Choose which components you want to see for England!
Proposer: @pineappledan
Sponsor(s): @axatin
New Unit - Longbowman (replaces Crossbowman):
Unlocked at Machinery
180
Production Cost
16
CS, 19
RCS
2 Range (3 with Range promotion)
2
movement
"Range"
"Assize of Arms" (20%
RCS/CS vs Mounted and Armored Units)
New Building - Steam Mill (replaces factory):
Available at Steam Power
1000
Production cost
5
maintenance
Does not require Coal
+1
Production for every 2
population
+2
to all Steam Mills on Empire
+4
Production to nearby Manufactories
+3
Production and
Science to nearby Coal
10% of building
production is converted into
Great Engineer Points on completion of any building from Industrial era or later
2 Engineer specialist slots
2 Specialists in this city do not generate
unhappiness from urbanization
Proposer: @hokath
Sponsor(s): @axatin
UA Change: "Sun Never Sets" Naval Units cost 25% less
Maintenance and gain +1%
Strength for every Tile away from the
Capital (up to 30%) and +1
Movement. Diplomatic Units and Archaeologists ignore rival borders.
FLAVOR_EXPANSION is at 9 rather than at 7
New Unit - Redcoat (replaces Fusilier)
Base Fusilier stats
Rule Britannia - When embarked, gain +2 Visibility Range and +100%
CS when defending. Ignore Terrain Cost in Hills. Lost on Upgrade
Sun Never Sets - +1%
Strength for every Tile away from the
Capital (up to 30%) and +1
Movement. Kept on Upgrade
New Building - Steam Mill from base proposal
Old National Wonder - White Tower
additions
+100
Spy Points
+25-40
Great Admiral points in addition to
Gold and
Science (era scaling)
(clarification: in each case the points match the gold and science number, this gets you the first 2--3 admirals quite quickly before the GP scaling sets in)
Proposer: @azum4roll
Sponsor(s): @azum4roll
New Unit - Longbowman (replaces Crossbowman)
Unlocked at Machinery
Standard costs
15
19 
Range
Assize of Arms (+20%
Combat Strength VS Mounted and Armored Units.)
Agincourt (+1 Range if this Unit starts its turn at Full Health. Lost on upgrade.)
New Building - Steam Mill from base proposal
(8-14) 4UC England
This is a thread for discussing the addition of 2 more unique components to the England civilization. MAGI: Fixed the old-version typos on Steam Mill
forums.civfanatics.com
Sponsor(s): @axatin
New Unit - Longbowman (replaces Crossbowman):
Unlocked at Machinery
180
Production Cost16
CS, 19
RCS2 Range (3 with Range promotion)
2
movement"Range"
"Assize of Arms" (20%
RCS/CS vs Mounted and Armored Units)New Building - Steam Mill (replaces factory):
Available at Steam Power
1000
Production cost5
maintenanceDoes not require Coal
+1
Production for every 2
population+2
to all Steam Mills on Empire+4
Production to nearby Manufactories+3
Production and
Science to nearby Coal10% of building
production is converted into
Great Engineer Points on completion of any building from Industrial era or later2 Engineer specialist slots
2 Specialists in this city do not generate
unhappiness from urbanization(8-14a) Redcoats and Other 4UC English Marvels
https://forums.civfanatics.com/threads/8-14-4uc-england.690007/ England has always been, to me, a Man of Kent, a huge disappointment. And it's not great in the game either :lol: The bonuses just aren't connected into something cohesive and the addition of the spy focus -- while cool -- doesn't...
forums.civfanatics.com
Sponsor(s): @axatin
UA Change: "Sun Never Sets" Naval Units cost 25% less
Maintenance and gain +1%
Strength for every Tile away from the
Capital (up to 30%) and +1
Movement. Diplomatic Units and Archaeologists ignore rival borders.FLAVOR_EXPANSION is at 9 rather than at 7
New Unit - Redcoat (replaces Fusilier)
Base Fusilier stats
Rule Britannia - When embarked, gain +2 Visibility Range and +100%
CS when defending. Ignore Terrain Cost in Hills. Lost on UpgradeSun Never Sets - +1%
Strength for every Tile away from the
Capital (up to 30%) and +1
Movement. Kept on UpgradeNew Building - Steam Mill from base proposal
Old National Wonder - White Tower
additions
+100
Spy Points+25-40
Gold and
Science (era scaling)(clarification: in each case the points match the gold and science number, this gets you the first 2--3 admirals quite quickly before the GP scaling sets in)
(8-14b) 4UC England: Longbowman Nerf and Steam Mill Consistency Fixes
Links: https://forums.civfanatics.com/threads/8-14-4uc-england.690007/ https://forums.civfanatics.com/threads/8-14a-redcoats-and-other-english-marvels.690386/ UU2 - Longbowman (replaces Crossbowman) Unlocked at Machinery Standard costs 15 :c5strength: 19 :c5rangedstrength: Range Assize of Arms...
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Longbowman (replaces Crossbowman)
Unlocked at Machinery
Standard costs
15
19 
Assize of Arms (+20%
Combat Strength VS Mounted and Armored Units.)Agincourt (+1 Range if this Unit starts its turn at Full Health. Lost on upgrade.)
New Building - Steam Mill from base proposal
Last edited by a moderator: