8 ages?

If you're after realism, you don't want to be able to have access rocketry and tanks, while lacking basic cultural technologies such as monotheism. On the other hand, however, what some may term 'realism' can be interpreted in more than one way. In Civ III, the 'realism' restricted the player in that you were only able to build a civilization in almost the exact way all of the current civilizations have developed. In Civ IV, the lack of distinct ages will mean that the player has more freedom to build his Civ to revolve around certain technologies. A civ can grow in a way that existing civilizations have not. I'm struggling a little to get my point across here, hopefully there's enough for you to pick up on what i'm getting at. :twitch:
 
Do you mean: Civilizations will no longer be defined by their progression along the tech tree (i.e. "India is always a couple techs ahead of me").
Now, Civilizations will be defined by their unique choices in what to research and when (i.e. "Those Mongols have a killer army, literally; but, they can't literally write")
 
Crayton said:
Do you mean: Civilizations will no longer be defined by their progression along the tech tree (i.e. "India is always a couple techs ahead of me").
Now, Civilizations will be defined by their unique choices in what to research and when (i.e. "Those Mongols have a killer army, literally; but, they can't literally write")

I wouldn't take it that extremely, because I think that all the techs would interact in some way, but that's a good picture.

Off topic: I like EE! :D
 
Given the importance of a balanced Civ, I think the "barrel straight down the tech tree forsaking all others" problem is handily resolved. Sure, you could research nothing but pure military tech, but your people would be barbarians. They'd be at your throat, protesting your lack of culture. Sure, it would be theoretically possible to build a nuclear missile without developing a written language, but you'd be a sad, impotent nuclear power. One whose instructions have to be memorized orally, too. ("Hey, Frank, are we supposed to hit the red button or the blue one to put the missile into storage?" "I don't remember. Lemme check my-- oh, wait, I don't have an instruction manual, since we can't read." "Ah, let's just flip a coin." "But we haven't developed currency yet!")

Conversely, you could build a massive supercomputer, but you'd be unable to defend your cities with anything other than rock-wielding primitives. The illiteral nuclear power above would march into your cities with impunity, then discover that, having no culture, he can't build so much as a keychain in any of his cities since the people riot too much.

The above two cases will occur rarely, partly because neither Civ would last very long, but mostly due to trade. If the nuclear power in A and the rock-wielding supergeniuses in B were to meet early on, B would teach A how to read and write, while A would teach B the value of bronze-tipped spears. Thus, you can have one psychotic warmonger and one hippy culture freak, and the two can share their knowlege to live in harmony. Or the warmonger can beat the hippy until the hippy tells him everything he knows, then kill the culture freak. But that's known as bullying, and it's not very nice.
 
Mewtarthio said:
Given the importance of a balanced Civ, I think the "barrel straight down the tech tree forsaking all others" problem is handily resolved. Sure, you could research nothing but pure military tech, but your people would be barbarians. They'd be at your throat, protesting your lack of culture. Sure, it would be theoretically possible to build a nuclear missile without developing a written language, but you'd be a sad, impotent nuclear power. One whose instructions have to be memorized orally, too. ("Hey, Frank, are we supposed to hit the red button or the blue one to put the missile into storage?" "I don't remember. Lemme check my-- oh, wait, I don't have an instruction manual, since we can't read." "Ah, let's just flip a coin." "But we haven't developed currency yet!")

Conversely, you could build a massive supercomputer, but you'd be unable to defend your cities with anything other than rock-wielding primitives. The illiteral nuclear power above would march into your cities with impunity, then discover that, having no culture, he can't build so much as a keychain in any of his cities since the people riot too much.

The above two cases will occur rarely, partly because neither Civ would last very long, but mostly due to trade. If the nuclear power in A and the rock-wielding supergeniuses in B were to meet early on, B would teach A how to read and write, while A would teach B the value of bronze-tipped spears. Thus, you can have one psychotic warmonger and one hippy culture freak, and the two can share their knowlege to live in harmony. Or the warmonger can beat the hippy until the hippy tells him everything he knows, then kill the culture freak. But that's known as bullying, and it's not very nice.


Thats Hilarious!
 
Since ages are no longer going to be in cIV, I think that city/leader graphics will morph and change once certain techs are discovered. (smokestacks appearing once industrialization is discovered). I really like the flexibility and freedom the new tech tree is going to provide. It's something I've wanted for a looong time.
 
Once I saw a civ that was still in the medieval age when everyone else was in the modern age win a cultural victory.
 
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