They seemed to be in the spirit of other suggestions. If you turn off suggestions, they will not show, that said, they will be removed in the next build. It seems no one liked the explore suggestions.
Explorer automated behavior will still be improved, you just will not get any explore blue circle suggestions.
-Iustus
Can exploring units be changed to prefer tiles with defense bonuses when available? I never set my warriors or scouts to auto because they always die avoidable deaths by traveling open territory when they could be defended by a forested hill. Scouts are especially notorious for this. Since they have a movement rate of 2 they should ALWAYS attempt to end their turn on a forest or hill, preferably a forested hill. A scout that lives can explore a LOT more than a scout that is killed by the first wolf it runs across.
My preference would be:
1. fastest route to any village visible
2. end on highest defense tile that still clears fog
3. maximize amount of fog cleared and movement
most of the folks that post here frequently play on high difficulty levels, which is 100% logical, you want (and are ready for) the most challenging games. i mean no offense to those who play so high, i hope to be among you some day, but the fact is i'm not yet. i just wanted to specifically ask about how it works for the *lower* levels, since that's not talked about here (at least in the 20 or so latest pages i read, admittedly not all of the thread).