11-26 build.
Here's what I was getting at with the AI prioritization of food resources in regard to city placement. It's not just on archipelago maps.
I set up a good site for two cities. That's the first screenshot. (If anything, it might be a good spot for 4 cities, but definitely at least 2.) Gave Saladin 2 settlers there, already put them where the 2 cities would go. What does he do? Moves one settler to the dead middle, founds a city, and fortifies the second settler inside the city!
I can see the AI prioritizing resources, making a "mega city" while other cities get nothing. Personally, I would spread them out and make two very decent cities instead of one awesome and one crappy city. But, I can see how this can be a strategic choice, so that's fine.
However, this also ignores city spread... spacing cities out so that they aren't either "wasting tiles" by leaving useless gaps between cities, and aren't crowding cities by making them too close together. I took at look at my last game (using the 11-22 build) and most of the AIs had a ton of cities exactly 3 apart. My suspicion is that they founded cities to nab all the resources, and then filled in the gaps whereever possible later on in the game. City crowding used to be the old Civ3 culture-victory tactic, and is still sometimes a good idea to do a mega-whip strategy churning out units, but I don't think it should be the norm, standard choice for AI placement.
My suggestion is to have the AI look at the "spread" of city sites. For example, it's usually better to site a new city 5 or 6 tiles away from previous cities. Yes, there might be more resources just a bit further. No problem, the next city will get them. In addition, the AI should look at where coastlines fall, spreading out cities so that the maximum territory will eventually be occupied.
Wodan