The save at 1050AD
Pre-turn- Our infrastructure is severely lacking and this is going to be a concern before too long. We need some of the basic stuff, even in the core, so I decide to change over some military builds. We have 12 caravels and 10 more in production, probably overkill in that area.
Change Thebes from knight to Heroic Epic.
Rename Corihuayrachina- Cori.
Rename Ollantaytambo- Olla
Sell the raxes in Huamanga, Cori and Santiago for 10 gold. Theyre 90% corrupt and I doubt well complete a military unit in those towns in the near future.
Santiago harbor>worker. Totally corrupt. I mentioned it before, the place is next to a volcano. Dont waste shields for improvements on a town that could be burned out at any time.
7 workers are improving tiles that are not being worked in Asyut. Theyll be done soon, but we should be irrigating anything near totally corrupt towns. The town is not growing either. Totally corrupt, building another rax. Change to settler.
Hieraconpolis, Byblios, Vilcabamba caravel>aqueduct.
Pi-Ramses knight>aqueduct
Giza, Adrianople, Caesarea, El Amarna knight>market
Elephantine, Nicea caravel>market
Heraclea knight>courthouse
Heliopolis musket>aqueduct
Abydos, Memphis knight>bank
Tiwanaku knight>granary
Zaragosa, Murcia, Olla caravel>granary
Constantinople wealth>aqueduct
Empty all the loaded caravels, send the knights to Heraclea which has a rax for upgrade in 4.
IBT- Osman wants us out. Ok. And then he immediately declares on us.

Lose the two knights to 2 ancient cav and we lose our toehold on the other continent with 2 gold. Get positive war weariness. Vitcos starts aqueduct. Maya starts Shakes.
Turn 1 (960AD)- Get embassy with Maya. Why should we have all the fun with Osman? Furs to Maya for military alliance.

Smoke is now polite and wants to go to a ball game.
Elite knight attacks vet musket at Valencia and we get MGL. Attack with 4 other knights, we take no losses and capture the town and 17 gold. Create another army, but leave it empty to put in a cav. Drop lux tax to 20%.
Turn 2 (970AD)- Attack Salamanca with our knights defended by some muskets and capture it. The Spanish are eliminated.

Salamanca is pop 9, it will have to starve to 8 before there is enough food to go around. Start a temple. Move troops into a couple towns to squash the remaining resistance. I can bring lux to zero by adding a taxman in Adrianople. That puts us at 81 gpt. MT in 2.
IBT- Have a galley in Mayan waters, he wants us out, I agree to RoP.
Turn 3 (980AD) Sell off our one cat. Worker actions.
IBT- MT>physics in 10. Add a couple taxment to the rolls to put us at 91 gpt. Get Mil Academy notice. Buto temple>harbor.
Turn 4 (990AD) Upgrade some knights to cav.
IBT- Heraclea court>market
Turn 5 (1000AD) Load 2 caravels with cav.
IBT- Tiwanaku granary>bank. Caesarea market>bank . Smyrna settler>aqueduct. Edfu temple>library.
Turn 6 (1010AD) Bring the 2 caravels across the pond, load a third.
IBT- Thebes HE>university. Adrianople market>bank. Byblios aqueduct>granary. El Amarna market> aqueduct. Andahuyalas market>temple.
Turn 7 (1020AD) Load up a couple armies onto caravels. Unload 6 cav at the Mayan town of Karhuyuk.
IBT- Mayans capture Foreign Shores from Ottomans. Cuzco court>library. Giza market>granary.
Turn 8(1030AD) Attack Hubishna with 3 cav, lose 1 and defeat pike and spear. We take the town with a cat. Move 5 cav into the town. A check of the power graph shows the Ottomans are getting trounced.
IBT- Memphis bank> granary. Vilcabamba aqueduct>granary. Abydos bank>university.
Turn 9 (1040AD) Lux rate up to 10%.
IBT- Pi Ramses aqueduct>bank. Four Mayan caravels passing by Buto.
Turn 10 (1050AD) Bring some of our remaining cav south. Not sure if the Mayans are going to move against us. Four of our cav attack a pike defended Harran and capture it with a catapult. Move up the troops, land another army by Karhuyuk. Have a settler in a galley that can land next turn.
Post-turn- I left one army loaded in a caravel by Asyut in case the Mayans try to attack us. I pretty much stuck to infrastructure building throughout to get things improved from a cash and growth standpoint. We have 4 cav in Hubishna, not sure if they should be moved out of the town in case of flip. Next up can make the call on that.