Choose which components you want to see for Denmark!
Proposer: @pineappledan
Sponsor(s): @azum4roll
New Unit - Longship (Langskib) (replaces Caravel):
available at Physics
150
Production Cost
22
CS
4
Movement
"Blockade"
"Can move after attacking"
New Building - Andelsbevægelse (replaces Agribusiness):
Unlocked at Fertilizer
1250
Production cost
does not require Horses
+5
Food, +3
Production and 3
Gold
+2
Food +2
Production and +2
Gold to Farms and Pastures
+1
Food to Grassland and Plains tiles
+10%
Production when constructing buildings
10% of
Food in city is converted to
Gold
Proposer: @azum4roll
Sponsor(s): @azum4roll
New Unit - Longship (replaces Caravel)
Unlocked at Compass
Standard costs
30
(+5)
Can Move After Attacking
Blockade
Piracy
New Building - Andelsbevægelse from base proposal
(8-12) 4UC Denmark
This is a thread for discussing the addition of 2 more unique components to the Danish civilization.
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Longship (Langskib) (replaces Caravel):
available at Physics
150

22

4

"Blockade"
"Can move after attacking"
New Building - Andelsbevægelse (replaces Agribusiness):
Unlocked at Fertilizer
1250

does not require Horses
+5



+2



+1

+10%

10% of


(8-12a) 4UC Denmark: Longship Changes
Link: https://forums.civfanatics.com/threads/8-12-4uc-denmark.690025/ UU2 - Longship (replaces Caravel) Unlocked at Compass Standard costs 30 :c5strength: (+5) Can Move After Attacking Blockade Piracy Denmark already has a unit that unlocks early. No need to have two in rapid succession...
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Longship (replaces Caravel)
Unlocked at Compass
Standard costs
30

Can Move After Attacking
Piracy
New Building - Andelsbevægelse from base proposal
Last edited: