledan's changes won > 6:1 over Nay in the original vote, but I will include an "Abstain" option if you want to remove your vote.
I will set this poll to close 7 days after opening. Posting in the main forum for extra visibility.
Current Moai
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture: +1 Culture, -1 Border Growth Point
Flight: +1 Gold
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
pineappledan's proposed Moai (proposal 7-88)
Discussion Thread: (7-08b) Polynesia Changes
Sponsor: @pineappledan
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture: +1 Culture, -1 Border Growth Point
Flight:+1 Gold +2 :c5tourism: Tourism
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
Rationale:
azum4roll's proposed Moai
Discussion Thread: (7-08-2) Change Moai Yields From Tech
Sponsor: @Legen
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture: +1 Culture, -1 Border Growth Point
Flight: +1 Gold
Archaeology: +1
Refrigeration: +1
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
Rationale:
Flight is at the bottom part of the tech tree, which does require Architecture but needs lots of bottom techs to reach. It also gives an irrelevant Gold yield and is way less desirable than Radio, a key tech for CV.
Archaeology is an important CV tech, and Refrigeration is directly after Radio, so they should be more fitting as boost techs.
The boost becomes Production and Tourism to directly help with building cultural buildings and winning CV.
Legen's proposed Moai
Discussion Thread: (7-08a) Polynesia Adjustments
Sponsor: @Legen
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture:+1 +2 Culture, -1 Border Growth Point
Flight: +1 Gold, +3 :c5tourism: Tourism
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
Rationale:
Polynesia's current winrate could be a consequence of cultural victories being harder after multiple VP Congress proposals tried to tone CVs down; there are a good number of other cultural civs that have lower winrates since patch 2.7 as well, such as Brazil, Arabia and Egypt. Since this is Polynesia's primary victory condition, they likely need some buffs on this end; both the Culture buffs to the Moaiand UA are meant to address that.
@pineappledan's version of the UA has clearly won. However, for the Moai, @azum4roll's proposed version (which was combined with his UA proposal in the vote) is quite similar, so I think it would have a chance of passing, and I'd rather knock this revote out of the way now rather than deal with it in a future VP Congress Session. I'll include @Legen's proposal as well for the same reason.
The following changes to the UA will be implemented regardless of how this vote turns out:
Spoiler Polynesia UA Proposal :
Current Polynesia UA
- +1 Sight when Embarked. Units can Embark and enter Deep Ocean immediately.
- +2 Food from Fishing Boats and Atolls.
- Melee and Gunpowder Units can construct Fishing Boats.
- No Unhappiness from Isolation.
- +2 Sight when Embarked. Units can Embark and enter Deep Ocean immediately.
- +2 Production from Fishing Boats and Atolls.
- Melee and Gunpowder Units can construct Fishing Boats.
- No Unhappiness from Isolation.
There will be three choices for this vote: @pineappledan's version of the Moai, @Legen's version of the Moai and @azum4roll's version of the Moai. There is no "Nay" option because @pineappledan's changes won > 6:1 over Nay in the original vote, but I will include an "Abstain" option if you want to remove your vote.
I will set this poll to close 7 days after opening. Posting in the main forum for extra visibility.
Current Moai
Spoiler :
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture: +1 Culture, -1 Border Growth Point
Flight: +1 Gold
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
pineappledan's proposed Moai (proposal 7-88)
Discussion Thread: (7-08b) Polynesia Changes
Sponsor: @pineappledan
Spoiler :
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture: +1 Culture, -1 Border Growth Point
Flight:
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
Rationale:
- Polynesia is doing poorly in test games, and are appear to be in need of some buffs. I diagnose the problem as being too unfocused on converting their tile culture into CV power
- The +1 gold on a late tech boost on the Moai doesn't help Polynesia push towards that CV, and it makes their UI yields more similar to all the other UIs. This is more unique, and more sharply directed at Polynesia's core VC
azum4roll's proposed Moai
Discussion Thread: (7-08-2) Change Moai Yields From Tech
Sponsor: @Legen
Spoiler :
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture: +1 Culture, -1 Border Growth Point
Archaeology: +1
Refrigeration: +1
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
Rationale:
Flight is at the bottom part of the tech tree, which does require Architecture but needs lots of bottom techs to reach. It also gives an irrelevant Gold yield and is way less desirable than Radio, a key tech for CV.
Archaeology is an important CV tech, and Refrigeration is directly after Radio, so they should be more fitting as boost techs.
The boost becomes Production and Tourism to directly help with building cultural buildings and winning CV.
Legen's proposed Moai
Discussion Thread: (7-08a) Polynesia Adjustments
Sponsor: @Legen
Spoiler :
UI (Moai)
Culture: +1
Production: +1
Border Growth Points: +2
Engineering: +1
Astronomy: +1 Culture, -1 Border Growth Point
Architecture:
Flight: +1 Gold, +3 :c5tourism: Tourism
Can only be built on coastal tiles.
+1 Culture from adjacency with another Moai or City.
Can be built on Resources, but does not connect them.
Rationale:
Polynesia's current winrate could be a consequence of cultural victories being harder after multiple VP Congress proposals tried to tone CVs down; there are a good number of other cultural civs that have lower winrates since patch 2.7 as well, such as Brazil, Arabia and Egypt. Since this is Polynesia's primary victory condition, they likely need some buffs on this end; both the Culture buffs to the Moai
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