7 quick questions from a novice

chem

Chieftain
Joined
May 11, 2001
Messages
2
Location
Boulder, CO 80303
Here's a collection of quick questions I have after reading this forum for a couple of days:

1. What's an OCC game?

2. How does one "sue for peace"?

3. How big can a city grow to? I don't think I've ever grown one bigger than 20-something.

4. How do food caravans work? How many food units do they supply each turn, and do they expire?

5. Does every Barbarian group have a leader with gold?

6. Are there any real differences with the Midgard or Sci-Fi scenarios, or are they just the same units with new names and pics? It doesn't sound like may veterans play them.

7. Is a bad reputation only important for the final score, or does it have any real effect on your civ?

Thanks
 
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4.you can go
here
and here

5. Yes each barbarian group has a leader. It's easy to recognise him. It's the only unit you can't build. Now if you capture that unit (kill it actually) his friends will pay an amount of gold so that you liberate him.

If Barbarian activity is on level one you'll get 25 gold, level 2 50 gold, level 3 100 and level 4 (raging hordes)150

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[This message has been edited by Az (edited May 11, 2001).]
 
1 # ... OCC = "One City Challange" ..don't ask me how it works.
5# .... not every group of barbarians has a leader.. most do. The ones from huts .. never.
6# In Test of Time.. the Sci Fi version, the Fantasy World version, AND the Midgard Scenario are in essence different games.. using the same basic system. The units are completely different.
 
Welcome Chem. Some quick additional answers:

1. The resident OCC expert is Smash, but you can out find more at...
http://members.home.nl/paulvdb/occ.htm

2. Send an emissary (if they'll listen to you). This is easier if you have the Great Wall or UN and a good reputation. Otherwise they made demand concessions or simply attempt to blow you away.

3. Without a circle of food caravans, around 42. With the food caravan trick, over 100.

7. Reputation has no direct effect on your final score. It simply affects how easy it is to make positive deals with other Civs, which in turn can affect how easy it is to survive/conquer/get a high score. If you're dishonourable and Fundamentalist they are unlikely to trust you. A spotless Democrat will be trusted however, but that doesn't mean they'll keep their end of the bargain!

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This is mainly a party pooper type of help.
2.Most of the time,if you are a good civ player,(dont worry i sense you will be one) the computer will be the ne sueing for peace but dont worry about it too much.
3.Well it is a little tough to get to 127 as WE LOVE THE KING DAY will not work beyond 42 size.
5.No barb leaders from huts and sometimes they disappear soon after they appear.
7.Finally somebetter news. Nope you can be the most despicable cretin around and still be considered as a magnificnt ruler.
 
1. OCC=One city challenge
2.Build UN /Great wall and contact A civ, they must give you peace
3.On a regular map without food caravans my biggest was size 43.
4.Each caravan supplies 1 food per turn.
5.Yes, there is a difference
6.Reputation does not
 
On the Midgard and Sci-Fi scenarios. They have the same ownders and inprovements, but the units are very different, and there is more difference in what units different civs can build. The bit I most like about these scenarios is that there is more than one world to explore. In the sci-fi scenario, you gain access to a new world with certain tech developments, and that gives you another area to develop your civ in. It's especially good if you are ahead in the tech race, because you get the opportunity to build a lot of cities quickly before your opponents can attack them. Also, you can use the 'third dimension' to surprise attack people by suddenly dropping out of orbit!

All this means the game play and strategies needed are different, but there are still lots of similarities, so it makes for a refreshing change to play them.
 
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