SnowKomodo
Deity
A BEGINNER'S GUIDE TO POLYNESIA
Polynesia may appear one-dimensional on the surface but dig a little deeper and youll find they are just as exciting and varied as any of the other civs. Research sailing early and dominate the high seas through naval warfare? Attempt the Terra Map Challenge and rule the uninhabited lands of far away? The choice is yours. Today, Ill take a look at Polynesia at its most basic form the UA, the UU, and the UI and hopefully convince those who have yet to pick Polynesia to give them a serious go in future playthroughs.
As for game settings:
-Difficulty Level. A lot of this content is general advice/clarifications and most of it can be applied to whatever difficulty level you are currently at.
-Map type. Archipelago, Continents, Continents Plus, Large Islands, anything with water
-Victory type. Its really up to you. I would say generally speaking keep in mind a Diplomatic Victory as you read this guide. Cultural and Science are possible. Domination is always possible on archipelago maps but elsewhere I dont recommend Polynesia unless you already have a firm grasp on them
Unique Ability
Wayfinding. Can embark and move over oceans immediately. +1 sight when embarked. +10%
Combat Strength bonus if within 2 tiles of a Moai.
Key Notes: +1 sight stacks with Great Lighthouse wonder and Naval Tradition policy from Commerce branch.
Scouting with Wayfinding
On archipelago maps dont even think about building a monument or a scout first. Instead, build a Maori Warrior. With two early Maoris, youll be grabbing a ridiculous amount of ruins you are almost guaranteed a
ruin, a
ruin, and a free technology or two. Along the way you will meet
city-states and other civilizations before anybody else and you will incur zero diplomatic relations for protecting a
for a good chunk of the early game. The +1 sight strongly aids these endeavors. On continents maps the oceans perk isnt as handy but its still wonderful for establishing early diplomatic relations.
City-Settling with Wayfinding
With Polynesias UA you want to settle on the coast and only the coast. On archipelago maps its easy. On continents maps its not always as smooth food-wise and resource-wise but if possible try to keep it coastal. The reason? There are many.
1. 10%
Combat Strength bonus. If youre on the coast, youre building Moais. If youre building Moais, you get the bonus. However, in order to fully maximize this benefit that means one thing: play defensively. Sure, you can play aggressive and aim for a domination victory but the hard truth is Polynesia just isnt geared for that type of game. A coastal empire with the Moai strength bonus all but ensures that you never lose a city. 10% may not seem like much to some but it makes a significant difference when combined with Polynesias UU. More on that later.
2. God of the Sea pantheon. +1
from sea resources is a very necessary boost for a coastal empire. But dont pick it blindly if you get a coastal start with few sea resources then you are almost always better off with something else. Nevertheless, with the pantheon if you are lucky enough to have oil then we are talking about a six tile
production (with harbors and seaports).
3. Commerce. Shoot straight for one of two Social Policies: Merchant Navy (+3
per coastal city) and Trade Unions (Harbors and Seaports gain +1
). Head straight for Merchant Navy in particular if your empire is low on production tiles. The money saved from Commerce and Trade Unions, the
from coastal and ocean tiles, and the
from the Moai that hits you at Flight makes Polynesia economically outstanding later in the game.
4. Wonders. The Great Lighthouse and The Colossus. Since Polynesia spawns on the coast your capital will have an immediate advantage in building these wonders. The Great Lighthouse gives all units +1
and +1 sight as well as a free lighthouse and 1 Great Merchant
point. The Colossus gives +1
from all water tiles worked by the city as well as +5
and 1 Great Merchant
point. You cant go wrong with either both are very powerful and both provide the invaluable Merchant point. The Great Lighthouse is often overlooked but with its extra sight and movement it can truly be a game-changer on archipelago maps. The Colossus gives you enough gold to comfortably field and upgrade a Maori Warrior army in addition to a navy.
Unique Unit
Maori Warrior. Ancient Era unit that strikes fear into nearby enemies making them less effective in combat. Only Polynesia may build it. Replaces the Warrior. (The Maori Warrior is similar to a Great General; however instead of increasing the strength of friendly units, it decreases the strength of adjacent enemy units. Build plenty of these units early for their promotion, Haka War Dance, stays with them as they are upgraded.)
40
8
2
Key Notes: 5 Maori Warriors surrounding a single enemy unit will decrease combat effectiveness by only -10%, not -50% (in other words, -10% does not stack with each unit). Conversely, 1 Maori Warrior surrounded by 5 enemy units and the -10% is applied to all surrounding units.
Maoris and Wayfinding
