Jerrymander
Epistemologist
Most people don't have stellar upload speeds, so the lack of quality can easily be forgiven.
I want to know how diplomacy works now in regards to relations with other colonial empires, Indians and the Fatherland. It has been said it was improved a lot... And do we get leaderheads for the likes of Pieter Stuyvesant, Frontenac, Champlain and Bolivar ?
Dale - I was hoping that by keeping my forces down artificially that the King would slow down his ramp-up of forces. I didn't provide the screenshot, but by the end of his rampup he had something like 247 soldiers and dragoons total. I had two cities pumping guns, but I had no hope to survive that onslaught that game.![]()
Jeckel - how can I tell? I never did get involved in the mod scene, so I'm not sure what to look for. I did see some old CIV icons like BTS and Warlords, and there are also folders with tons of XML files. I haven't gone digging though. If you'd like me to look at something specific, let me know. It seems to me though that Col is made to be very moddable.
You would assume that since it's built on Civ4 engine that it has the same moddability as Civ4.![]()
Ahh, well I know it has similar moddablity, I'm just wondering home much of the platform they rebuilt from scratch and how much they tweeked.
@TheMystic
If you not a modder I won't ask you to go digging in the guts of the game. If there is one thing I have its patience and I can wait to tear it apart myself.![]()
Batch #2 is up, same URL : http://www.invisibledream.com/images/colonization/
I've also included another mini-video I made of the Americas map, which is standard sized. There is a Huge version as well, but I've yet to play it. I can imagine that it'd be very very difficult to colonize all of america in 300 turns on that map!
Dale - I was hoping that by keeping my forces down artificially that the King would slow down his ramp-up of forces. I didn't provide the screenshot, but by the end of his rampup he had something like 247 soldiers and dragoons total. I had two cities pumping guns, but I had no hope to survive that onslaught that game.
Niptium, I'm still trying to figure out all the ins and outs of diplomacy. Obviously you can do things like gift units, goods, or even gold to tribes and other civs, and they really like when you fulfill their wants. You can get defensive pacts arranged with or against the indians, and vice versa. There's a lot of room for manipulation. I have yet been able to get indians to join with me against the king though. Actually, in my last game, the king seemed to have bribed out an indian tribe and they were trying to give me a hard time.
In the three full games I've played, each time I seem to get a little more familiar with how diplomacy works in Col, but I still need more time to figure out everything. Thus far, I've found myself wishing a little bit more that I could get some backup for independence, or see an AI go for it and turn all the indians against them.
Jerry - the increases are typically gradual, although they seem to vary depending on how well you're doing, and how often you're giving into the kings random demands. Sometimes he'll ask for cash for no reason, other times it's to fund his navy, etc. If you ever reject standard cash advances, he'll get pissed and raise taxes more often. So it really depends on a lot of factors. I've seen a lot of 1-2% increases, and some as high as 7-10%. My last game, I believe I was at 43% by the time I declared independence, but keep in mind that there are some great people that actually turn your tax rate into a big bonus.
Jeckel - how can I tell? I never did get involved in the mod scene, so I'm not sure what to look for. I did see some old CIV icons like BTS and Warlords, and there are also folders with tons of XML files. I haven't gone digging though. If you'd like me to look at something specific, let me know. It seems to me though that Col is made to be very moddable.
When I download this file and try to play it, it says I do not have the right codec. Can anyone help me with this?
Thx
jonpfl
Awesome! Thanks!You can set the speed parameters like you could in Civ 4 where a game can be "quick", which just modifies the timing of everything. In terms of turns, thus far I've only seen the option to play the standard 300, but the game does offer to allow you to continue playing after you hit the cap.
The 300 turn limit seems to be mostly sufficient for me, at least so far in my three full games. My last game took 9 hours of real playtime to finish, so you'll definitely get a lot of bang for your buck so to speak per game.
Regarding San Jose, I was just playing him but decided to restart my game. He really kicks butt when it comes to military, and I'm going to try to play him once again. I was playing the western hemisphere scenario in "huge" mode, and it was way way too big for me. It took me 11 turns just to find land, and each trip to and from europe was taking around 26 turns. I'm going to restart in standard mode.
http://www.invisibledream.com/images/colonization/sanjose.jpg