80-hammer colosseums

DigitalBoy

Emperor
Joined
Jun 29, 2006
Messages
1,346
A welcome bit of info as I read the patch notes before downloading the upgrade to v2.08.

Colosseum and Odeon cost 80

Colosseums have always been a negligible part of the game for me. They (used to) take more than twice as long to build as theatres but produced no culture and only half the culture slider effect. In the colosseums defense, it does give +1:), but so does the theatre if you have dye. Temples take half the time to construct, and markets give a gold bonus in addition to giving happiness with certain luxuries. And oh yeah, all those aforementioned buildings also give specialist slots. O_o It's good to see that they take such a weak building and at least try to make it a little better, that I might actually build it every now and again.

Ok, if you've had enough of me BSing, the real reason I like the change is because the hammer reduction extends to odeons too. The Greeks are my favorite civilization to play as, and I've liked the odeon from the get go. It gave me a reason to build the colosseum, even if it was still an overpriced theatre. But now that it's 80 hammers, it's hands down my favorite unique building. I tend to beeline Construction and Calender at the expense of the religion branch of the tech tree, so odeons for 80 hammers is a convenient way to breach the happiness cap. I'm actually surprised that they didn't make the odeon 100 hammers to the colosseum's 80, it's that much better.

Anyway, did you build colosseums back when they costed 120 hammers? If not, do you now that they cost 80 hammers?
 
Colosseums are a building that I rarely think about. They aren't worth the price for one happiness, and if I am at a point to where I am using the culture slider then I probably have plenty of happiness sources already.

I dunno, maybe I am missing something. I look forward to reading the opinions of others.
 
The only time I've used colosseums was in drawn-out (usually modern-age) wars, when all your ressources, temples and theatres still don't keep unhappiness at bay.

I hope they boost colosseums in the next patch. IMHO, if you got +1 happiness from them, it would make them useful in the early game as well without upsetting balance.
 
The only time I've used colosseums was in drawn-out (usually modern-age) wars, when all your ressources, temples and theatres still don't keep unhappiness at bay.

I hope they boost colosseums in the next patch. IMHO, if you got +1 happiness from them, it would make them useful in the early game as well without upsetting balance.

Colosseums do give +1:), or maybe you meant one more than that(+2:))?
 
I use colloseums a lot. But saying that i hardly ever use the culture slider, so i guess my play style is a bit different.

They are pretty quick to build and the extra happiness can be usefull, but mostly there is something more important to build.
 
I think there are far too many buildings to build in CIV as it stands! They get in the way of building units, and the AI with its bonuses gets more use out of science and commerce buildings than a player with a similar or slightly larger empire could. I hope the next expansion goes easy on new buildings!
 
I think there are far too many buildings to build in CIV as it stands! They get in the way of building units

Heh, funny you should mention it because in some of my games units were the only thing I could have my larger cities build since the only city improvements I had access to were granaries, barracks, and libraries.
 
Aren't colosseums supposed to represent both ancient (as in Rome's Colosseum) and modern ones (ball stadiums)? You'd think they'd create both culture and happiness (and a lot more than just +1:)!).

As an aside, it's interesting that, technically, the name should be Coliseum, not Colosseum, as the latter refers specifically to the one in Rome. But in Augustus' diplomacy tag, he says, "Let's go over to the Coliseum..." :mischief: Firaxis saves the day from logic once again.
 
Aren't colosseums supposed to represent both ancient (as in Rome's Colosseum) and modern ones (ball stadiums)? You'd think they'd create both culture and happiness (and a lot more than just +1:)!).

As an aside, it's interesting that, technically, the name should be Coliseum, not Colosseum, as the latter refers specifically to the one in Rome. But in Augustus' diplomacy tag, he says, "Let's go over to the Coliseum..." :mischief: Firaxis saves the day from logic once again.

Your right on the first point, maybe +1 culture, extending another +1 when they've been around for a 1000 yrs.

On the 2nd, they should actually be called Ampitheatres,as the only Colosseum was in Rome - aka the Flavian Ampitheatre.
 
Ah, very true. Although we do have various stadiums named "coliseums" in America. I just thought it was funny that they would get both the diplo quote and the building name wrong.

On your first remark, does anyone know if old buildings increase their cultural output over time? Remember in Civ 3, where temples, cathedrals, etc., would double their culture after they were over 1,000 years old? I don't know if this was carried over or not.
 
The only time I build colosseums is when War Weariness is hitting me hard or when I'm Creative and it's beneficial to me to build them at the time eg- long-term war.
 
Ah, very true. Although we do have various stadiums named "coliseums" in America. I just thought it was funny that they would get both the diplo quote and the building name wrong.

On your first remark, does anyone know if old buildings increase their cultural output over time? Remember in Civ 3, where temples, cathedrals, etc., would double their culture after they were over 1,000 years old? I don't know if this was carried over or not.

Monuments definitly have an extra +1 culture when over 1000yrs old, others I don't think so, but have maybe missed noticing.
 
Colosseums should give +1 :health: in addition to the +1 :) , since they keep your people entartained and healthy (as in they doing sports :lol: )
 
Do you know if the same Civ 3 rules still apply if your city is captured? That is, if your city is taken and you re-take it, your cultural buildings that remain (wonders) no longer produce twice as much culture? I think this is how it used to be.
 
All culture-producing buildings double their culture when 1000 years old or more.

wow this place is a mine of information! I didnt know that at all. Interesting.

One of these days im going to go for a cultural victory game. Should be fun.
 
But a Colosseum does not need my culture slider to be above 0%.
Colosseum are in a strategy for research far over culture, more for growth and slavery and military than for specialists and cottages.
 
Top Bottom