As a stand-alone unit the Maori Warrior does not get a lot of love. Well, it isnt meant to be judged on its own: the 10% combat strength bonus from Moai is an amazing defensive tool when paired with the Maori Warriors -10%. Stacked together and we are basically talking about a 20% bonus. Thats Ethiopias entire UA, with a coastal twist. UAs and UUs are paired together for a reason. Continents and continent-like maps: to get the full benefits of this 20% stack build a minimum of 4-5 Maori Warriors. Trust me, it's necessary.
Defense Tactics
Holding strong defensively largely depends on your terrain and borders but generally speaking Polynesia has an easy time fending off enemies. On archipelago maps its sickeningly straight forward. Ranged units + ships + a Maori Warrior or two to pick off anybody who tries to climb on shore. But what do you do to defend your cities on Continents maps if your cities are all on the coast? The answer is simple and effective. Surround your units around the city being attacked. Have a few Maori Warriors on the front lines taking the punches, close enough to the statues to receive the combat bonuses. Have a few healing up right behind away from harm. Rotate them and repeat the process. Archers are always a welcome and necessary addition, of course, but it's actually possible to fend off a bigger army (provided you are the same tech level) with just Maori Warriors and your city bombardment.
Unique Improvement
Moai. Moai can only be built on the coast. If built next to another Moai, it provides additional
. After the Flight technology is researched it also provides extra
.
Key Notes: What a Moai chain yields is often a source of confusion but it's actually quite simple: A single Moai yields 1
. Adjacent Moai grants an extra 1
. 3 Moai in a row will give 2/3/2 culture. (The same is not true for the Gold bonus only 1 Gold per Moai tile no matter what.) It is possible to have a single Moai tile with four, five, or even the maximum six
if the coastline is shaped properly. How is that possible? Best leave that to a screenshot:
As you can see, this particular tile has 6
. It gets 1
automatically on its own. Each Moai surrounding it gives it an additional 1
. There are 5 Moai surrounding it. 1 + 5 = 6.
The Perks of Being a Moai Statue
The general rule of thumb: build a Moai statue on every coastal tile unless a luxury, strategic or bonus resource is present. If a resource pops up under a Moai, replace it immediately. I often hear that Food and Production tiles are sacrificed for Moais and that it's too much of a hindrance. Really, the difference should not be significant enough to affect your game. While I agree that more food/production is better I also know the culture and defense from the Moai more than makes up for it. Especially the culture you can expand and keep up with Social Policies at a better rate than almost every civ.
Timing the Moai
The Moai statue requires Construction. You do not, in any circumstance, need to beeline towards it. At the same time make sure you research it early enough to have it available should an enemy civ attack. As always, prioritize building farms and improving resources. But if you spawn too close for comfort to another civ then its a smart idea to build at least one Moai in a strategically situated location for defense. No need to work the tile, of course, but if you are attacked without having built a single statue then you are losing out on a key aspect of Polynesia.
So there you have it - Polynesia in a nutshell. If I've learned one thing about Civ V it's that there is always something new to learn no matter what. So, if anybody has anything to add I would love to know about it. Until then, cheers!
Mods
I dont use mods in my regular playthroughs but if you are a mod user I strongly recommend jpbar81s Maori Warrior mod: Unit receives a 25 hp heal rate upon killing an enemy unit. This mod is great. It gives Polynesia the offensive flair it lacks and is conducive to early exploration when your Maori warrior gets in a sticky situation with barbarians far away from your capital. If you are somebody who finds Polynesia to be underwhelming then this might be the missing piece for you.
Polynesia may appear one-dimensional on the surface but dig a little deeper and youll find they are just as exciting and varied as any of the other civs. Research sailing early and dominate the high seas through naval warfare? Attempt the Terra Map Challenge and rule the uninhabited lands of far away? The choice is yours. Today, Ill take a look at Polynesia at its most basic form the UA, the UU, and the UI and hopefully convince those who have yet to pick Polynesia to give them a serious go in future playthroughs.
As for game settings:
-Difficulty Level. A lot of this content is general advice/clarifications and most of it can be applied to whatever difficulty level you are currently at.
-Map type. Archipelago, Continents, Continents Plus, Large Islands, anything with water
-Victory type. Its really up to you. I would say generally speaking keep in mind a Diplomatic Victory as you read this guide. Cultural and Science are possible. Domination is always possible on archipelago maps but elsewhere I dont recommend Polynesia unless you already have a firm grasp on them
Unique Ability
Wayfinding. Can embark and move over oceans immediately. +1 sight when embarked. +10%

