Iustus
King
New 1/1 Version available for download from SourceForge.
changes:
Happy New Year!
-Iustus
changes:
Start Points:
- Close starts should no longer happen on any map script.
- Polar starts should be less likely.
AI Empire Management:
- The AI can now distinguish between Buildings and Wonders.
- Brand new Wonder Building Logic, should be more human-like.
- New "economic" building logic, should reliably choose the best economic building.
- Slightly better worker/settler training logic.
- AI uses "emphasis" buttons more selectively and less to it's detriment.
- Situational tweaks to the value of commerce vs production for governor.
- Governor should prefer hamlets over cottages (and etc).
- Whipping has been fixed - it was broken.
- Smarter chopping - less likely to chop when the health is needed.
- Fixed minor issues with route-building.
Strategy and Tactics:
- Promotion lines will now be followed to a greater degree.
- Fewer mismatched promotions.
- AI will build barracks earlier (especially if aggressive).
- AI will train and use more pillagers, hopefully to greater effect.
- Rudimentary awareness of which cities are most and least threatened added.
- AI will place more defenders in threatened cities.
- AI will train more defenders.
- AI will train even more defenders in a defensive war.
- Better mix of defenders.
- Intelligent use of defenders - will leave cities to kill off weak interlopers.
Declaring Wars:
- The AI now better takes distance into account.
- An AI with Vassals becomes more aggressive.
- Should be more likely to actually declare a planned war.
- Should be more likely to abort a planned war when backstabbed.
Happy New Year!
-Iustus