[Vote] (8-09) Carthage

Approval Vote (select all options you'd be okay with)


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hokath

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Oct 3, 2013
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Choose which components you want to see for Cathage!

Proposer: @azum4roll
Sponsor: @azum4roll

New Unit - Numidian Cavalry (replaces Skirmisher)
Unlocked at Mathematics
Standard costs
No experience penalty when purchased
Can move after purchase

12 :c5strength: 10 :c5rangedstrength: (+1)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Withdraw Before Melee

New Building - Tophet (replaces Shrine)
Unlocked at Agriculture
Standard costs and maintenance (none)

+1 :c5culture: +2 :c5faith:
When a new :c5citizen: Citizen is born, gain :c5culture: Culture equal to 5% of the required :c5food: Food

Proposer: @pineappledan
Sponsor: @pineappledan

New Unit - Atlas Elephant (horseman)
Unlocked at military strategy
125
:c5production: (35 more than horseman; same as current elephant)
Does not require horses
16 :c5strength:CS
3 Moves / 2 Vision
Pillars of Atlas - (+20HP; Can cross Mountains)
Feared Elephant
No Terrain Defense
Attack malus against Cities
Can Move After Attack

Change to Ivory Monopoly -
No longer unlocks the war elephant
Resource provides nearby city with +15%:c5production: Production modifier to Pre-Industrial Siege units (similar to +15% wonder modifier for marble)

New Building - Tophet (replaces Shrine)
Unlocked at Agriculture
Standard costs and maintenance (none)

+1 :c5culture: +2 :c5faith:
5% of the :c5gold:/:c5faith: cost in this city are given as :c5culture: Culture when you purchase or invest in a unit or building

Proposer: @Hinin
Sponsor: @azum4roll

UA Change: Add "Starts with an Asamu instead of a Settler"
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Unique Civilian - Asamu (unique UnitClass)
Unlocked at Pottery ; obsoletes at Railroad
Doesn't replace Settler ; upgrades into Pioneer
Cannot be :c5production: produced
Must be purchased with :c5gold: Gold and does not consume :c5citizen: Citizens when purchased
Can :c5moves: move immediatly once purchased
Only one can exist at the same time

2 :c5moves: MP / 2 Vision
Elisha's Guile - Withdraw before melee (once per turn) ; +1 Vision on land and when embarked ; can Embark
Can be expended to found a City. When founding a City, provides a free Lighthouse.

UMU2 - Atlas Elephant
(replaces Horseman)
Unlocked at Trade (instead of Military Theory) => same tech tier
120 :c5production: Production cost / 200 :c5faith: Faith cost (+30 / +50)
Doesn't require Horse
16 :c5strength: CS
(+3)
3 :c5moves: Moves / 2 Vision (-1)
Can move after attacking
At the Gates ! - +20 max HP ; can cross Mountains
Feared Elephant - -10% :c5strength: CS to adjacent enemy Units ; lost upon upgrade
No Terrain Defense
Attack malus against Cities

Change to Ivory Monopoly -
No longer unlocks the war elephant
Resource provides nearby city with +15%:c5production: Production Modifier towards Pre-Industrial Siege units (similar to +15% :c5production: Production modifier towards World Wonders for marble)
 
09b: I am opposed to using a civilian UC slot for an obsoleting unit. Getting the balance right on a unique settler unit will be exceedingly tricky.
 
(8-09b):
I don't know whether the AI can embark a settler without an escort. Will need testing; the "can embark" part might work for humans only.
Furthermore, can AI even buy settlers with gold, and choose to do so over producing a normal settler? Someone need to go through the code for this.
 
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