Iustus
King
How do I keep Mr. Governor from allocating specialists that pollute my GP building? I've noticed that the governor seems to be getting creative that way, but not creative in a way that I always appreciate. It would be a good start if it didn't allocate specialists that don't correspond to either a) specialists that are set (forced) by the user, and/or GP points resulting from wonders or special buildings. Also, the obnoxious behavior of allocating an engineer whenever a forge shows up is just ... obnoxious.
If you are forcing specialists, then you should never get any other specialists unless there is no other choice (ie, no plots to work at all).
That said, I probably could add something where it always tries to pick the same type that you are forcing under this condition. First though, I would like to confirm your city was large enough (or boxed in enough) that it had no other actual plots to work).
It's not the governor's fault, but I wish there were a way to dump production when a city shouldn't be producing anything, for example, in an early pacifist government when money is tight, and there's nothing to produce (before you can build beakers/culture/gold) except military units that will have to be deleted to save cash. I wish I could build Nothing.
That is what building gold/research (and culture) is used for. Have you never done this? The new build automation governor will do this as well, try turning on auto builds on a city to see it in action.
How does the governor hold cities at "growing in 1 turn" in "don't grow" mode when it seems that the city must grow next turn?
If you click the "do not grow" button yourself, then it forces the city to never grow. This is not actually the governor, but rather just something hardcoded into the game. It is actually a feature Sirian requested. You are probably better off never using this button, as it is easy to forget about when your happy caps go up. The new governor will do its best to slow growth as much as possible (by running specialists). Use slavery (or nationhood) to get rid of the excess population until you can get your happy caps high enough that a city will no longer grow when you do not wish it.
I will let Blake deal with the start point questions.
-Iustus