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This was a rather relaxed turn set since I had to seek peace with Mayans not too far into my turns. I must admit I have barely MMed anything, just moving units towards the future front lines and building Cavalry. Only the first 3 turns really made my think.

No real need for a map at this point since nothing really important happened during my turns.
Turn log
0 1250AD Pre-flight
Switching to Steam Power. Switching all production to either Cavalry, Temples, Settlers or ships.
IBT: Mayan Archer walks into Vitoria and capture it. 12 Mayan Cavalry appear near Tyrana/Alalah
1 1255AD.
Valencia Temple -> Wealth
Vitcos Settler -> Worker
Killed the dirty dozen Mayan Cavalry, no offensive actions though. We lost 4 Cavalry doing it.
Karhuyuk captured, 2 Muskets defending, no losses.
We are low on Cavalry. I would guess we will have to make peace with the Mayans one more time before we are in a position to take them out.
IBT: Alalah falls, another flood of Mayan Cavalry enter the scene. Mayan landing next to hofya.
2 1260AD
Salamanca Temple -> Wealth
Abydos Settler -> Cavalry
Alalah retaken.
Tanis founded.
Foreign Shores captured.
IBT: 6HP Knight Army at Panama killed.
3 1265AD
Thebes Cavalry -> Cavalry
Giza Cavalry -> Cavalry
Hieraconpolis Cavalry -> Cavalry
Pamplona Settler -> Settler
Situation:15+ Mayans in the north, 30+ Mayans around Panama one 1HP Cavalry left defending, but Mayans are willing to talk peace. I cut the Saltpeter in Mayan lands. Make an all out attack on Alaca Huyuk and capture it with the help of three armies, no losses and only 3 Muskets defending rush a temple there and cross my fingers it will expand so we can settle a couple of towns there and then abandon it. Karatepe captured. Kill a few wounded Mayan Cavalry and Muskets and seek peace (WW is starting to make itself known too). Mayans are in IA too BTW. I seek peace with Ottomans too, we get Music Theory and 10 gold thrown into the deal by them.
Unfortunately the Saltpeter near Alaca Huyuk was not the last Mayan saltpeter so our position is still precarious vs. the Mayans. We need to rebuild our armies fast and be prepared to launch another attack ASAP.
IBT: The Mayan hordes leave our lands, close call! The Mayans would not speak the turn before so we were really saved by the bell.
4 1270AD
Adrianople Cavalry -> Cavalry
Caesarea Cavalry -> Cavalry
Memphis Cavalry -> Cavalry
Heliopolis Cavalry -> Cavalry
Pi-Ramesses Cavalry -> Cavalry
5 1275AD
6 1280AD
4 Cavalry built and 1 Temple.
IBT: Alaca Huyuk flips, damn 3 turns until it had expanded borders and I could have substituted it with our own cities.
7 1285AD
2 Cavalry and 2 Settlers.
8 1290AD
3 Cavalry.
9 1295AD
2 Cavalry. Steam Power kicks in. I stop research, we make 566 gpt.
Railing our empire!!!
10 1300AD
2 Cavalry.
Buhen founded.
After action report:
47 Cavalry, maybe another 20 before we take on the Mayans again.
Building Rail to optimize the transfer of units through the 2 turn voyage between Asyut and Kishuyuk.
BTW: I have been quite dense and moved the ships all the way to the coastline near Tyrania when dumping Cavalry at Kishuyuk already at this point would have been better. Only Settlers gain distance by going by boat all the way.
Over to you Grahamiam!