Txurce
Deity
When fighters or bombers attack a target, the graphics are now seen in super-fast speed, but take at least as long. This may be an unforeseen side-effect of the doubling of hitpoints.
The battles appear to have no delay in my tests. Could you attach a zip of mods folder, cache, moduserdata, and a savegame?![]()
In vanilla bombers and stealth bombers take up to 32 seconds per attack. I changed this so they only take at most ~5 seconds. Which one is it closer to in your games?
That's confusing! I wonder what could make it different on your computer than mine?![]()
I loaded up the game you provided and attacked with bombers from Orenburg to Essen. It instantly transitions between stages of combat without delay. This means it's a problem exclusive to your system, which makes it really hard to debug.
Between which stages of combat do you experience the delay?
- Animation
- Damage numbers
- Next unit
Streaks in the sky... you don't see an actual plane flying to the target and back, dropping bombs?
Do you mean it flew out, attacked, returned... then repeated the whole process? Or did it just circle and bomb a really long time?