Key Notes: +1 sight stacks with Great Lighthouse wonder and Naval Tradition policy from Commerce branch.
Scouting with Wayfinding
On archipelago maps dont even think about building a monument or a scout first. Instead, build a Maori Warrior. With two early Maoris, youll be grabbing a ridiculous amount of ruins you are almost guaranteed a




City-Settling with Wayfinding
With Polynesias UA you want to settle on the coast and only the coast. On archipelago maps its easy. On continents maps its not always as smooth food-wise and resource-wise but if possible try to keep it coastal. The reason? There are many.
1. 10%

2. God of the Sea pantheon. +1


3. Commerce. Shoot straight for one of two Social Policies: Merchant Navy (+3




4. Wonders. The Great Lighthouse and The Colossus. Since Polynesia spawns on the coast your capital will have an immediate advantage in building these wonders. The Great Lighthouse gives all units +1





Unique Unit
Maori Warrior. Ancient Era unit that strikes fear into nearby enemies making them less effective in combat. Only Polynesia may build it. Replaces the Warrior. (The Maori Warrior is similar to a Great General; however instead of increasing the strength of friendly units, it decreases the strength of adjacent enemy units. Build plenty of these units early for their promotion, Haka War Dance, stays with them as they are upgraded.)



Key Notes: 5 Maori Warriors surrounding a single enemy unit will decrease combat effectiveness by only -10%, not -50% (in other words, -10% does not stack with each unit). Conversely, 1 Maori Warrior surrounded by 5 enemy units and the -10% is applied to all surrounding units.
Maoris and Wayfinding
As a stand-alone unit the Maori Warrior does not get a lot of love. Well, it isnt meant to be judged on its own: the 10% combat strength bonus from Moai is an amazing defensive tool when paired with the Maori Warriors -10%. Stacked together and we are basically talking about a 20% bonus. Thats Ethiopias entire UA, with a coastal twist. UAs and UUs are paired together for a reason. Continents and continent-like maps: to get the full benefits of this 20% stack build a minimum of 4-5 Maori Warriors. Trust me, it's necessary.
Defense Tactics
Holding strong defensively largely depends on your terrain and borders but generally speaking Polynesia has an easy time fending off enemies. On archipelago maps its sickeningly straight forward. Ranged units + ships + a Maori Warrior or two to pick off anybody who tries to climb on shore. But what do you do to defend your cities on Continents maps if your cities are all on the coast? The answer is simple and effective. Surround your units around the city being attacked. Have a few Maori Warriors on the front lines taking the punches, close enough to the statues to receive the combat bonuses. Have a few healing up right behind away from harm. Rotate them and repeat the process. Archers are always a welcome and necessary addition, of course, but it's actually possible to fend off a bigger army (provided you are the same tech level) with just Maori Warriors and your city bombardment.
Unique Improvement
Moai. Moai can only be built on the coast. If built next to another Moai, it provides additional


Key Notes: What a Moai chain yields is often a source of confusion but it's actually quite simple: A single Moai yields 1



Spoiler :
As you can see, this particular tile has 6



The Perks of Being a Moai Statue
The general rule of thumb: build a Moai statue on every coastal tile unless a luxury, strategic or bonus resource is present. If a resource pops up under a Moai, replace it immediately. I often hear that Food and Production tiles are sacrificed for Moais and that it's too much of a hindrance. Really, the difference should not be significant enough to affect your game. While I agree that more food/production is better I also know the culture and defense from the Moai more than makes up for it. Especially the culture you can expand and keep up with Social Policies at a better rate than almost every civ.
Timing the Moai
The Moai statue requires Construction. You do not, in any circumstance, need to beeline towards it. At the same time make sure you research it early enough to have it available should an enemy civ attack. As always, prioritize building farms and improving resources. But if you spawn too close for comfort to another civ then its a smart idea to build at least one Moai in a strategically situated location for defense. No need to work the tile, of course, but if you are attacked without having built a single statue then you are losing out on a key aspect of Polynesia.
So there you have it - Polynesia in a nutshell. If I've learned one thing about Civ V it's that there is always something new to learn no matter what. So, if anybody has anything to add I would love to know about it. Until then, cheers!
Mods
I dont use mods in my regular playthroughs but if you are a mod user I strongly recommend jpbar81s Maori Warrior mod: Unit receives a 25 hp heal rate upon killing an enemy unit. This mod is great. It gives Polynesia the offensive flair it lacks and is conducive to early exploration when your Maori warrior gets in a sticky situation with barbarians far away from your capital. If you are somebody who finds Polynesia to be underwhelming then this might be the missing piece for you.